• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Siigari's BRAND NEW kick-ass 2v2 team

Status
Not open for further replies.

Siigari

NU Addict
  • 91
    Posts
    18
    Years
    After reading the replies to my original 2v2 thread, I decided that my pokes were in a complete state of disarray and I needed to rethink just exactly what I was doing. Fact is, that team consisted of a team of all my favorite pokes (minus Dratini/Dragonair) and they were mostly ported from my FireRed pak and put into Pearl, then reformatted for actually battling.

    So... what have I done now? I can only imagine those of you that read my previous thread are looking at this thinking "lol this ought to be good." Fact is, I've created a menacing team of pokes I believe to be quite amazing, and almost ALL of them are underused.

    Now, I bring to you my brand new 2v2 team.. the team that frustrates.. the team that dominates.. the team that, well, I can't stop laughing at using:


    Conflinchalyze aka: Siigari's Fury

    Dunsparce @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP, 128 Atk, 76 Def, 52 Sp Def
    Nature: Adamant
    - Glare
    - Headbutt
    - Roost
    - Rock Slide

    There has been much discussion and debate over the Glare/Thunder Wave issue. However, needing a solid 100% HIT PERCENTAGE (Headbutt) AND the possibility to hit Ghosts (Rock Slide), I opted for Glare over Thunder Wave. Additionally, Thunder Wave does not affect Ground Pokes, and I needed a HP recovering move in tight situations. As the mainstay of my team, Dunsparce needs to last long enough to do its damage; that is, it needs to paralyze at least 3 Pokes before it goes down. Say for instance Dunsparce is at 4 HP. Both opponents are Paralyzed, however the chance for an oncoming attack is still 10% (Confuse, Flinch, Paralyze). Recovering your HP to endure an attack long enough so that your other Poke can continue to deal damage is important, and I decided to take an HP recovering move over Thunder Wave for this reason. The 75% chance that it has to Paralyze first turn is not awesome, however it is sufficient. Note that I always Paralyze any possible fighting-type user first turn.


    Lopunny @ Lagging Tail
    Ability: Klutz
    EVs: 252 Spd, 128 Atk, 64 Def, 64 Sp Def
    Nature: Jolly
    - Fake Out
    - Switcheroo
    - Dizzy Punch
    - Bounce

    Creating this set of Pokes, I knew immediately I wanted a cute and underused Poke for my first starter.. something that would have a chance of confusing the opponent right of the start (and I mean confuse the player, not their Pokes.) Lopunny opens with Fake Out, then moves instantly to Switcheroo. By giving the opponent a Lagging Tail - and having Dunsparce immobilize its target as well first turn - it opens the field for all sorts of mayhem next turn. Lopunny then dives in with Dizzy Punch as the main attack, with Bounce as needed. Bounce also makes a good delay move, due to the fact that most of the battles I have fought, I have found Lopunny is called the primary target while Dunsparce just flaps it's wings happily on the side. Finally, with the addition of Bounce, this team gains a much needed Fighting-type removal.


    Kingdra @ Scope Lens
    Ability: Sniper
    EVs: 252 Sp Atk, 128 Spd 64 Def, 64 Sp Def
    Nature: Modest
    - Focus Energy
    - Dragon Pulse
    - Signal Beam
    - Hydro Pump

    Kingdra is truly awesome. Not the hardest hitter around, but posessing moderate defenses and a good type set, it lasts long enough to do it's job. With at least a 100% effectiveness at all times, it is GUARANTEED to do at least 100% of it's damage. There is no Poke that Kingdra will hit with this moveset that is Not Very Effective. So, because of that, I added the Scope Lens for a boosted chance of criticals, and the additional damage from Sniper makes Kingdra an even more lucrative sweeper.


    Ninetales @ Life Orb
    Ability: Flash Fire
    EVs: 252 Atk, 252 Spd, 4 HP
    Nature: Adamant
    - Confuse Ray
    - Flare Blitz
    - Energy Ball
    - Facade

    After reading the other thread, I realized that I needed to adjust my Ninetales to be a well-rounded sweeper. Though it is still a Physical sweeper, it complements Kingdra's hit abilities. Containing the ability to be super-effective against both Steel, Bug, Water and Grass types, it rounds out the list of Pokes this team is effective against. Facade is great in a pinch.. say I am being annoyed as well. And Energy Ball gives me Water removal, plus an additional sp. def killer in case Kingdra is still in the back lines. I stand beside my Ninetales proudly.


