RodeoJones
True Blue.
- 18
- Posts
- 15
- Years
- Seen Oct 22, 2012
Heya, guys. I had posted this RMT months back before knowing about Shoddy or getting to test it out for real in a wi-fi battle. The Pokemon I use seem pretty bland to me, 4 out of 6 from the old days of RBY. I've gotten to test it out on Shoddy where it does OK, winning about 50% of the battles. Still, I feel there's no competitive edge here...Like I'm missing one or two Pokes to make it a real winner of a team. Anyway, here goes:
EDIT: Here's an edit with the advice considered and then some testing.
*pokemonelite2000 image removed*Infernape @Focus Sash
Nature: Naive - 64 Atk / 252 SpA / 192 Spe
Stealth Rock
Close Combat
Fake Out
Fire Blast
Originally, I wanted Ninetails as my fire-type Pokemon. She's been my favourite Poke for quite some time now, but I was told she's just outclassed by a lot of fire types, especially the Ape. Also, I needed to lay down Stealth Rock - I wanted Steelix to be the one to do this, but in the long run decided he wouldn't cut it in OU. To get to the point, Infernape seems to be the logical choice for my fire type as well as my lead. He's there for Stealth Rock, but if he survives a hit - Fire Blast and Close Combat are there to deal some serious damage. As far as a lead goes, I think Infernape is my number one choice for the team. No change.
*pokemonelite2000 image removed*Starmie @ChoiceScarf
Nature: Timid - EVs: 4 HP / 252 SAtk / 252 Spd
Ability: Natural Cure
Surf
Ice Beam
Thunderbolt
Psychic
I realized my team is not weak to Stealth Rock or TSpikes...I probably don't even need a rapid spinner. Let's keep Starmie, but make her a REVENGE KILLER. I'm really pumped about her now...I'll go with the Choice Scarf and give her Psychic. I chose Psychic over Grass Knot since Jolteon has HP Grass and I don't have a psychic-type move at all. There's not much description left since I think this spot has been nailed down. First and second Pokes done, now moving on to the harder slots.
*pokemonelite2000 image removed*Jolteon @ ChoiceSpecs
Nature: Timid - 4 HP / 252 SpA / 252 Spe
Baton Pass
Hidden Power Grass
Shadow Ball
Thunderbolt
Originally had her as a Life Orb set with Charge Beam. Now I've decided to go with the Choice set. The sets I see show Baton Pass in Jolteon's Choice moveset, but I just don't think I'm up to the level to use that...I mean, I just don't see how it's good. There's nothing to pass! Am I just scouting? *Googles for a bit* After looking at Jolteon's moveset, I think I understand why they've got Baton Pass in there - there's really not another option. Charge Beam or Signal Beam are there, but either move just doesn't really do anything. Baton Pass can be used without worry of being Choice-locked in it since Joltey would be switching out. So, is that the right move for the set? I'm kind of confused where to take this Jolteon...I saw a Leftovers version with Substitute, Baton Pass, Wish and Thunderbolt, but I just keep leaning toward the Choice set. This is where I think I may need the most help with the team.
Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly - EVs: 252HP / 4Def / 252Spe
Earthquake
Taunt
Toxic
Roost
My new addition to the team is Gliscor. Decided to replace Snorlax with him to add that Earthquake move that I'd been lacking. Now I can deal with Lucario, a Poke that wrecked havoc on my team when testing out in Shoddy. My only way to stop it was to pit my own Lucario against theirs. Gliscor will be a good stall breaker. Also, I was having trouble dealing with electric types...no longer with Gliscor. I'll miss Snorlax, but I think Gliscor is a better option. EDIT: I've decided to keep Gliscor (for now) over adding DDMence or a Dragonite. If someone thinks swapping out Gliscor for a dragon is a good idea, I'll do it.
