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Skyt's first OU team

  • 27
    Posts
    15
    Years
    Well after a long decision, I chose to start my very FIRST team in the OU tiers. And after reading I don't remember how many articles about how to make a team, I finally finished it. Now all I need is you people to say: "Why? Why did you, a noob, choise this and not that?"
    lol...jk jk, but seriously, I really need some advice to make a unique team...

    Team Overvue:
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team


    ---
    Skyt's first OU team
    @ focus sash
    Trait = blaze
    Nature = hasty
    EVs = 128 Atk/128 SpA/252 Spe
    - Flamethrower
    - Close Combat
    - Thunder Punch
    - Grass Knot
    ---

    Infernape as the lead, he'll try to take out the opponent's lead in two turns, if I'm lucky, he'll be able to go for a second victim.

    ---
    Skyt's first OU team
    @ leftover
    Trait = Thick Fat
    Nature = carfule
    EVs = 252 HP/32 SpD/220 Spe
    - rest
    - sleep talk
    - crunch
    - body slam
    ---

    Special Wall, I don't know if I should choose Body Slam or Psychic. Why? Because Psychic can cover it's weakness to Fighting types and Body Slam could get STAB. So so confused...

    ---
    Skyt's first OU team
    @ leftovers

    Trait = keen eye
    Nature = impish
    EVs = 252 HP/ 252 Def/ 4 Spe
    - spikes
    - whirlwind
    - brave bird
    - roost
    ---

    A physical wall, hopefully, the opponent doesn't have earthquake, roost and leftovers to keep it alive while spiking and whirlwind.

    ---
    Skyt's first OU team
    @ expert belt

    Trait = torrent
    Nature = impish
    EVs = 252 HP/ 120 Atk/ 136 Def
    - earthquake
    - waterfall
    - avalanche
    - protect
    ---


    Physical attacker, being able to cover 10 types, I don't know what else Swampert can do. Crossing my fingers so the opponent atk first so that avalanche can hit hard but hopefully, it's not goin to be a strong grass type move.

    ---
    Skyt's first OU team
    @ life orb

    Trait = modest/timid
    Nature = hasty
    EVs = 36 Atk/216 SpA/252 Spe
    - Explosion
    - Thunderbolt
    - shadowball
    - Focus Blast
    ---


    If possible, trying to stay as long as possible with it's dream eater and drain punch.

    ---
    Skyt's first OU team
    @ leftovers

    Trait = Technician
    Nature = adamant
    EVs = 172 HP/84 Atk/ 252 Spe
    - Agility
    - baton pass
    - swords dance
    - Silver Wind
    ---

    His main role would be to stock up on the speed and atk, then he'll pass all that to the next pokemon if he doesn't get knocked before that. How many swords dance would you recomand to be on a safe side?
    ---

    Well...Hopefully I won't have to change much... I want to start as soon as possible so I can try it out on wifi



    **edit 01/01/09** updated on Gengar + Switched ninjask for scizor
     
    Last edited:

    Dark Azelf

    ☽𖤐☾𓃶𐕣
  • 7,210
    Posts
    16
    Years
    • Seen yesterday


    Skyt's first OU team
    @ Leftovers

    Trait = torrent
    Nature = impish
    EVs = 252 HP/ 6 Atk/ 252 Def
    - earthquake
    - waterfall
    - avalanche
    - Stealth Rock
    ---

    Use SR and you will need the def for T-Tar and stuff.




    Skyt's first OU team
    @ Life Orb
    Trait = blaze
    Nature = hasty / Naive
    EVs = 172 Atk/144 SpA/192 Spe
    - Flamethrower
    - Close Combat
    - Stone Edge
    - Grass Knot

    Is the best set for this thing. Id say Naive >> Hasty due to most priority being physical if im gonna be picky =p. Consider Fire Blast >> Flamethrower, tis better.