    Linoone @ Focus Belt/Sitrus Berry
    Ability: Gluttony
    EVs: 252 Atk, 128 Spd, 64 Def, 64 Sp Def
    Nature: Adamant
    - Rock Smash
    - Headbutt
    - Odor Sleuth
    - Belly Drum

    This is an experiment in kicking ass. So far, I've managed to wipe out an Aggron, Rypherior, Milotic, and a multitude of other large tanks in one single hit with this Poke. Linoone is a tribute to unheralded Pokes receiving prime-time play as the "OMG" sweeper. Having the Pokes flinch/Paralyze every turn allows me to do something fairly unique for this Poke: Turn 1) Switch out other poke, continue to flinch. Turn 2) Belly Drum, flinch. Turn 3) Eliminate opponent. It's pretty amazing to watch a Giratina go down to a Headbutt.


    Milotic @ Lax Incense
    Ability: Marvel Scale
    EVs: 128 HP, 128 Def, 128 Sp Def, 60 Sp Atk, 64 Spd
    Nature: Modest
    - Water Pulse
    - Aqua Ring
    - Recover
    - Safeguard

    Rarely used, but there for backup, my Milotic is a true asset to the team when in a great time of need. Having high stats in ALL fields save for Attack (it comes out to 169/67/138/140/155/92 @ level 53), Milotic keeps the team safe with Safeguard and continues the confusion with Aqua Ring. A decent damage stat is good to have on Milotic as well, because if I threw it in my team with no attack stat at all, it would wither away quickly against other teams' sweeps. A good last call Poke to have.



    Overall Impressions:

    I didn't say you could move.
     
    After reading the replies to my original 2v2 thread, I decided that my pokes were in a complete state of disarray and I needed to rethink just exactly what I was doing. Fact is, that team consisted of a team of all my favorite pokes (minus Dratini/Dragonair) and they were mostly ported from my FireRed pak and put into Pearl, then reformatted for actually battling.

    So... what have I done now? I can only imagine those of you that read my previous thread are looking at this thinking "lol this ought to be good." Fact is, I've created a menacing team of pokes I believe to be quite amazing, and almost ALL of them are underused.

    Now, I bring to you my brand new 2v2 team.. the team that frustrates.. the team that dominates.. the team that, well, I can't stop laughing at using:


    Conflinchalyze aka: Siigari's Fury

    Dunsparce @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP, 128 Atk, 76 Def, 52 Sp Def
    Nature: Adamant
    - Glare
    - Headbutt
    - Roost
    - Rock Slide

    There has been much discussion and debate over the Glare/Thunder Wave issue. However, needing a solid 100% HIT PERCENTAGE (Headbutt) AND the possibility to hit Ghosts (Rock Slide), I opted for Glare over Thunder Wave. Additionally, Thunder Wave does not affect Ground Pokes, and I needed a HP recovering move in tight situations. As the mainstay of my team, Dunsparce needs to last long enough to do its damage; that is, it needs to paralyze at least 3 Pokes before it goes down. Say for instance Dunsparce is at 4 HP. Both opponents are Paralyzed, however the chance for an oncoming attack is still 10% (Confuse, Flinch, Paralyze). Recovering your HP to endure an attack long enough so that your other Poke can continue to deal damage is important, and I decided to take an HP recovering move over Thunder Wave for this reason. The 75% chance that it has to Paralyze first turn is not awesome, however it is sufficient. Note that I always Paralyze any possible fighting-type user first turn.


    Lopunny @ Lagging Tail
    Ability: Klutz
    EVs: 252 Spd, 128 Atk, 64 Def, 64 Sp Def
    Nature: Jolly
    - Fake Out
    - Switcheroo
    - Dizzy Punch
    - Bounce

    Creating this set of Pokes, I knew immediately I wanted a cute and underused Poke for my first starter.. something that would have a chance of confusing the opponent right of the start (and I mean confuse the player, not their Pokes.) Lopunny opens with Fake Out, then moves instantly to Switcheroo. By giving the opponent a Lagging Tail - and having Dunsparce immobilize its target as well first turn - it opens the field for all sorts of mayhem next turn. Lopunny then dives in with Dizzy Punch as the main attack, with Bounce as needed. Bounce also makes a good delay move, due to the fact that most of the battles I have fought, I have found Lopunny is called the primary target while Dunsparce just flaps it's wings happily on the side. Finally, with the addition of Bounce, this team gains a much needed Fighting-type removal.