*pokemonelite2000 image removed*Suicune @ Leftovers
Nature: Bold - 252 HP / 252 Def / 4 SpD
Ice Beam
Surf
Calm Mind
Roar
This BulkyCune was added to the team after I decided to drop Steelix and Mismagius for stronger Pokemon. Suicune is in the team to stop dragons with Ice Beam. Calm Mind beefs it up a bit and Rest is there in place of Roar (which I feel might have benefited the team more). Suicune is definitely the weak link of my team, I only have it in there to counter dragons. I'm thinking it needs to be replaced with something that can use Earthquake and Ice Beam (Swampert?). In the two battles I've fought, Suicune didn't add much to the fight. I just feel I'm not using Cune to its full potential. EDIT: Decided to keep BulkyCune over an Offensive Cune but changed her to a Phaser. Replaced Rest with Roar. Rest was just asking to get set up on. Now with Roar, they can't set up at all!
*pokemonelite2000 image removed*Lucario @ Life Orb
Nature: Hasty - 252 Atk / 4 SpD / 252 Spe
Swords Dance
Close Combat
Extremespeed
Crunch
Lucario will definitely stay in my team. This swords dancer breaks defensive walls and is there for the sweep late in the game. I chose Crunch over Ice Punch for Dusknoir and Celebi, but if I drop Cune, Ice Punch may be a better option. Gliscor totally destroys Luke with Earthquake, but as mentioned earlier, I've got a few pokes to take care of Gliscor. Add another Pokemon weak to Earthquake.
-----
EDIT: Considering changing Lucario to Scizor, but don't Scizor get torn apart by entry hazards? I'm still new to competitive, but I'm afraid I'd need a Spinner and I'm set on turning Starmie into a Revenge Killer. If it's no biggie, I'll replace Luke with...
Scizor @Life Orb
Nature: Adamant - 4 HP / 252 Atk / 252 Spe
Swords Dance
Bullet Punch
Brick Break
Bug Bite/Roost
Scizor can take Earthquake (which absolutely KILLS two of my other Pokes) and also can switch into Outrage. We all know Scizor is a beast and can fit into any team, especially when he's swapping in for Lucario. Still, it hurts me to see Luke go. The water types that can mess with Scizor can be properly dealt with by Jolteon and Starmie. Not too worried about water types. Basically, I can see that Scizor does everything Lucario does, but better. :'(
Again, thanks for looking, and thanks for the help.
EDIT: Here's an edit with the advice considered and then some testing.
*pokemonelite2000 image removed*Infernape @Focus Sash
Nature: Naive - 64 Atk / 252 SpA / 192 Spe
Stealth Rock
Close Combat
Fake Out
Fire Blast
Originally, I wanted Ninetails as my fire-type Pokemon. She's been my favourite Poke for quite some time now, but I was told she's just outclassed by a lot of fire types, especially the Ape. Also, I needed to lay down Stealth Rock - I wanted Steelix to be the one to do this, but in the long run decided he wouldn't cut it in OU. To get to the point, Infernape seems to be the logical choice for my fire type as well as my lead. He's there for Stealth Rock, but if he survives a hit - Fire Blast and Close Combat are there to deal some serious damage. As far as a lead goes, I think Infernape is my number one choice for the team. No change.
*pokemonelite2000 image removed*Starmie @ChoiceScarf
Nature: Timid - EVs: 4 HP / 252 SAtk / 252 Spd
Ability: Natural Cure
Surf
Ice Beam
Thunderbolt
Psychic
I realized my team is not weak to Stealth Rock or TSpikes...I probably don't even need a rapid spinner. Let's keep Starmie, but make her a REVENGE KILLER. I'm really pumped about her now...I'll go with the Choice Scarf and give her Psychic. I chose Psychic over Grass Knot since Jolteon has HP Grass and I don't have a psychic-type move at all. There's not much description left since I think this spot has been nailed down. First and second Pokes done, now moving on to the harder slots.
*pokemonelite2000 image removed*Jolteon @ ChoiceSpecs
Nature: Timid - 4 HP / 252 SpA / 252 Spe
Baton Pass
Hidden Power Grass
Shadow Ball
Thunderbolt
Originally had her as a Life Orb set with Charge Beam. Now I've decided to go with the Choice set. The sets I see show Baton Pass in Jolteon's Choice moveset, but I just don't think I'm up to the level to use that...I mean, I just don't see how it's good. There's nothing to pass! Am I just scouting? *Googles for a bit* After looking at Jolteon's moveset, I think I understand why they've got Baton Pass in there - there's really not another option. Charge Beam or Signal Beam are there, but either move just doesn't really do anything. Baton Pass can be used without worry of being Choice-locked in it since Joltey would be switching out. So, is that the right move for the set? I'm kind of confused where to take this Jolteon...I saw a Leftovers version with Substitute, Baton Pass, Wish and Thunderbolt, but I just keep leaning toward the Choice set. This is where I think I may need the most help with the team.
