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Simple Q&A Thread

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This is a n00b question, but what is the best way to train for the Elite 4? And at what level is recommended to fight 'em?
 
This is a n00b question, but what is the best way to train for the Elite 4? And at what level is recommended to fight 'em?

Just fight wild pokemon and level up to around level 60 and it usually isn't tough to take them out at all. In game opponents are anything but tough if you play to your opponent's weaknesses.
 
To be specific, the wild pokemon in the Vitory Road is best. Be sure to level to about 55 at the least. All you need to do is bring a buttload of items.

Now, as for my question, how is Tangrowth as a wall? Lack of reliable recovery hurts, but it still has Godly def & HP.
 
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Tangrowth is pretty freaking sturdy. Not only that, but it can fight back with some POWER. Its problem is that it lacks resistances outside of water/ground that are actually useful, and its recovery kinda stinks (especially with how popular Celebi is, who just blocks Leech Seed and sets up on Rest).

Generally Celebi is a better choice, but Tangrowth does get an instant sleep move, Knock Off, and a lot of other fun toys to try out. I like the thing personally, as it usually does quite well with its physical bulk. That and it's one of those 4th gen poekmon that actually looks really awesome =D
 
Mind if I ask you a few things via VM?

I ask this because my team covers Tangrowth's weakness pretty well. They take advantage of his weaknesses, usually for free switchins.
 
Then use Tangrowth. It's a very good Pokémon, in my opinion. And even more if you use something like Heatran to absorb the Fire-attacks that'll be directed at you.

I've used Sunny Day Tangrowth + Heatran, and it worked great. No one expects Tangrowth to sweep, but it has awesome attacking stats and can take a few hits- but the real trick is Sunny Day. It gives you awesome recovery with Morning Sun and invites Fire users, which Heatran just loves.
 
The most reliable source, Smogon, does not have an NU tier list currently as the UU metagame is still developing and there would be a lot of shifts in the metagame. Since NU is determined by usage statistics, you could base it off an arbitary cutoff point but I doubt that would work since ladder play somewhat discourages the usage of NU pokemon.
 
The most reliable source, Smogon, does not have an NU tier list currently as the UU metagame is still developing and there would be a lot of shifts in the metagame. Since NU is determined by usage statistics, you could base it off an arbitary cutoff point but I doubt that would work since ladder play somewhat discourages the usage of NU pokemon.

I see. I was under the impression that NU Pokemon were in fact weaker than UU Pokemon, instead of simply being UU Pokemon that aren't used much, like BL with OU.
Alrighty, thanks.
 
Okay, I'm back, with another set of questions...

1) Are Wise Glasses and Muscle Band ever used on Pokemon?
2) What do you think of Power Herb (that item that lets you skip a turn charging; i.e. solarbeam w/o Sunny Day)
3) Do people use the protection berries (i.e. Yache Berry, Occa Berry, Payapa Berry, etc.)?
 
1.Barely. Muscle Band I have never seen, and Wise Glasses, I believe, is outclasses by Expert Belt.
2.No. Use it once, now what? You now have no item, and every move must be charged.
3.Actually, yes. Used right, they can catch your opponent off guard. Used mainly by pokes who has an easily exploitable weakness, and can use the turn to charge up (Gyarados & Dragon Dance attracts Thunderbolt like a magnet. Garchonp & Swords Dance always has either Ice Beam, Ice Fang, Ice Shard, or Ice Punch launched at him).
 
I got a question.

Does Skarmory double as a physical wall and spiker? I feel noobish asking this, but I need to know before I begin the process of IV breeding, etc. of a pre-planned physical wall.

Thanks in advance.

Yes, it does. It is also a PHazer.
 
I'm confused at how stat ups work. From what I know, there are three ways to stat up:

1) One stage uppers (DDance, etc...)
2) Two stage uppers (NP, etc...)
3) Choice Items (Scarf, etc...)

Now, say Tyranitar activates Sand Stream, it gains a 50% boost to it's Special Defense, meaning it's base 100 SpD will be raised to 150, correct? That means Choice Items increase their respected stat up by 50%, right? So, Choice Scarf on Tyranitar would bring his base 61 speed to around 92?

Then comes Dragon Dance. DDance increases his Speed and Attack by one stage...What does that count for? 1.1? 1.2?

And then comes Nasty Plot, does it increase SpA 1.5? or does it simply double it? I need some help guys.
 
Can some one give me a good move set for a (Aipom's evolve cant spell it) and do not worry about what is on the rest of my team i am just training pokemon so give me any sort of move set

Thank you anyone who helps
 
I don't compare stat uppers as raising the base stat. I simply do this. Let's say Tyranitar with 244 Speed uses Dragon Dance. This increases attack and speed stats by 1 stage. Thus, you get this.

244x1.5 (Dragon Dance increases a stat by 1.5.) 244 x 1.5 = 366. Tyranitar now has 366 speed.

Say Porygon-Z with 405 sp.atk uses Nasty Plot.

405x2 (Nasty Plot increases by 2 stages.) 405 x 2 = 810. Pory-Z now has 810 sp.atk.

Choice Items increase by 1 stage, or 1.5. Below, I give a spectrum of stat boosts and decreases.
-6 - 25% (2/8)
-5 - 28% (2/7)
-4 - 33% (2/6)
-3 - 40% (2/5)
-2 - 50% (2/4)
-1 - 66% (2/3)
0 - 100% (2/2)
1 - 150% (3/2)
2 - 200% (4/2)
3 - 250% (5/2)
4 - 300% (6/2)
5 - 350% (7/2)
6 - 400% (8/2)

The fractions you can ignore, but they give a basis on how the stats are given. Now...is that all you need to know?

And Hothead, suggest in Strategies/Movesets area please.
 
So Dragon Dance essentially gives Tyranitar the same boost as CB?
 
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