    Kingdra @ Scope Lens
    Ability: Sniper
    EVs: 252 Sp Atk, 128 Spd 64 Def, 64 Sp Def
    Nature: Modest
    - Focus Energy
    - Dragon Pulse
    - Signal Beam
    - Hydro Pump

    Kingdra is truly awesome. Not the hardest hitter around, but posessing moderate defenses and a good type set, it lasts long enough to do it's job. With at least a 100% effectiveness at all times, it is GUARANTEED to do at least 100% of it's damage. There is no Poke that Kingdra will hit with this moveset that is Not Very Effective. So, because of that, I added the Scope Lens for a boosted chance of criticals, and the additional damage from Sniper makes Kingdra an even more lucrative sweeper.


    Ninetales @ Life Orb
    Ability: Flash Fire
    EVs: 252 Atk, 252 Spd, 4 HP
    Nature: Adamant
    - Confuse Ray
    - Flare Blitz
    - Energy Ball
    - Facade

    After reading the other thread, I realized that I needed to adjust my Ninetales to be a well-rounded sweeper. Though it is still a Physical sweeper, it complements Kingdra's hit abilities. Containing the ability to be super-effective against both Steel, Bug, Water and Grass types, it rounds out the list of Pokes this team is effective against. Facade is great in a pinch.. say I am being annoyed as well. And Energy Ball gives me Water removal, plus an additional sp. def killer in case Kingdra is still in the back lines. I stand beside my Ninetales proudly.


    Linoone @ Focus Belt/Sitrus Berry
    Ability: Gluttony
    EVs: 252 Atk, 128 Spd, 64 Def, 64 Sp Def
    Nature: Adamant
    - Rock Smash
    - Headbutt
    - Odor Sleuth
    - Belly Drum

    This is an experiment in kicking ass. So far, I've managed to wipe out an Aggron, Rypherior, Milotic, and a multitude of other large tanks in one single hit with this Poke. Linoone is a tribute to unheralded Pokes receiving prime-time play as the "OMG" sweeper. Having the Pokes flinch/Paralyze every turn allows me to do something fairly unique for this Poke: Turn 1) Switch out other poke, continue to flinch. Turn 2) Belly Drum, flinch. Turn 3) Eliminate opponent. It's pretty amazing to watch a Giratina go down to a Headbutt.


    Milotic @ Lax Incense
    Ability: Marvel Scale
    EVs: 128 HP, 128 Def, 128 Sp Def, 60 Sp Atk, 64 Spd
    Nature: Modest
    - Water Pulse
    - Aqua Ring
    - Recover
    - Safeguard

    Rarely used, but there for backup, my Milotic is a true asset to the team when in a great time of need. Having high stats in ALL fields save for Attack (it comes out to 169/67/138/140/155/92 @ level 53), Milotic keeps the team safe with Safeguard and continues the confusion with Aqua Ring. A decent damage stat is good to have on Milotic as well, because if I threw it in my team with no attack stat at all, it would wither away quickly against other teams' sweeps. A good last call Poke to have.



    Overall Impressions:

    Milotic was Ou in the previous Gen, and still is in this Gen. If not, Bl. And I still see Milotic, lot's of times.

    Milotic @:Leftovers
    Trait: Marvel Scale
    Bold/Calm Nature
    Rest
    Sleep Talk
    Hypnosis
    Recover/Surf/Ice Beam. Surf provides a nice, Stab move. (Same Type Attack Bonus).
    I'm hoping this is in-game, this team is fail.

    Linoone @:Choice Band/Scarf
    Trait: Pickup (Very dum ability, I know. But since Gluttony sucks, it'll have to make do with this).
    Adamant/Jolly Nature
    Trick
    Belly Drum
    Thunder Wave/Charm
    Pursuit/Return.