![[PokeCommunity.com] Shoddy Tested, Mother Approved? [OU RMT] [PokeCommunity.com] Shoddy Tested, Mother Approved? [OU RMT]](https://media.pldh.net/pokemon/gen4/dp/472.png)
Ability: Sand Veil
Nature: Jolly - EVs: 252HP / 4Def / 252Spe
Earthquake
Taunt
Toxic
Roost
My new addition to the team is Gliscor. Decided to replace Snorlax with him to add that Earthquake move that I'd been lacking. Now I can deal with Lucario, a Poke that wrecked havoc on my team when testing out in Shoddy. My only way to stop it was to pit my own Lucario against theirs. Gliscor will be a good stall breaker. Also, I was having trouble dealing with electric types...no longer with Gliscor. I'll miss Snorlax, but I think Gliscor is a better option. EDIT: I've decided to keep Gliscor (for now) over adding DDMence or a Dragonite. If someone thinks swapping out Gliscor for a dragon is a good idea, I'll do it.
*pokemonelite2000 image removed*Suicune @ Leftovers
Nature: Bold - 252 HP / 252 Def / 4 SpD
Ice Beam
Surf
Calm Mind
Roar
This BulkyCune was added to the team after I decided to drop Steelix and Mismagius for stronger Pokemon. Suicune is in the team to stop dragons with Ice Beam. Calm Mind beefs it up a bit and Rest is there in place of Roar (which I feel might have benefited the team more). Suicune is definitely the weak link of my team, I only have it in there to counter dragons. I'm thinking it needs to be replaced with something that can use Earthquake and Ice Beam (Swampert?). In the two battles I've fought, Suicune didn't add much to the fight. I just feel I'm not using Cune to its full potential. EDIT: Decided to keep BulkyCune over an Offensive Cune but changed her to a Phaser. Replaced Rest with Roar. Rest was just asking to get set up on. Now with Roar, they can't set up at all!
*pokemonelite2000 image removed*Lucario @ Life Orb
Nature: Hasty - 252 Atk / 4 SpD / 252 Spe
Swords Dance
Close Combat
Extremespeed
Crunch
Lucario will definitely stay in my team. This swords dancer breaks defensive walls and is there for the sweep late in the game. I chose Crunch over Ice Punch for Dusknoir and Celebi, but if I drop Cune, Ice Punch may be a better option. Gliscor totally destroys Luke with Earthquake, but as mentioned earlier, I've got a few pokes to take care of Gliscor. Add another Pokemon weak to Earthquake.
-----
EDIT: Considering changing Lucario to Scizor, but don't Scizor get torn apart by entry hazards? I'm still new to competitive, but I'm afraid I'd need a Spinner and I'm set on turning Starmie into a Revenge Killer. If it's no biggie, I'll replace Luke with...
![[PokeCommunity.com] Shoddy Tested, Mother Approved? [OU RMT] [PokeCommunity.com] Shoddy Tested, Mother Approved? [OU RMT]](https://media.pldh.net/pokemon/gen4/dp/212.png)
Nature: Adamant - 4 HP / 252 Atk / 252 Spe
Swords Dance
Bullet Punch
Brick Break
Bug Bite/Roost
Scizor can take Earthquake (which absolutely KILLS two of my other Pokes) and also can switch into Outrage. We all know Scizor is a beast and can fit into any team, especially when he's swapping in for Lucario. Still, it hurts me to see Luke go. The water types that can mess with Scizor can be properly dealt with by Jolteon and Starmie. Not too worried about water types. Basically, I can see that Scizor does everything Lucario does, but better. :'(
Again, thanks for looking, and thanks for the help.
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