Planet Name: Illo
Planet Description: Illo is home to a species of human-like people who call themselves the Dallan. Their civilization exists in a highly technologically advanced environment. Use of powerful magnetism for transportation has uprooted most metal objects from society, and in their place is a heavily reinforced glass, made with the impossibly intricate structure of glass sponges. In fact, most of the buildings on Illo reside inside domes of this glass which they call orlot, and they are coated with a neutralizing compound that prevents one dome's magnetic pull from interfering with another's. The original climate of Illo is, in modern days, very difficult to know just by looking at the planet. Seemingly wherever you go- even outside the domes, the ground is covered in the special magnetic tiles that propel their trains and cars. Even in the air, the roads used are made by the very same tile. Buildings in Illo are cylindrical sky scrapers that are connected by said tile roads, each road contained by its own tunnel of orlot. These sky scrapers stretch extremely high, and are often decorated with endless streams of water pouring down the sides and acting as walls for the open corridors that are cut into the sides of the buildings. At the very top of the building is the main pool, where all the water waiting to be drained off into their respective directions sits after being sucked up from the ground level by the Mid-Column- a pump that climbs from the very bottom of the building all the way to the top. The question of where all this water comes from is the answer to Illo's original climate. Just beneath all the tiles lies a fresh water ocean, which was ascertained to contain no life long ago. The only place one can see the surface of the water is outside of the domes, where the tiles are all ordered to be made clear. All plantlife in Illo grows only on the outsides of the sky scrapers, planted by humans in windows or planting pots in areas where the cascading waters have been caught by a sub-pool to change their direction, or where they are usually found, at the very top of the sky scrapers where they receive the most sunlight and fresh water. The climate is relatively mild on all of Illo, regardless of altitude or location.
The Dallan themselves look very human, but are notably different by their huge lung capacity, due to the fact that they live at such high altitudes, and their unnatural speed. They age at the same rate that a normal human might, and don the same general hair and skin colors. Notable of the Dallan however, are the fact that their eyelashes below their eyes are always the same color as their eyes, which are any and all shades except for black and white. While not all of the inhabitants of Illo wear the conventional head gear made of orlot, many of them are recognizable by the orlot headphones they wear, which come in various tints such as black, teal, pink, orange, etc. These headphones keep their ears from plugging or popping, and also serves as the usual form of speaking to each other. The Dallan, when not in their home country, speak very quietly and are difficult to understand because on Illo, they can hear each other very clearly through their orlot headphones. These headphones also act as what might be referred to by humans as cellphones, or palm pilots, giving each Dallan access to communications, news, and entertainment. Coded onto the wristband connected to each orlot headphone is a serial code that can be scanned to access their banks, which holds currency known to them as Oli's. There is no way to hold the amount of money you have in your hands physically on Illo, as everything is counted in what is comparable to electronic credits. There are no different classes that the Dallan themselves recognize related to monetary or civil status. They recognize differences simply between those who are Keppels, and those who are Kirdarshans. Keppels are those that live from the mid-floor of their skyscraper down, while Kirdarshans live on the upper floors. Keppel tend to be the caretakers of the technology and equipment of Illo, while Kirdarshans maintain and man them. This is not a strict rule however, and many Keppel and Kirdarshan switch these roles while still others take up completely different professions such as entertainment and service. Some other generalizations include the fact that Keppel can often fix anything you put in front of them thanks to tinkering around since birth, and Kirdarshan have high stamina and are the most athletic. The Dallan do not recognize any other differences between themselves and another person, and the lowest class on Illo can be compared to a middle to low class family.
Crime and murder are never publicized on Illo, and those who commit crimes are disposed of, but how and where is a well-kept secret that very few Dallan are interested in finding out.
