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Simple Q&A Thread

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Serebii does on there RSEFRLGE PokeDex.

Thanks.

Oh, and is ElectaBUZZ a viable "Mixape"? 'Vire is too slow for me, especially since I have nothing to attract electric moves on my team.
 
Thanks.

Oh, and is ElectaBUZZ a viable "Mixape"? 'Vire is too slow for me, especially since I have nothing to attract electric moves on my team.

No, it really isn't. It might be faster but the attack power it loses from Cross Chop is huge.

I tried using electabuzz in ADV and it sucked with the whole mixed deal...and if it sucks in ADV, it'll REALLY suck in DP.
 
No, it really isn't. It might be faster but the attack power it loses from Cross Chop is huge.

I tried using electabuzz in ADV and it sucked with the whole mixed deal...and if it sucks in ADV, it'll REALLY suck in DP.

Mehz0rz. It's because I swapped my Mixape for PhysicalApe, and I wanted a MixedAttacker, so I thought, ELECTIVIRE!! But then I realized that 'Vire would only be good with Motor Drive. Here's my set:

Electabuzz @ LO
Hasty - Static
252 SATK/26 ATK/232 SPD
CC
T-Bolt
HP Ice
Psychic (filler)

EVs let it outspeed Chomp.
 
I can't understand a word of that.

But most Garchomps are Scarfed as stupid as it is so that doesn't really matter.
 
Alright, I got a question.

I'm confused about EV training. I know how to EV train, I know where to EV train... but i don't know what to EV train in. My guess is what skill you are going to use it for, but I'm less than 25% sure. I post this here because it's not covered in the EV guides I searched for.

Thanks in advance!
 
Alright, I got a question.

I'm confused about EV training. I know how to EV train, I know where to EV train... but i don't know what to EV train in. My guess is what skill you are going to use it for, but I'm less than 25% sure. I post this here because it's not covered in the EV guides I searched for.

Thanks in advance!

Yes.

So if you're using Skarmory as your physical wall, 252 HP / 4 Attack / 252 Defense would be a good EV spread for it.

However, EV spread get way more complicated and the 252/252/4 spreads are usually not recommended. For example, you might find a Regirock with EVs in HP, SDef, Def, and Atk.
 
Alright, I got a question.

I'm confused about EV training. I know how to EV train, I know where to EV train... but i don't know what to EV train in. My guess is what skill you are going to use it for, but I'm less than 25% sure. I post this here because it's not covered in the EV guides I searched for.

Thanks in advance!

Well, what to EV train in depends on what Pokemon you're using. For example:

Let's take Porygon-Z. We want to make him a Choice Scarf sweeper. Since he has a 130 Base Special Attack, and he needs to be as fast as possible, so let's max out his Speed and Special Attack. Since we have 6 EVs left over, we'll put them into HP, because we have nothing better to do. His spread should look like this.

252 SAtk/ 252 Spd/ 6 HP

Now, take Dusknoir. We want him to be a Mixed Wall with Will-o-Wisp. Since he has horrible HP, we max that out first. And now, we balance his two Defenses. Since he has Will-o-Wisp to cripple physical attackers, we can move some Defense EVs into Special Defense. His spread should look like this.

252 HP/ 78 Def/ 180 SDef

Since I'm not entirely sure what you're asking, I'll just leave it like this and you can ask questions.
 
Alright, I got a question.

I'm confused about EV training. I know how to EV train, I know where to EV train... but i don't know what to EV train in. My guess is what skill you are going to use it for, but I'm less than 25% sure. I post this here because it's not covered in the EV guides I searched for.

Thanks in advance!
just look on serribii or wherever and look whichever ev's suit the pokemon you would like to train
 
Yes.

So if you're using Skarmory as your physical wall, 252 HP / 4 Attack / 252 Defense would be a good EV spread for it.

However, EV spread get way more complicated and the 252/252/4 spreads are usually not recommended. For example, you might find a Regirock with EVs in HP, SDef, Def, and Atk.
Well, what to EV train in depends on what Pokemon you're using. For example:

Let's take Porygon-Z. We want to make him a Choice Scarf sweeper. Since he has a 130 Base Special Attack, and he needs to be as fast as possible, so let's max out his Speed and Special Attack. Since we have 6 EVs left over, we'll put them into HP, because we have nothing better to do. His spread should look like this.

252 SAtk/ 252 Spd/ 6 HP

Now, take Dusknoir. We want him to be a Mixed Wall with Will-o-Wisp. Since he has horrible HP, we max that out first. And now, we balance his two Defenses. Since he has Will-o-Wisp to cripple physical attackers, we can move some Defense EVs into Special Defense. His spread should look like this.

252 HP/ 78 Def/ 180 SDef

Since I'm not entirely sure what you're asking, I'll just leave it like this and you can ask questions.

