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- Seen Feb 8, 2024
So I'm almost at the last stretch of adding custom moves to my game. Most of the moves were simple modifications of already established moves, but I have a few more that may need original scripts with new function codes to make them work.
I scripted most of them myself in an old version of PE, but the new version hasn't been so nice to me and I want to conserve some time (and frustration) and reach out to the forum for some help.
Most of the scripts were simple enough for me to come up with myself, so if you already mastered the new version of PE then they should be pretty easy to come up with:
Move #1 - A move that does regular damage with the added effect of putting the target to sleep the next turn (Yawn)
Move#2 - A move that does regular damage with the added effect of badly poisoning the target the next turn (Poison Arrow)
Move#3 - A move that does regular damage with the added effect of burning the target the next turn (Blaze Arrow)
Move#4 - A move that sharply raises Attack & Special Attack, but drops Defense and Special Defense by 1 stage
Move#5 - A move that causes recoil damage and has an added effect of possibly poisoning the target.
Move#6 - A move that drastically increases Special Defense
Move#7 - A move that does regular damage with the added effect of raising Attack & Special Attack by 1 stage
Move#8 - A move that does regular damage and drops Accuracy by 2 stages
Move#9 - A Water-type move that does added Electric-type damage (doesn't affect Ground types)
Move#10 - A move that does regular damage and disables the last move used by the target
Move#11 - A move that does regular damage and switches items with the target. If the target has an item but the user does not, the target loses the item and the user gains it. If the user has an item but the target does not, the user loses the item and the target gains it. If both the user and the target have no items then this move just does regular damage.
Move #11 is probably the only hard one, but I'll keep working it myself and would appreciate some feedback from anybody
Thank You!!
I scripted most of them myself in an old version of PE, but the new version hasn't been so nice to me and I want to conserve some time (and frustration) and reach out to the forum for some help.
Most of the scripts were simple enough for me to come up with myself, so if you already mastered the new version of PE then they should be pretty easy to come up with:
Move #1 - A move that does regular damage with the added effect of putting the target to sleep the next turn (Yawn)
Move#2 - A move that does regular damage with the added effect of badly poisoning the target the next turn (Poison Arrow)
Move#3 - A move that does regular damage with the added effect of burning the target the next turn (Blaze Arrow)
Move#4 - A move that sharply raises Attack & Special Attack, but drops Defense and Special Defense by 1 stage
Move#5 - A move that causes recoil damage and has an added effect of possibly poisoning the target.
Move#6 - A move that drastically increases Special Defense
Move#7 - A move that does regular damage with the added effect of raising Attack & Special Attack by 1 stage
Move#8 - A move that does regular damage and drops Accuracy by 2 stages
Move#9 - A Water-type move that does added Electric-type damage (doesn't affect Ground types)
Move#10 - A move that does regular damage and disables the last move used by the target
Move#11 - A move that does regular damage and switches items with the target. If the target has an item but the user does not, the target loses the item and the user gains it. If the user has an item but the target does not, the user loses the item and the target gains it. If both the user and the target have no items then this move just does regular damage.
Move #11 is probably the only hard one, but I'll keep working it myself and would appreciate some feedback from anybody
Thank You!!