Shoddy team.

evilcheese

God I am so freakin lazy
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    Infernape (♂) @ Focus sash
    Ability: Blaze
    EVs: 40 Atk/218 Spd/234 SAtk
    Hasty nature (+Spd, -Def)
    - Close Combat
    - Grass knot
    - Flamethrower
    - Nasty Plot
    ---
    Gengar (♂) @ Choice Specs
    Ability: Levitate
    EVs: 6 HP/252 Spd/252 SAtk
    Timid nature (+SAtk, -Atk)
    - Hidden Power [ice]
    - Shadow Ball
    - Focus blast
    - Thunderbolt
    ---
    Swellow (♂) @ Flame Orb
    Ability: Guts
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Aerial Ace
    - U-turn
    - Protect
    - facade

    standard i think
    ---
    Suicune @ Leftovers
    Ability: Pressure
    EVs: 253 HP/252 Def/6 SDef
    Bold nature (+Def, -Atk)
    - Calm Mind
    - surf
    - Ice Beam
    - Hidden Power [Thunder]?
    ---
    Forretress (♂) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/60 Atk/196 Def
    Relaxed nature (+Def, -Spd)
    - Earthquake
    - Zap Cannon
    - Rapid Spin
    - Stealth Rock
    ---
    Articuno @ Leftovers
    Ability: Pressure
    EVs: 252 HP/96 Def/160 SDef
    Calm nature (+SDef, -Atk)
    - Heal Bell
    - Roar
    - ice beam
    - roost
    ---

    i hope this is good enough.
     
    Last edited:
    For Infernape here's my moveset, and he does pretty darn good.

    Infernape @ Life Orb
    EVs: 252 Att, 252 Spd, 6 HP
    Blaze
    Jolly
    -Fire Punch
    -Thunderpunch
    -U-Turn
    -Close Combat

    U-Turn to get a hit on those psychic switch ins. And then leave... xD It's been working really well for me.
     
    well heatran is not that big of a prob. gardevoir with trace walls it quite nicely. that gardevoir set is atrocious though.
     
    Whats for Running Return on Swellow ...? Facade is so much better with Guts + Stab.
     
    For Infernape here's my moveset, and he does pretty darn good.

    Infernape @ Life Orb
    EVs: 252 Att, 252 Spd, 6 HP
    Blaze
    Jolly
    -Fire Punch
    -Thunderpunch
    -U-Turn
    -Close Combat

    U-Turn to get a hit on those psychic switch ins. And then leave... xD It's been working really well for me.

    I use

    Infernape@Life Orb
    252 Atk 252 Spd 6 HP
    Blaze
    Jolly Nature (+Spd -Sp.Atk)
    Fire Punch
    Thunderpunch
    Close Combat
    Fake Out << Can do a lot of damage with Life Orb.

    For your team, I think Ice Beam would go better on Articuno than HP Flying, and perhaps Haze in there somewhere. Brave Bird over Aerial Ace and Facade over Return for Swellow, and I think it's best to put Thunder wave on your Gardevoir, then drop the Speed EVs for Sp.Def EVs.
     
    ok flamethrower is for skarm obviuosley. with stab its ok. plus flare blitz is too much recoil.

    ill put facade on swellow.

    and if anyone can give me a gardevoir set or a special sweeper that would go with this team nicely then that would be cool.
     
    Why have a mixed Infernape to lower all attacks potential damage just for a Skarmory. To have maximum attack and then Fire Punch is great. And you might want to consider Life Orb instead of Choice Band for those switch outs, if you can predict good, then Infernape will be amazing.

    I'd suggest trading Gardevoir for Azelf.

    Azelf @ Expert Belt
    EVs: 252 Sp. Att, 252 Spd, 6 HP
    Levitate
    Timid
    -Nasty Plot
    -Flamethrower
    -Psychic
    -HP Fighting

    Works excellent for me.
     
    ok flamethrower is for skarm obviously. with stab its ok. plus flare blitz is too much recoil.

    Better idea: Switch out! Besides, Skarm rarely switches in on Infernape since it's mostly run mixed. Once they figure out it's CBed, outpredict them...

    ill put facade on swellow.

    and if anyone can give me a gardevoir set or a special sweeper that would go with this team nicely then that would be cool.

    Also, what in the world is HP fighting doing on Cressi? HP Flying is lol on Articuno when you have Ice Beam to work with...I don't know about you, but I find killing dragons fun :(

    Also, leading with that infernape is a bad idea...Hippo is even more common than Gyarados and it will plain destroy you.

    Spikes over SR on Forry...then again, you don't have a ghost to block rapid spin, so w/e

    252 HP / 96 Def / 160 SDef --> Better Articuno EVs. I've used a lot of spreads, this works the best for me...

    Could you please tell me how you plan to take stone edge from Choice Band Tyranitar? you don't have a rock resist...and that will give you trouble. Aero poses the same threat, though Forry actually has a shot at beating it out. then again, you lack gyro ball and a 50% chance to kill Aero isn't great. Doesn't matter though, as your Forry can't recover off damage and repeated switch-ins will wear it down too much.

