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Single Player Vs. Competitive Experience

Should there be a larger focus on single player or competitive?

  • Single Player

    Votes: 4 36.4%
  • Competitive

    Votes: 0 0.0%
  • Both

    Votes: 6 54.5%
  • Neither, there's no such thing as a balance of the two

    Votes: 1 9.1%

  • Total voters
    11
"XxX420_360DopeShotEdgyXx - Teamkill - 'Normal player'"

For lack of better description, just watch this video


Let me make this clear for everyone reading this thread:

Solo queue trash, which I'm doing my best to describe, are people who whine about being stuck in their elo/rating/MMR and do nothing to improve and whine to others whenever things start to go bad in their own game. These are the kinds of players who complain about being stuck in Bronze-Silver-Gold and blame their team for playing poorly without considering how bad they play. Its as simple as that. Its on every game with that sweet multiplayer side of things.

Your definition of solo queue trash, and trying to take away from what I was saying was simply out of the line. I don't know what direction where you pointing at? Towards me? Wow. I thank the effort though.

Now, I would love to say this. Its supposedly not bad for players who really want to try working hard in Ranked/Rated games. They may want to have that sweet medal/ribbon/Diamond Border to wear, but its more of the challenge of playing with and against people who are seeking to have the rating as well. That's the enjoyable aspect of playing in the more competitive side.

You do make a point regarding the issue with whiny people who tend to become these trying to be elitist turds that infect a gaming community. As much as I would like to share your opinion on that matter, as I love making fun of these whiny 12 year old tryhards myself but I do it in a way that does not discriminate the whole competitive community. Heck, I often talk about that in the more appropriate boards or forums across the globe, you are still highly discriminatory towards people who actually do effort to climb high.

I love the effort with the validation of your point, but do yourself a favor and not call every competitive player the kind of trash you are trying to point out. Not everyone is a whiny 12 year old who complains on being stuck in ELOHELL or wanting to be the next Daigo, Faker, or HeatoN. Then again, I never knew what ELOHELL felt like in any multiplayer game i played and got hooked to.

***********************************************

Okay lets be civil here people and not start flame wars towards the likes of "Competitives" and "Casuals" as I'm pretty much sick of arguing philosophy with terrorists. Lets just keep our beliefs of what fun is to ourselves. We all have our wars to fight, and our solo queue ratings to climb.

Also, I'll abstain from talking about actual multiplayer games since they weren't supposed to be discussed here. Thanks to the one who pointed this out uhmmm Ullion.

Moving on:

I'm really enjoying the sharing of opinions here. its topics like this which i really enjoy discussing people with.

@Arsenic - lets try to be civil with you here:
You make a good point regarding the focus of multiplayer and "ESPORTZ" in exchange for the charm and immersion (i hope i got that right) that games used to bring. Oh how I have this feeling for the competitive side of pokeymangs, even though at one point, i did follow the scene. If there is one thing that I really hate, is that whenever people try to point out GAME MECHANICS when talking about the storyline or lore in said game.

Okay, last effort to try adding to this:

I remember Diablo 1 and 2 for being really enjoyable at the time because of the intricate character building systems in both games. While it definitely had a party based multiplayer to play around it, it was rather enjoyable playing D1 and especially D2 with friends and other people who aren't trolls. Diablo 3 on the other hand, well, to anyone who has played or is playing D3, you probably know what I'm trying to point out here.

Diablo 3 as of now, in the latest D3:RoS patch and seasonal ladder, nothing much has changed other than get to that sweet GREATER RIFT 100+ Clear with your 4-man party group. I miss the days when Diablo was played for the sweet immersion and charm, not for Greater Rift climbing with builds that pretty much EVERYONE DOES (Skill arrangements based on the built in synergies with the Set items or your multi piece Ancient Legendaries + 2 Set rings that take advantage of the number of Ancient non-set item Legendary pieces you have) because of how the game is as of now. The whole charm of Diablo is pretty much lost, which is why I stopped playing it since 2015 as I regrettably tell. Blizzard is trying hard to try making D3 immersive by adding content and the revamps to adventure mode, but still there's really nothing to offer. And that's pretty much the "competitive experience" aspect of Diablo 3.

Now, has anyone tried competitive Fire Emblem?
 
Let me make this clear for everyone reading this thread:

Solo queue trash, which I'm doing my best to describe, are people who whine about being stuck in their elo/rating/MMR and do nothing to improve and whine to others whenever things start to go bad in their own game. These are the kinds of players who complain about being stuck in Bronze-Silver-Gold and blame their team for playing poorly without considering how bad they play. Its as simple as that. Its on every game with that sweet multiplayer side of things.

Your definition of solo queue trash, and trying to take away from what I was saying was simply out of the line. I don't know what direction where you pointing at? Towards me? Wow. I thank the effort though.

Now, I would love to say this. Its supposedly not bad for players who really want to try working hard in Ranked/Rated games. They may want to have that sweet medal/ribbon/Diamond Border to wear, but its more of the challenge of playing with and against people who are seeking to have the rating as well. That's the enjoyable aspect of playing in the more competitive side.

You do make a point regarding the issue with whiny people who tend to become these trying to be elitist turds that infect a gaming community. As much as I would like to share your opinion on that matter, as I love making fun of these whiny 12 year old tryhards myself but I do it in a way that does not discriminate the whole competitive community. Heck, I often talk about that in the more appropriate boards or forums across the globe, you are still highly discriminatory towards people who actually do effort to climb high.

I love the effort with the validation of your point, but do yourself a favor and not call every competitive player the kind of trash you are trying to point out. Not everyone is a whiny 12 year old who complains on being stuck in ELOHELL or wanting to be the next Daigo, Faker, or HeatoN. Then again, I never knew what ELOHELL felt like in any multiplayer game i played and got hooked to.