    Dusparance @:Chople Berry/Focus Sash
    Trait: Serene Grace (Sigh).
    Bold/Relaxed Nature *Sigh*
    Yawn
    Endeavor
    Protect
    Return/Gyro Ball/Curse/Magic Coat.

    Lopunny @: Choice Band/Scarf
    Trait: Cute Charm
    Adamant/Jolly Nature
    Switceroo
    Mirror Coat
    Return
    Attract/Encore/Sweet Kiss.

    Kingra @:Choice Specs
    Trait: Swift Swim
    Modest Nature
    Surf
    Ice Beam
    Dragon Pulse
    Yawn/Agility.

    Nintails @:Leftovers/Focus Sash
    Trait: Flash Fire
    Timid Nature
    Confuse Ray/Calm Mind
    Flamethrower
    Will-o-Wisp
    Hypnosis.
     
    You are correct, Milotic is OU, however I have not used it yet. To be honest, when I go online to battle, I have not used Milotic yet. I generally fight on PBR, 4 Pokes, 2v2 setup, and, I have a lot of fun with my team.

    And, by the way, nice team you have there. Don't see how it resembles my team in any way, shape or form. Wonder if it can beat my team's flawless PBR record of 12/0.

    If you want me to pay attention to your post, try explaining how you use each of these Pokemon in a situation similar to mine, so I can understand what you are trying to achieve other than just winning.

    Edit: Looking at my OP in retrospect, I realize I do not need to defend my Milotic being OU:

    Siigari said:
    and almost ALL of them are underused.

    I believe 5/6 covers "almost all".
     
    Last edited:
    You are correct, Milotic is OU, however I have not used it yet. To be honest, when I go online to battle, I have not used Milotic yet. I generally fight on PBR, 4 Pokes, 2v2 setup, and, I have a lot of fun with my team.

    And, by the way, nice team you have there. Don't see how it resembles my team in any way, shape or form. Wonder if it can beat my team's flawless PBR record of 12/0.

    If you want me to pay attention to your post, try explaining how you use each of these Pokemon in a situation similar to mine, so I can understand what you are trying to achieve other than just winning.

    Edit: Looking at my OP in retrospect, I realize I do not need to defend my Milotic being OU:



    I believe 5/6 covers "almost all".

    Um. I was trying to Rate your team, not give out my own team. Heh. I could try that team, though. See how it works out.
     
    I don't understand how you rate a team by changing its spirit. The spirit of the team is to shut down the opponent, not sweep away.

    The fact is, my team operates in a very unusual way, which causes it to have great synergy against even a team full of ubers. It MUST move quickly at first in order to "win the field" and then from there, Pokes such as Dunsparce dominate, even with crap speed. Fact is, one rock slide every turn can cause the opponent a 5% chance to attack when the team has reached full steam (it happens within 4 turns, confusion applied.)
     
    I don't understand how you rate a team by changing its spirit. The spirit of the team is to shut down the opponent, not sweep away.

    You do know, the set's I posted, were not physical/sp.sweepers, right? I post mainly defensive moves.
    Milotic was Ou in the previous Gen, and still is in this Gen. If not, Bl. And I still see Milotic, lot's of times.

    Milotic @:Leftovers
    Trait: Marvel Scale
    Bold/Calm Nature
    Rest
    Sleep Talk
    Hypnosis
    Recover/Surf/Ice Beam. Surf provides a nice, Stab move. (Same Type Attack Bonus).
    I'm hoping this is in-game, this team is fail.

    Linoone @:Choice Band/Scarf
    Trait: Pickup (Very dum ability, I know. But since Gluttony sucks, it'll have to make do with this).
    Adamant/Jolly Nature
    Trick
    Belly Drum
    Thunder Wave/Charm
    Pursuit/Return.

    Dusparance @:Chople Berry/Focus Sash
    Trait: Serene Grace (Sigh).
    Bold/Relaxed Nature *Sigh*
    Yawn
    Endeavor
    Protect
    Return/Gyro Ball/Curse/Magic Coat.

    Lopunny @: Choice Band/Scarf
    Trait: Cute Charm
    Adamant/Jolly Nature
    Switceroo
    Mirror Coat
    Return
    Attract/Encore/Sweet Kiss.

    Kingra @:Choice Specs
    Trait: Swift Swim
    Modest Nature
    Surf
    Ice Beam
    Dragon Pulse
    Yawn/Agility.