    Heracross will destroy you if Cress or Forry goes down. If you lose Cress, it can just close combat you to high heavens. If you lose Forry, Megahorn will just eat your team alive.

    Eh, SpecsTres, though uncommon, will tear your team apart.

    When using articuno, you need something to sponge Fire hits from the likes of heatran, or you get destroyed.
     
    Infernape (♂) @ Choice Band
    Ability: Blaze
    EVs:252 ATT /252 Spd/ 6 HP
    Jolly nature
    - Close Combat
    - Thunderpunch
    - Flare Blitz / Fire Punch / Blaze Kick
    - Stone Edge

    Errm wtf with EQ, it does nothing for Ape, Stone Edge Plesh or Salamence says hi !!

    Physical fire move, Skarm wont switch in on a Flare Blitz, Fire Punch or Blaze kick becasue it gets raped

    ---
    Gardevoir (♂) @ Leftovers
    Ability: Trace
    EVs:252 HP / 48 SpA / 176 Sp.D / 32 Spe
    Modest nature (+SAtk, -Atk)
    - Wish / Thunderwave / Hypnosis / Will-o-wisp
    - Wish/ Thunderwave / Hypnosis / Will-o-wisp
    - Psychic
    - Thunderbolt / Shadow Ball / Focus Blast

    Eww Gardy is more support and is defensive.

    Why do people insist to Scarf Gardevoir and Gallade =/ Its a waste.

    ---
    Swellow (♂) @ Flame Orb
    Ability: Guts
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Aerial Ace / Brave Bird
    - U-turn
    - Protect
    - facade

    Yeah
    ---
    Cresselia (♀) @ Leftovers
    Ability: Levitate
    EVs:252 HP / 108 DEF / 148 SP.DEF
    Bold nature
    - Reflect
    - REST
    - Ice Beam / Psychic / Thunderwave
    - Charge Beam

    Taunt Gyarados says hi to this, Taunt Gyarados doesnt say hi to celebi due to it getting 2hko'd by Grass Knot and it has 100 base sp.att., Cress cant touch Gyarados without Charge Beam., big difference

    Rest >>>>>> Moonlight due to Hippowdon and T-Tar wrecking Moonlight with Sandstream, and you have Heal bell support.

    ---
    Forretress (♂) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/60 Atk/196 Def
    Relaxed nature (+Def, -Spd)
    - Earthquake
    - Zap Cannon / Rest /Gyro Ball
    - Rapid Spin
    - Stealth Rock

    Looks fine
    ---
    Articuno @ Leftovers
    Ability: Pressure
    EVs: 252 HP/64 Def/192 SDef
    Calm nature (+SDef, -Atk)
    - Heal Bell
    - Roar
    - Ice Beam
    -roost

    Yeah but Ice beam is better.
    ---

    Changes are in bold

    Yeah, you are kind of gengar weak. And nothing on this team can really do much to Mixpert.

    Metal Sound Heatran really does dent you, as does Scarf heatran if it gets a flash fire boost and gardevoir is dead.

    Also as previously stated, ALL forms of t-tar go hi.
     
    ok ima replace gardevoir for gar.

    replace cressy for suicune.

    and since nobody likes my inferanpe ill just run regular mixape.
     
    ok ima replace gardevoir for gar.

    replace cressy for suicune.

    and since nobody likes my inferanpe ill just run regular mixape.

    I still have no clue why you insist on him being mixed... Infernape would be better as just Physical or Special, not mixed. If someone comes in that is defensive, and you're physical, just switch out. It's as simple as that.
     
    NPApe with Close Combat is my fave, Nasty Plot up, Blissey comes in and BAM! Close Combat sends that thing bolting

    Infernape@Life Orb/Focus Sash
    Naive Nature
    EVs: 40 Atk, 212 Sp Atk, 252 Spd
    -Close Combat
    -Nasty Plot
    -Flamethrower
    -Grass Knot
     
    ok now i nticed im bolt weak can anyone help me out with that?
     
    I like your team, but get rid of flamethrower on your infernape and add fire blast or flare blitz. As for your articuno don't teach it roar, because there is no point for using that move unless you have some stragety up your sleeve that works...
     
    I like your team, but get rid of flamethrower on your infernape and add fire blast or flare blitz. As for your articuno don't teach it roar, because there is no point for using that move unless you have some stragety up your sleeve that works...

    The term "PHazing" comes to mind :/ Read up on pokemon before giving advice plz.

    For the Bolt weak, just get a resist :0
     
    like take out swello for chomp or a ground physical sweeper?
     
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