***********************************************

Okay lets be civil here people and not start flame wars towards the likes of "Competitives" and "Casuals" as I'm pretty much sick of arguing philosophy with terrorists. Lets just keep our beliefs of what fun is to ourselves. We all have our wars to fight, and our solo queue ratings to climb.

Also, I'll abstain from talking about actual multiplayer games since they weren't supposed to be discussed here. Thanks to the one who pointed this out uhmmm Ullion.

Moving on:

I'm really enjoying the sharing of opinions here. its topics like this which i really enjoy discussing people with.

@Arsenic - lets try to be civil with you here:
You make a good point regarding the focus of multiplayer and "ESPORTZ" in exchange for the charm and immersion (i hope i got that right) that games used to bring. Oh how I have this feeling for the competitive side of pokeymangs, even though at one point, i did follow the scene. If there is one thing that I really hate, is that whenever people try to point out GAME MECHANICS when talking about the storyline or lore in said game.

Okay, last effort to try adding to this:

I remember Diablo 1 and 2 for being really enjoyable at the time because of the intricate character building systems in both games. While it definitely had a party based multiplayer to play around it, it was rather enjoyable playing D1 and especially D2 with friends and other people who aren't trolls. Diablo 3 on the other hand, well, to anyone who has played or is playing D3, you probably know what I'm trying to point out here.

Diablo 3 as of now, in the latest D3:RoS patch and seasonal ladder, nothing much has changed other than get to that sweet GREATER RIFT 100+ Clear with your 4-man party group. I miss the days when Diablo was played for the sweet immersion and charm, not for Greater Rift climbing with builds that pretty much EVERYONE DOES (Skill arrangements based on the built in synergies with the Set items or your multi piece Ancient Legendaries + 2 Set rings that take advantage of the number of Ancient non-set item Legendary pieces you have) because of how the game is as of now. The whole charm of Diablo is pretty much lost, which is why I stopped playing it since 2015 as I regrettably tell. Blizzard is trying hard to try making D3 immersive by adding content and the revamps to adventure mode, but still there's really nothing to offer. And that's pretty much the "competitive experience" aspect of Diablo 3.

Now, has anyone tried competitive Fire Emblem?

Alright, I'll apologize I was a jerk there. I suppose I have a bias against you and competitive types from personal experience. I used to play competitive CSGO and every player I meet either complained that you were a hacker piece of crap and go die if you won, or that you were a worthless looser idiot and should go die.

Now that I've semi-explained my bias to comp types let's contribute to the actual question again.

Something I haven't seen anyone talk about is coop oriented games. I know this is more a competitive pvp vs solo play but coop is becoming a lot more popular. I'll use PAYDAY 2 as an example since I got a good 600+ hours into it. Before the Microtransaction incident I played the game probably a bit too much (haven't given it a minute since though). The games coop satisfies both multi-player interaction while also having a plot with a story (for the most part) and there is still competition in having the highest score. I also find that most players are a lot more lighthearted and fun to interact with than those in pvp competitive games.

Coop seems to be the future of my gaming. While I'll still play pvp games I stay away from ones trying to hop on the eSports bandwagon (rip Halo 5 and Rainbow 6) I'd go on about how eSports killed the series' but that's for another discussion.
 
Alright, I'll apologize I was a jerk there. I suppose I have a bias against you and competitive types from personal experience. I used to play competitive CSGO and every player I meet either complained that you were a hacker piece of crap and go die if you won, or that you were a worthless looser idiot and should go die.

I'm not gonna speak on the CSGO community for that one, but not every competitive scene is like that. Arguably, fighting games have the nicest community when it comes to that sort of thing. Generally, you have to understand that people are invested in their ranking and placing well because they devoted their time into getting good. Some people are just scumbags and that can be outside of ranked play too. It just comes with the territory.

Something I haven't seen anyone talk about is coop oriented games. I know this is more a competitive pvp vs solo play but coop is becoming a lot more popular. I'll use PAYDAY 2 as an example since I got a good 600+ hours into it. Before the Microtransaction incident I played the game probably a bit too much (haven't given it a minute since though). The games coop satisfies both multi-player interaction while also having a plot with a story (for the most part) and there is still competition in having the highest score. I also find that most players are a lot more lighthearted and fun to interact with than those in pvp competitive games.

Payday I feel is a different case cause unless you're running Overkill difficulty, it's hard to fail at that game, and overall it's just a fun time cause you don't have to work hard at the game if you choose not to. You'll still get cash to buy stuff with, and since it's popular you'll always have that one guy you meet who's cool and makes you want to party with them again. Now if we take this into MMOs like Final Fantasy XIV, it requires you knowing how to follow mechanics, how to play your class, know your damage rotations, etc etc. You have to work on getting -decent- at the game and can't expect to get carried through content because you chose to be half-competent at the game.

Coop seems to be the future of my gaming. While I'll still play pvp games I stay away from ones trying to hop on the eSports bandwagon (rip Halo 5 and Rainbow 6) I'd go on about how eSports killed the series' but that's for another discussion.

My issue here is that you shouldn't shy from a game that's potentially good just because of a community that you probably don't have to deal with in the first place.

Rolling back to your previous post (and you can call my opinion a bit jaded if you want), I feel like if you play PvP in -insert game here- you don't play to lose even if you do play for fun, and that in and out of itself can't be attributed to being a part of the casual populace because the only way to not lose is to get better at the game. Unless it's in an all friendly setting, if you go into pub, you aren't going in there just to get bodied. There's no way you can get the best of both in a setting that rewards you for being better than the average schmuck behind the controller.
 
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