    Nintails @:Leftovers/Focus Sash
    Trait: Flash Fire
    Timid Nature
    Confuse Ray/Calm Mind
    Flamethrower
    Will-o-Wisp
    Hypnosis.
     
    Ok Sigari, he tried to help, no need to snap at his advice. His set, which was all your pokes, it was good.

    If you don't use Milotic, then don't post it.
     
    Ok Sigari, he tried to help, no need to snap at his advice.


    Yep. And as Anti said to back me up many times, i'm a good rtm'er. Also, Waterfall is the only usable tm in 4th gen. Vice versa, in 3rd gen, Surf is the only good one. (Kinda Vice Versa).
     
    To go off-topic suddenly, this Thread is very active, and get's alot of replies. I would say something about not snapping at my advice, but then that would be mini-modding.
     
    Keep in mind Hydro Pump should be used at all times if it doesnt have STAB support for Surf.
     
    How do you choice band/scarf and use Belly Drum on the same Poke? Then you show two other Pokes with Choice items, and two Focus Sashes. I am calling you out on your statement of "not sweeping."

    Plus, realize that I'm not being mean to anyone... realize that I posted this as a unique set of Pokes. A lot of what I try to do goes against standard "played out" Pokemon strategy. I'm not snapping, nor am I being mean in my replies. I simply state fact where I see it.

    Let me go into a typical match real quick. This match is under ideal circumstances, but I think that's fair to show how it works.

    Okay so we start with Lopunny and Dunsparce. Lopunny cracks off a Fake Out on any possible sweeper right away, or any threat to Normal Types. The opponent then moves. After that, Dunsparce (still first turn) Glares at the threat.

    Next turn, Lopunny uses Switcheroo on the non-paralyzed Poke to slow it down for the third turn. The stated opponent's Poke then attacks, and then Dunsparce Rock Slides once. It hits both Pokes, hoping for Flinch on the opponent's second Poke.

    Third turn, we have either a switch from the Poke that just got the Lagging Tail, or they attack. Either way, it's our move first. Lopunny Dizzy Punches the Poke with the Lagging Tail, and Dunsparce then Glares at it (in case of that switch.) The other Poke may have a chance to attack. By now I'm assuming Lopunny is potentially at critical, due to low defenses. Dunsparce should either be at full health or maybe one or two hits. Dunsparce has Leftovers, and has high defenses, so he's doing okay.

    Fourth turn, switch out Lopunny for Linoone and Rock Slide with Dunsparce. The enemy flinches both Pokes.

    Fifth turn, Belly Drum with Linoone and another Rock Slide from Dunsparce. Dunsparce should be getting close to healthy again if hit previously. By now, the enemy may have gotten an extra hit off, but we're hoping not on Linoone, because Dunsparce is now the "serious threat" and is being shot down as quickly as possible.

    Sixth turn, we Headbutt with Linoone and Headbutt with Dunsparce. Only under very rare circumstances does my +6 Linoone fail to KO a Poke in one hit, so we take zero risk and use the 100% hit move with Dunsparce.

    Seventh turn, the enemy switches in a new Poke. Full attack again on the NEW Poke with Linoone's Headbutt, leaving the Paralyzed one to the evil throes of Dunsparce's hefty Headbutt.

    Final turn, we have Linoone Headbutt one more time on the new Poke, and Dunsparce cleans up the bits.

    Game over for the opponent. That was great ;)


    That is how it has happened on many occasions. Realize that Linoone is a one-hit wonder, and even against Rock Types and Steel Types, his Rock Smash/Headbutt proves a good, solid hit. It's wonderful :)
     
    Last edited:
    If thats the case, you don't need help. Itachi had a thread like yours, and it was closed. Since this is your own novelty team, you don't need help.
     
    I would stay away from Scope Lens on Kingdra. Many people don't like the use of hax items in battles...

    ~M51
    See that's something I've been wondering about. I was trying to decide between either an Expert Belt, Wise Glasses or the Scope Lens. In the end, I've found the Scope Lens to be a great tool, because even though critical hits are rare, it just ensures that I am making use of my ability. (Kingdra with Slash, anyone?)

    Having the ability Sniper denotes you WANT to achieve critical hits, so I found an item to work with that. But, please explain how it's considered "hax" when it's built in?
     