    ---
    Skyt's first OU team
    @ leftover
    Trait = Thick Fat
    Nature = careful
    EVs = 252 HP/252 SpD/6 Def
    - rest
    - sleep talk
    - crunch
    - body slam

    Need WAY more Sp.Def




    ---

    Skyt's first OU team
    @ leftovers

    Trait = keen eye
    Nature = impish
    EVs = 252 HP/ 252 Def/ 4 Spe
    - spikes
    - whirlwind
    - brave bird
    - roost
    ---

    Fine



    ---
    Skyt's first OU team
    @ Choice Scarf

    Trait = levitate
    Nature = Modest / Timid
    EVs = 36 Atk/216 SpA/36 Atk
    - Hypnosis / Hidden Power Ice / Destiny Bond
    - Thunderbolt
    - shadowball
    - Focus Blast
    ---
    Use this so you at least can revenge kill stuff like Gyarados and what not, who you currently have no answer too. Dont use any physical moves on gengar ever bar like Explosion and Focus Punch, even then they are not really practical.

    Skyt's first OU team
    @ leftovers

    Trait = speed boost
    Nature = jolly
    EVs = 252 HP/124 Atk/ 128 Spe
    - Substitute
    - baton pass
    - swords dance
    - x-scisor
    ---

    k



    Comments in red, since i cant bold them >.<


    Anyways i dont see what Ninjask does, i feel that slot could be put to better use. Some more scizor insurance would be cool.
     
  • 8,279
    Posts
    15
    Years
    • he/him
    • Seen yesterday
    Well after a long decision, I chose to start my very FIRST team in the OU tiers. And after reading I don't remember how many articles about how to make a team, I finally finished it. Now all I need is you people to say: "Why? Why did you, a noob, choise this and not that?"

    lol...jk jk, but seriously, I really need some advice to make a unique team...

    Team Overvue:
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team


    ---
    Skyt's first OU team
    @ focus sash
    Trait = blaze
    Nature = hasty
    EVs = 24 Atk/252 SpA/232 Spe
    - Flamethrower
    - Close Combat
    - Hidden Power [Ice]
    - Grass Knot
    ---

    Infernape as the lead, he'll try to take out the opponent's lead in two turns, if I'm lucky, he'll be able to go for a second victim.
    Pump more EVs into SpA since CC doesn't need much EVs to be powerful. Also, take out TP and put in HP [Ice]. But, really you can go with this:
    Infernape @ Focus Sash
    Ability: Blaze
    EVs: 64 Atk/ 252 SpA/ 192 Spe
    Nature: Hasty
    ~ Stealth Rock
    ~ Fake Out
    ~ Fire Blast
    ~ Close Combat
    Tis better lead...

    ---
    Skyt's first OU team
    @ leftover
    Trait = Thick Fat
    Nature = carfule
    EVs = 168 HP/120 Def/220 SpD
    - rest
    - sleep talk
    - crunch
    - body slam
    ---

    Special Wall, I don't know if I should choose Body Slam or Psychic. Why? Because Psychic can cover it's weakness to Fighting types and Body Slam could get STAB. So so confused...
    Keep the Body Slam! Change the EVs.^

    ---
    Skyt's first OU team
    @ leftovers

    Trait = keen eye
    Nature = impish
    EVs = 252 HP/ 96 Atk/ 156 Def/ 4 Spe
    - spikes
    - whirlwind
    - brave bird
    - roost
    ---


    A physical wall, hopefully, the opponent doesn't have earthquake, roost and leftovers to keep it alive while spiking and whirlwind.
    Wha? Earthquake? He is immune... Changed the EVs.^

    ---
    Skyt's first OU team
    @ expert belt

    Trait = torrent
    Nature = impish
    EVs = 252 HP/ 4 Atk/ 252 Def
    - earthquake
    - waterfall
    - avalanche
    - protect
    ---


    Physical attacker, being able to cover 10 types, I don't know what else Swampert can do. Crossing my fingers so the opponent atk first so that avalanche can hit hard but hopefully, it's not goin to be a strong grass type move.
    Changed EVs.^ But, I consider MixPert as he isn't walled by Physical Walls.
    ---
    Skyt's first OU team
    @ life orb