Thanks both yah, and I get it now, I don't have any questions. I will save these for easy reference later on.

Now to embark on training a Lucario, and Chansey.
 
Chonlel, it might be wise to take a look at Smogon's EV spreads. If you're a beginner, it can really help you decide what you need for your Pokemon. Of course, keep in mind that you shouldn't make your Pokes Smogon clones- I don't care what they say, Speed EVs on Blissey is freakin' retarded.

But for the most part, they're good (my Dusknoir's spread was from Smogon, btw).
 
I'm having two slight dilemas. In a recent match, I lost to a Sandstorm team. To Cradily & Aerodactyl, which was is final pokes. However, I could have won, if only i had the right move. Well, this is the question:

Flygon lost to Aero. I forgot that it gets a boost in Sandstorm. But, I could have beat it with Stone Edge. Here is is moves:

Flygon@Choice Scarf
Nature:Naughty
EQ
Draco Meteor
U-Turn
Fire Blast
EV: 252 ATK, 100 SP.ATK,156 SPD

I was too lazy to fix the EV's.

So, should I remove Fire Blast for Stone Edge? I mean, I don't give two craps about Skarmory anymore, I have 3 pokes that can handle her.

I also (barely) lost my Forretress to a MAgnezone. Maggy barely survived an EQ, as Forry was trapped. As I expected. Forry doesn't need to handle Maggy anywho. So, I did want to give it Stealth Rock. But, well, here is her set:

Forry@Leftovers
Nature:Relaxed
EQ
Gyro Ball
Rest
Rapid Spin
EV: Doesn't matter now.

Well, I wanna put in Stealth Rock, but I don't know which move to lose, Gyro Ball or EQ. EQ can help me get rid of Meta, and especially Vire, but Byro Ball can help me rid other troublesome flyers, like Aero, Mence, etc. If I use EQ, I must run Shed Shell, for those dang Maggy, which I don't really want to.. He's my sole wall, so I can't afford to lose Rest.

Second, either answer the w\questions exactly, or don't waste time. Don't be stupid and suggest anything outside of the exact question. So don't give me "you should be using Choice Band! It'll fix everything!" or "Use Light Screen!", or even "forget Stealth Rock, it's stupid", or else you are officially a jackarse. And don't be stupid & try to slip it in your post, either.
 
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Fire Blast on Flygon...yuck. Honestly stone edge is way better, or even Fire Punch. Without a Choice Band Flygon needs the highest base power moves it can muster so do that.

As for forretress Stealth Rock does almost nothing to Maggy. Spikes will do much more and is better than Stealth Rock usually (as 25% damage is A LOT) so honestly Spikes over Stealth rock.

The only advantage SR has is that it disables ALL focus sashers which might be important to you, I dunno.

As for what move to replace it's Earthquake or Gyro Ball. Gyro Ball has pitiful Power Points and can get unreliable, even with STAB and low speed.

Honestly I'd go with Gyro Ball (meaning you should get rid of gyro Ball). You still hammer Weavile while it can only Brick Break you back (which odes almost nothing).

As for Gengar blocking rapid Spin and totally walling forretress, it'll be annoying but is easily avoided. This is when Scarf flygon will work in your favor greatly as you can just switch right away to flygon while Gengar comes in and kill it. However if you can't OHKO HP Ice will be the end of you. Also some Gengar carry choice Scarf (however stupid that may be) so be careful for that.

If you are really bent out of shape about losing gyro Ball then you'll have to ditch Rest and find forretress some wish support.
 
What's a decent moveset for Starmie without EVs? Nature doesn't really matter much at the time. Actually, what are seriously deadly counters that can be found in Sinnoh for this Starmie:

Starmie@Leftholders/Quick Claw (I play casually with my friends who don't really use items, so what really matters is who strikes first and the stragegy they have)

Ice Beam (Breloom is pretty much annihilated, and my friends do have a couple)
Grass Knot (Takes down T-Tar, a common menace in any game, casual or not)
Psychic (STAB'd Bonus is nice)
T-Bolt (Meh, taking advantage of Starmie's special attack here to take down a couple other water types and anything else that the other three moves can't counter)
 
Starmie is too fast for Quick Claw :0 Give it something life Leftovers or Life Orb that'll benefit it. Otherwise what airconditioning said.
 
Fire Blast on Flygon...yuck. Honestly stone edge is way better, or even Fire Punch. Without a Choice Band Flygon needs the highest base power moves it can muster so do that.

As for forretress Stealth Rock does almost nothing to Maggy. Spikes will do much more and is better than Stealth Rock usually (as 25% damage is A LOT) so honestly Spikes over Stealth rock.I'll ignore this.

The only advantage SR has is that it disables ALL focus sashers which might be important to you, I dunno.Yup. Sashers annoy the hell out of me.

