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- Seen Feb 19, 2013
Skarmory+Whishcash. Let's see the weaknesses,
Skamory=Fire/Electric
Whichash=Grass
Skarm=4x resist Grass
Whishcash=Takes zero damage from Electric and 1/2 from Fire.
Skarmory@Leftovers
Nature: Impish
EV: 252 Def/HP
1. Drill Peck
2. Spikes
3. Roost
4. Whirlwind
Standard Skarm
Whishcash@Leftovers
Nature: Careful (+Sp Def, - Sp Attack)
EV: 252 HP/Sp Def
1. Amnesia
2. Mudsport
3. Earthquake
4. Watersport
Well, 110 Base HP is good yes? Amnesia to boost Sp Def is also good yes (just switch in on something that would switch out)? Mud Sport covers Electric and Water Sport covers Fire.
Is Water/Mud Sport still in effect, even AFTER Whishcash switches out?
Skamory=Fire/Electric
Whichash=Grass
Skarm=4x resist Grass
Whishcash=Takes zero damage from Electric and 1/2 from Fire.
Skarmory@Leftovers
Nature: Impish
EV: 252 Def/HP
1. Drill Peck
2. Spikes
3. Roost
4. Whirlwind
Standard Skarm
Whishcash@Leftovers
Nature: Careful (+Sp Def, - Sp Attack)
EV: 252 HP/Sp Def
1. Amnesia
2. Mudsport
3. Earthquake
4. Watersport
Well, 110 Base HP is good yes? Amnesia to boost Sp Def is also good yes (just switch in on something that would switch out)? Mud Sport covers Electric and Water Sport covers Fire.
Is Water/Mud Sport still in effect, even AFTER Whishcash switches out?