    Trait = levitate
    Nature = hasty
    EVs = 36 Atk/216 SpA/36 Atk
    - Hypnosis/ maybe HP [Ice], maybe...
    - dreameater/ Focus Blast
    - shadowball
    - drain punch/ Thunderbolt
    ---


    If possible, trying to stay as long as possible with it's dream eater and drain punch.
    Drain Punch!? :shocked: Ermm... I will add my suggestions at the side of the moves.^
    ---
    Skyt's first OU team
    @ leftovers

    Trait = speed boost
    Nature = jolly
    EVs = 252 HP/124 Atk/ 128 Spe
    - Substitute
    - baton pass
    - swords dance
    - x-scisor
    ---

    His main role would be to stock up on the speed, atk and finally the sub, then he'll pass all that to the next pokemon if he doesn't get knocked before that. How many swords dance would you recomand to be on a safe side?
    Eeeh, I consider having him as a lead because you can pass Speed at the beginning, and he is damaged easily by SR when switching in...
    ---​


    Well...Hopefully I won't have to change much... I want to start as soon as possible so I can try it out on wifi​
    Comments in Bold! ^_______^
     
  • 27
    Posts
    15
    Years
    why did both of you want fire blast for infernape? a lot of articles chose flamethrower ove f-blast since it has more accuracy and more pp.

    I didn't think of choosing HP since I'm not that experienced enough in IV breeding...but if there are tips on IV breeding, I could learn a few more things :P
     

    Skip Shot

    I'm back. I think.
  • 1,196
    Posts
    16
    Years
    Fire Blast has less accuracy and PP, but higher power. On the suicide Ape set, Fire Blast is a better option to do more to lead Bronzongs.

    Apart from Mixape, Scizor can do a lot do this team. It can 2HKO Skarm with +2 LO Superpower, OHKO Gar with Bullet Punch, so on. I recommend either putting a DD Gyara over Ninjask or Scarftran/Scarf Heat Rotom over Gengar to help with this. DD Gyara doesn't take much from any of Scizor's main attacks, besides X-Scissor(which isn't seen that much). ScarfTran and Scarf Heat Rotom can revenge kill Scizor with Fire blast/Overheat. Keep in mind that ScarfTran can't switch in safely due to Superpower.
     

    awsomedude30

    Am I a beginning trainer?
  • 84
    Posts
    16
    Years
    • Seen Apr 24, 2014
    I think you should run stealth rock over spikes
    usually it hurts more things such as gyrados and salamence
    and dont use dream eater user hp ice or Focus Blast
    and dont use drain punch
    if you wanna hurt blissey use focus punch or explosion instead
    Gengar isnt meant to live for a long time
     
  • 27
    Posts
    15
    Years
    which gastly should i choose?

    ok...I started to gather up the possible candidates for the gengar seat.

    These are the Gastlys I could get...

    1-Timid #92 Gastly: 6 / 15 / 2 / 18 / 21 / 17
    Hidden Power Type is 'Grass'. Hidden Power Power is 44.
    2-Timid #92 Gastly: 6 / 28 / 0 / 19 / 15 / 11
    Hidden Power Type is 'Ice'. Hidden Power Power is 66
    3-Timid #92 Gastly: 4 / 15 / 2 / 8 / 21 / 20
    Hidden Power Type is 'Fire'. Hidden Power Power is 33
    4-Timid #92 Gastly: 27 / 22 / 2 / 8 / 21 / 11
    Hidden Power Type is 'Water'. Hidden Power Power is 39.
    5-Timid #92 Gastly: 19 / 11 / 2 / 20 / 15 / 15
    Hidden Power Type is 'Grass'. Hidden Power Power is 59.
    6-Modest #92 Gastly: 6 / 1 / 16 / 15 / 11 / 17
    Hidden Power Type is 'Ice'. Hidden Power Power is 61

    I was thinking of choosing gastly #2 if I want HP ice (explosion as back up)
    or #5....
     