As for what move to replace it's Earthquake or Gyro Ball. Gyro Ball has pitiful Power Points and can get unreliable, even with STAB and low speed.

Honestly I'd go with Gyro Ball (meaning you should get rid of gyro Ball). You still hammer Weavile while it can only Brick Break you back (which odes almost nothing).

As for Gengar blocking rapid Spin and totally walling forretress, it'll be annoying but is easily avoided. This is when Scarf flygon will work in your favor greatly as you can just switch right away to flygon while Gengar comes in and kill it. However if you can't OHKO HP Ice will be the end of you. Also some Gengar carry choice Scarf (however stupid that may be) so be careful for that.

If you are really bent out of shape about losing gyro Ball then you'll have to ditch Rest and find forretress some wish support.

Well, not so much as yuck as you'd think, simply because Fire Punch is unavailible. I still can't stand Fire Blast, it was only here from pre-Brawl "Super Dragon" hype (Yoshi kicks arse). When it didn't do as much to Skar, I got pissed. Second, Maggy is the least of my problems, that's why I'm using Shed Shell. This is why I said only think of these two pokemon, and only answer the question EXACTLY as I asked, because all other precautions were thought up already. I already have pretty reliable counters for those two (especially Weavile), and it ain't Forry. I am also not worried in the least of Gengar walling Forry's Rapid Spin, I know it can do that, and that's also covered. I won't bother with the details.

Still, that said, the reason I want Gyro over EQ is because it hits all pokes, (including Gengar switch-ins, heh), including (but not limiting) Aero, Mence without Fire Blast (I've seen a few. Whatever), D-nite, etc. Those I REALLY wanna hit. It's those flying bastards. I hate them. But, I like Lefties, which I will lose with EQ gone (to avoid Maggy), and that PP...ick. So Gyro is gone. I can always stall with Rapid Spin :P

Once, I stalled a Spirtomb with Rest & Rapid Spin alone! Funny story.
 
If it's just casual play with friends, that set should work fine.

But you're gonna be screwed when they discover EVs. And actually learn how to play. :P

Trust me, they're not gonna learn EVs for a while. Even though they can cook up decent movesets, they're way too lazy to hunt for EVs. Well they might do so when they participate in their first tourney or something. They're just run of the mill guys who don't bother with EVs or Ubers (yey, no ubers).
 
Well, not so much as yuck as you'd think, simply because Fire Punch is unavailible.

Ooh I hate Fire Blast on anything. I'm more of a flamethrower kinda guy :P

I still can't stand Fire Blast, it was only here from pre-Brawl "Super Dragon" hype (Yoshi kicks arse). When it didn't do as much to Skar, I got pissed. Second, Maggy is the least of my problems, that's why I'm using Shed Shell.

I thought you said you weren't using Shed Shell.

This is why I said only think of these two pokemon, and only answer the question EXACTLY as I asked, because all other precautions were thought up already.

Well I figure I at least explain my thinking. I mean c'mon, saying "GET RID OF RAPID SPIN ON FORRY NOA!" doesn't exactly help ;)

I already have pretty reliable counters for those two (especially Weavile), and it ain't Forry. I am also not worried in the least of Gengar walling Forry's Rapid Spin, I know it can do that, and that's also covered. I won't bother with the details.

I'm only working with what I know :P

Still, that said, the reason I want Gyro over EQ is because it hits all pokes, (including Gengar switch-ins, heh), including (but not limiting) Aero, Mence without Fire Blast (I've seen a few. Whatever), D-nite, etc. Those I REALLY wanna hit.

Dragonite only comes out late-game really and those that don't...RUN! Mence will intimidate you and take nothing from Gyro Ball. Aerodactyl I can understand. I can also see Gengar but otherwise I'm not too sure.

Also Infernape LOVES to come in on Rapid spin, spikes, or whatever you might be doing and Earthquake will hurt A LOT. Since nearly every team is weak to Infernape it wouldn't hurt.


It's those flying bastards. I hate them.

So do I.

But, I like Lefties, which I will lose with EQ gone (to avoid Maggy), and that PP...ick. So Gyro is gone. I can always stall with Rapid Spin :P

I've won SO MANY stall wars with rapid spin it isn't even funny :P

Once, I stalled a Spirtomb with Rest & Rapid Spin alone! Funny story.

That's just the definition of gg

I'm only working with what you tell me :P Also I do feel the need to explain myself or I feel like I'm just saying stuff out of thin air.

Okay my basement is flooding so I gotsa go :/

Either way Earthquake is honestly more useful and I know one thing flyers can't do...Rapid spin (unless you count the rarely-seen claydol) so you can set up a layer of spikes each time you bring it in. and since Gengar is covered by Flygon if you predict when it's coming in correctly (ditto for Aerodactyl) I'm inclined to say EQ would be much, much cooler IMO
 
wow sims all that just to defeat one team? I feel important :)
 
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