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- Seen Jun 10, 2023
Hello,
Here is the root of my problem : in Pokemon Fire Red, Ghost is physical and Dark is special. And I wanted to make Dark type physical and Ghost type special.
So I have switched Ghost type and Dark type :
- using NSE in order that Ghost type has Dark image, and Dark type has Ghost image
- modifying the type table (effectivness and all) so that Dark is now 07 in hex (instead of 11) and Ghost is 11 instead of 07.
- modifying types of moves and Pokemon : Ghost pokemon has now Dark type (which has the "ghost" icon and ghost relations types) and vice-versa.
So, at the end, Gengar for example is Dark/Poison, but in the game, its Dark type looks like Ghost in order that the Player sees he's Ghost. And Shadow Ball is also Dark so it is now special. But as I have changed table type, Dark type (considered as Ghost) does nothing against Normal for example.
This part is alright.
But I figured out an issue with this : Curse move.
In the original version, Curse acts differently if it is used by a Ghost type than an other type. Because I have switched Dark and Ghost : now Curse acts differently it it used by a Pokemon which had the Dark type like Umbreon (because now, Umbreon is Ghost in my hack but it looks like it is still Dark).
So my question is : can I change the type for which Curse acts differently ?
I would like to do : if Curse is used by a Dark Pokemon (instead of Ghost), it sacrifices half of its HP ; else it boosts atk and def but lows speed.
Here is the root of my problem : in Pokemon Fire Red, Ghost is physical and Dark is special. And I wanted to make Dark type physical and Ghost type special.
So I have switched Ghost type and Dark type :
- using NSE in order that Ghost type has Dark image, and Dark type has Ghost image
- modifying the type table (effectivness and all) so that Dark is now 07 in hex (instead of 11) and Ghost is 11 instead of 07.
- modifying types of moves and Pokemon : Ghost pokemon has now Dark type (which has the "ghost" icon and ghost relations types) and vice-versa.
So, at the end, Gengar for example is Dark/Poison, but in the game, its Dark type looks like Ghost in order that the Player sees he's Ghost. And Shadow Ball is also Dark so it is now special. But as I have changed table type, Dark type (considered as Ghost) does nothing against Normal for example.
This part is alright.
But I figured out an issue with this : Curse move.
In the original version, Curse acts differently if it is used by a Ghost type than an other type. Because I have switched Dark and Ghost : now Curse acts differently it it used by a Pokemon which had the Dark type like Umbreon (because now, Umbreon is Ghost in my hack but it looks like it is still Dark).
So my question is : can I change the type for which Curse acts differently ?
I would like to do : if Curse is used by a Dark Pokemon (instead of Ghost), it sacrifices half of its HP ; else it boosts atk and def but lows speed.