    Spiritombreeder

    lol, SB
  • 33
    Posts
    16
    Years
    Bold comments
    Well after a long decision, I chose to start my very FIRST team in the OU tiers. And after reading I don't remember how many articles about how to make a team, I finally finished it. Now all I need is you people to say: "Why? Why did you, a noob, choise this and not that?"
    lol...jk jk, but seriously, I really need some advice to make a unique team...

    Team Overvue:
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team


    ---
    Skyt's first OU team
    @ focus sash
    Trait = blaze
    Nature = hasty
    EVs = 128 Atk/128 SpA/252 Spe
    - Flamethrower
    - Close Combat
    - Thunder Punch
    - Grass Knot
    ---

    Infernape as the lead, he'll try to take out the opponent's lead in two turns, if I'm lucky, he'll be able to go for a second victim.

    EV's are messy here. If this is your lead why not simply use LeadApe?
    Fake out, SR, Fire blast, and either Close Combat or Encore running
    64 Atk / 252 SpA / 192 Spe hasty and sashed. It does much better as a lead, since you won't be killing any Azelf, Bronzong, etc anyway. If you do insist on keeping the attacking set, use 252 atk/ 24 spA / 232 Spe as the spread. You permanently cripple Swampert (who you should be switching out of anyway) with Close Combat, which does 33.67% - 39.49% to it (but again, you should leave lol), which was the only reason for Grass Knot. Its not like you'll be outspeeding azelf anyway, so run Fire Blast. Alternatively you could run the mix-NP set.

    ---
    Skyt's first OU team
    @ leftover
    Trait = Thick Fat
    Nature = carfule
    EVs = 252 HP/32 SpD/220 Spe
    - rest
    - sleep talk
    - crunch
    - body slam
    ---

    Special Wall, I don't know if I should choose Body Slam or Psychic. Why? Because Psychic can cover it's weakness to Fighting types and Body Slam could get STAB. So so confused...

    Why isn't this blissey, or Cresselia. Really I don't get it. The only special fighting type is specs luke anyway and Psychic does nothing to it.

    ---
    Skyt's first OU team
    @ leftovers

    Trait = keen eye
    Nature = impish
    EVs = 252 HP/ 252 Def/ 4 Spe
    - spikes
    - whirlwind
    - brave bird
    - roost
    ---

    A physical wall, hopefully, the opponent doesn't have earthquake, roost and leftovers to keep it alive while spiking and whirlwind.

    I'd give it shed shell because of the recent influx of magnezone.

    ---
    Skyt's first OU team
    @ expert belt

    Trait = torrent
    Nature = impish
    EVs = 252 HP/ 120 Atk/ 136 Def
    - earthquake
    - waterfall
    - avalanche
    - protect
    ---


    Physical attacker, being able to cover 10 types, I don't know what else Swampert can do. Crossing my fingers so the opponent atk first so that avalanche can hit hard but hopefully, it's not goin to be a strong grass type move.

    If you want to abuse avalanche make it relaxed. If you really want to do damage band it and ditch protect. I would still suggest makign this mixpert though.
    ---
    Skyt's first OU team
    @ life orb

    Trait = modest/timid
    Nature = hasty
    EVs = 36 Atk/216 SpA/252 Spe
    - Explosion
    - Thunderbolt
    - shadowball
    - Focus Blast
    ---


    If possible, trying to stay as long as possible with it's dream eater and drain punch.

    You messed up the trait lol. Keep it timid, you have scizor so blissey won't be a problem anyway.
    ---
    Skyt's first OU team
    @ leftovers

    Trait = Technician
    Nature = adamant
    EVs = 172 HP/84 Atk/ 252 Spe
    - Agility
    - baton pass
    - swords dance
    - Silver Wind
    ---

    His main role would be to stock up on the speed and atk, then he'll pass all that to the next pokemon if he doesn't get knocked before that. How many swords dance would you recomand to be on a safe side?