    How do you choice band/scarf and use Belly Drum on the same Poke? Then you show two other Pokes with Choice items, and two Focus Sashes. I am calling you out on your statement of "not sweeping."

    Plus, realize that I'm not being mean to anyone... realize that I posted this as a unique set of Pokes. A lot of what I try to do goes against standard "played out" Pokemon strategy. I'm not snapping, nor am I being mean in my replies. I simply state fact where I see it.

    Let me go into a typical match real quick. This match is under ideal circumstances, but I think that's fair to show how it works.

    Okay so we start with Lopunny and Dunsparce. Lopunny cracks off a Fake Out on any possible sweeper right away, or any threat to Normal Types. The opponent then moves. After that, Dunsparce (still first turn) Glares at the threat.

    Next turn, Lopunny uses Switcheroo on the non-paralyzed Poke to slow it down for the third turn. The stated opponent's Poke then attacks, and then Dunsparce Rock Slides once. It hits both Pokes, hoping for Flinch on the opponent's second Poke.

    Third turn, we have either a switch from the Poke that just got the Lagging Tail, or they attack. Either way, it's our move first. Lopunny Dizzy Punches the Poke with the Lagging Tail, and Dunsparce then Glares at it (in case of that switch.) The other Poke may have a chance to attack. By now I'm assuming Lopunny is potentially at critical, due to low defenses. Dunsparce should either be at full health or maybe one or two hits. Dunsparce has Leftovers, and has high defenses, so he's doing okay.

    Fourth turn, switch out Lopunny for Linoone and Rock Slide with Dunsparce. The enemy flinches both Pokes.

    Fifth turn, Belly Drum with Linoone and another Rock Slide from Dunsparce. Dunsparce should be getting close to healthy again if hit previously. By now, the enemy may have gotten an extra hit off, but we're hoping not on Linoone, because Dunsparce is now the "serious threat" and is being shot down as quickly as possible.

    Sixth turn, we Headbutt with Linoone and Headbutt with Dunsparce. Only under very rare circumstances does my +6 Linoone fail to KO a Poke in one hit, so we take zero risk and use the 100% hit move with Dunsparce.

    Seventh turn, the enemy switches in a new Poke. Full attack again on the NEW Poke with Linoone's Headbutt, leaving the Paralyzed one to the evil throes of Dunsparce's hefty Headbutt.

    Final turn, we have Linoone Headbutt one more time on the new Poke, and Dunsparce cleans up the bits.

    Game over for the opponent. That was great ;)


    That is how it has happened on many occasions. Realize that Linoone is a one-hit wonder, and even against Rock Types and Steel Types, his Rock Smash/Headbutt proves a good, solid hit. It's wonderful :)

    No, things dont always go as planned, usually never does if you dont have Plan B
     
    I said it was under ideal circumstances, and even if the match isn't, I still have a plan B.

    Plan B would be something like this:

    I lose due to 4 critical hits.

    :P

    Every game has it's numbers and variables. Under anything but ideal circumstances, you adapt and work with what you have. If everyone fought under ideal circumstances, the game wouldn't be any fun because you wouldn't have to face tradeoffs, or hard choices.

    I choose to attempt to play the game from a backwards view because I'm stuck with MMO mentality: Jam your opponent first, then do the damage.
     
    See that's something I've been wondering about. I was trying to decide between either an Expert Belt, Wise Glasses or the Scope Lens. In the end, I've found the Scope Lens to be a great tool, because even though critical hits are rare, it just ensures that I am making use of my ability. (Kingdra with Slash, anyone?)

    Having the ability Sniper denotes you WANT to achieve critical hits, so I found an item to work with that. But, please explain how it's considered "hax" when it's built in?

    Simply because it raises the "ratio" or "percentage" of Critical Hits. Many people don't like the use of items such as scope lens and quick claw because they rely on luck, and many are too stuck up really to accept a defeat from a critical hit due to scope lens etc.

    I am with you, I would use Scope lens, but others will be unhappy with its use against them, especially if they lose....lol

    ~M51
     
    Thats a Wii bit harsh. If thats the case, Double Team should be legal. I certainly wouldn't want that.
     
    Status
    Not open for further replies.
    Back
    Top