    What is this lol. You won't live long enough to run Agility and Swords Dance, and you don't need him to pass to anything. Oh wait this is wifi.. Still, Technician boosted quick attack is still perfectly viable. Change the set to SD/Quick Attack/Brick Break (or pursuit)/Roost, with the spread of
    176 HP / 100 Atk / 176 SpD / 56 Spe. That lets you go into any resisted attack and not die, set up your SD, and sweep. Brick Break leaves you able to counter magnezone (timid hp fire doesn't 1hko most of the time), but pursuit lets you trap more blissey.
    ---
    Not bad for a first team, but it still needs work.
     
  • 27
    Posts
    15
    Years
    If I choose leadape, does my skarmory still need spikes or SR?

    Team Overvue (after edit):
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team
    Skyt's first OU team


    ---
    Skyt's first OU team
    @ focus sash
    Trait = blaze
    Nature = hasty
    EVs = 64 Atk/252 SpA/192 Spe
    - fire blast
    - Close Combat
    - stealth rock
    - fake out
    ---

    Changed it into Leadape.

    ---
    Skyt's first OU team
    @ leftover
    Trait = Thick Fat
    Nature = carfule
    EVs = 252 HP/252 SpD/6 Def
    - rest
    - sleep talk
    - crunch
    - body slam
    ---

    Changed its EV to make it more logical for a special wall...also, I didn't choose blissey or cresselia because I like snorlax more than blissey and I don't like using legends such as Cresselia XD

    ---
    Skyt's first OU team
    @ leftovers

    Trait = keen eye
    Nature = impish
    EVs = 252 HP/ 252 Def/ 4 Spe
    - spikes/stealth rock
    - whirlwind
    - brave bird
    - roost
    ---

    Since I changed Mixape to Leadape, should skarm still have spikes? and should i change it to stealth rock? so confusing since i never used skarm or these moves when i play the story mode...

    ---
    Skyt's first OU team
    @ expert belt

    Trait = torrent
    Nature = relaxed
    EVs = 240 HP/ 216 Def/ 52 SpA
    - earthquake
    - Surf
    - Ice Beam
    - protect
    ---


    Changed it to Mixpert such as suggested by 2 out of 3 raters...I don't know why this is called a mix and not special since it has 2 special move and 1 physical and we are EVing SpA also... I don't know, maybe it's just me who don't see it...

    ---
    Skyt's first OU team
    @ life orb

    Trait = modest/timid
    Nature = hasty
    EVs = 36 Atk/216 SpA/252 Spe
    - Explosion
    - Thunderbolt
    - shadowball
    - HP ice
    ---


    changed it according to D.A. ...Explosion to try and take out special wall...

    ---
    Skyt's first OU team
    @ leftovers

    Trait = Technician
    Nature = adamant
    EVs = 252 HP/6 Atk/ 252 Spe
    - Baton Pass
    - roost
    - swords dance
    - Silver Wind
    ---

    Well I really wanted a Baton passer...I don't really know if his EVs are ok or something....
    ---
     
    Last edited:

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    If I choose leadape, does my skarmory still need spikes or SR?

    if it still does, what is better? spikes or SR?

    how long does spikes and SR stay on the field? ( I never used these even in the story game)

    Until your opponent uses Rapid Spin (not like Rapid Spinners are any good).

    Run Spikes on Skarmory. Two layers is taking off ~19% damage of all non-flyers, more than SR does to a lot of pokemon (like Lucario and Hippowdon, for example). Besides, Spikes is rare and SR is already on Leadape.
     

    Skip Shot

    I'm back. I think.
  • 1,196
    Posts
    16
    Years
    ok...I started to gather up the possible candidates for the gengar seat.

    These are the Gastlys I could get...

    1-Timid #92 Gastly: 6 / 15 / 2 / 18 / 21 / 17
    Hidden Power Type is 'Grass'. Hidden Power Power is 44.
    2-Timid #92 Gastly: 6 / 28 / 0 / 19 / 15 / 11
    Hidden Power Type is 'Ice'. Hidden Power Power is 66
    3-Timid #92 Gastly: 4 / 15 / 2 / 8 / 21 / 20
    Hidden Power Type is 'Fire'. Hidden Power Power is 33
    4-Timid #92 Gastly: 27 / 22 / 2 / 8 / 21 / 11
    Hidden Power Type is 'Water'. Hidden Power Power is 39.
    5-Timid #92 Gastly: 19 / 11 / 2 / 20 / 15 / 15
    Hidden Power Type is 'Grass'. Hidden Power Power is 59.
    6-Modest #92 Gastly: 6 / 1 / 16 / 15 / 11 / 17
    Hidden Power Type is 'Ice'. Hidden Power Power is 61

    I was thinking of choosing gastly #2 if I want HP ice (explosion as back up)
    or #5....

    I recommend rebreeding, as you only have "meh" IVs in special attack and speed.

    If I choose leadape, does my skarmory still need spikes or SR?
    You can add on Spikes, probly not SR though.

    if it still does, what is better? spikes or SR?
    SR by far.

    how long does spikes and SR stay on the field? ( I never used these even in the story game)
    They stay on till the end of the battle or until someone on the other team uses rapid spin.
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    SR is not better than Spikes by far >_> Especially on this team, which gets absolutely mauled by stall right now.
     
  • 27
    Posts
    15
    Years
    SR is not better than Spikes by far >_> Especially on this team, which gets absolutely mauled by stall right now.



    damn anti...that was harsh >< but it's ok...I'm not going to die :P could you check out what I should do?

    updated on one of the replies ...didnt change on the first post...



    Also..what happens when SR and Spikes are both on the field?
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    damn anti...that was harsh >< but it's ok...I'm not going to die :P could you check out what I should do?

    updated on one of the replies ...didnt change on the first post...



    Also..what happens when SR and Spikes are both on the field?

    You do more damage =p

    Well stall does kinda mess around with everything you have - No Hypnosis Gengar, BP Scizor, physical snorlax, a rather poor rendition of Mixape...that's all stuff that stall eats for breakfast. Even Explosion on Gengar is pretty useless since you won't have anything to take advantage of dead Blissey.

    To stall-proof, you'll need to do something about that gaping Toxic Spikes weakness and general lack of ability to hurt walls. This might sound simple, but I would suggest getting better and more powerful sweepers. Tyranitar and Heracross...yum, that's better. Heracross is actually looking a lot better with Gliscor on the way out and Weezing's lack of use and suckage as anything but a fighting resist in general.

    Also, I agree that you need to rebreed Gengar. The IVs are not good enough.
     

    Spiritombreeder

    lol, SB
  • 33
    Posts
    16
    Years
    I like snorlax more than blissey and I don't like using legends such as Cresselia XD
    There's what's wrong. When your gonna build a team you can't let preferences make you choose a worse pokemon. I still don't see how resttalk snorlax (who is switching into special attacks or status moves) will help more then blissey, who till take absolutely nothing from a special attack, and just switch out from status into a predicted immunity (gengar for fighting, whatever), or even scout with protect what the opponent's blissey counter is.

    You want spikes on that Skarmory. Swampert is still mixed in that it has three moves of different types. For gengar's explosion, Anti pointed out above me - you have nothing really to take advantage of a dead blissey.

    And finally you don't need a baton passer. What do you plan to pass to? The only viable ones are gengar, who is already fast and powerful enough, your ape, which shouldn't be sweeping, and swampert. The problem with passing to swampert is when it gets phazed out by other swampert, skarmory, whatever, your strategy just failed.

    And don't breed until after you finish the team, poor breeding results hinder your chances of perfecting the team because you'll be more worried with your breed then with the team itself. Settle for nothing less then perfection in the important stats, breeding isn't skill its just luck.
     
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