Name: Luc
Age: 19
Gender: Male
Race: Dallan/Keppel
Appearance: A blow-dryer? Luc never has time for a blow dryer! Otherwise, his normally straight chestnut brown hair wouldn't flip up at the ends and around his bangs, and the long strands that reach the base of his neck in heavily layered cuts would probably feel less soft and fluffy. The silky strands are a bit odd and out of place for a man like Luc, but in all reality, he doesn't give a damn about it. As long as it's clean and tangle free, he really won't be off making a fuss in front of a mirror. Cow-licks and random strands standing up on end are very common for Luc, but he never notices. His skin is somewhat tanned from wandering around outside the domes of Illo, doing repairwork on the tiles that cover the ocean. Standing at 5'9", Luc comes off as your average human, until you get to his unnaturally colored eyes. With vibrant sea-green eyes framed by long black lashes on the top, and thick matching sea-green ones on the bottom, this is one of the easiest ways to identify Luc's race as a Dallan. However, if this isn't quite enough, Luc's constantly wearing his Orlot headphones, despite the fact that they don't operate the way they would on Illo. His headphones are special Keppel-brands that do not come with the removable back arc that most headphones do. Instead, they're much more compact with spheres and bulbs coming off of the wiring before finally connecting with individual finger thimbles that have little knobs at the end used to reach into small areas. Connected to his headphones are a pair of under-framed glasses, which is one of the main reasons why he still wears his headphones everyday. However, the headphone set itself contains small nuts, bolts, and wires collected from various planets, and it's always useful to have those handy at all times. His youthful features almost always have an amiable expression on them, making him look even younger than he actually is. Almost as if he never passed puberty, Luc's body is still awkward and angular, tall and lanky. This fact isn't really helped by the fact that Luc wears the usual style found on Dallan- a loose ash black long-sleeved shirt, completely plain in design and pattern, along with a matching pair of waterproof nylon surfing shorts. Black backless tennis shoes cover his feet, while waterproof, reinforced nylon socks are pulled up to his knees, covering his shins. Around his waist at all times is a black toolbelt that's constantly laden down with various instruments.
Personality: Much like a leaf in a hurricane, someone could walk all over Luc and he honestly wouldn't care all that much. Pride is something that just doesn't exist in this man, because he knows that whatever he can do, there's always someone out there who can do it better than he can. And besides, people's opinions are their own- it doesn't necessarily mean that everyone in the world shares it! Mature to a fault, Luc is often seen as a good shoulder to lean on, or someone to turn to advice for. In fact, he normally tends to command more respect from the crew of the Harlot than even their captain- but don't think for a second that Luc would ever think of double crossing the man. Loyalty is Luc's non-existent middle name, servitude his non-existent last name. Besides, he's not the leader type. Luc can't handle any kind of pressure, responsibility, or blame outside of his field of expertise: technology. He's a clumsy, bumbling, indecisive idiot when it comes to doing anything other than caring for his friends and tinkering with his precious machines. However, this bumbling idiot is very lovable, and he'll always try his very hardest to please everyone to the best of his power. Of course, sometimes this causes him to be a bit clingy and annoying, but it's never intentional! Luc just wants to help, and he feels uncomfortable when he's powerless to do anything at all, as he usually is. It's rare for the boy to apologize for anything however- he lives by the motto that one should never regret what they've done, but rather search for a solution to make it better. As a result, his straightforward personality, though kind and passive, can come on rather strong for strangers who don't understand him. Not to mention his pure intentions can sometimes feel a bit unreal, and fake. However, his complete lack of a temper is usually what makes most people like and hate Luc. One can yell at him all day and night, and he'll simply smile and point out that that's just the way he is as a person, rather than holding a grudge. It's not easy to get Luc to learn his lesson as a result, so he oftentimes makes the same mistakes around people over and over again without any end in sight.
Weapon: Luc's weapons normally consist of things that he's randomly put together in the heat of battle, but as a staple, he uses the over-sized monkey wrench he keeps with him to fix the exterior and engines of the Harlot as a brute force weapon.
Special Abilities: Like most Dallan, Luc's speed is greatly increased, to the point where his record from one end of the Harlot to the other is ten seconds, counting of course the time it takes to weave in and out of rooms. But rather than speed, Luc prefers to utilize his extroadinary prowress as a Keppel, fixing and making just about anything out of the junkiest things or the most advanced technology.
Name: Michel
Age: 20
Gender: Female
Race: Dallan
Appearance: Miss Muscles Michel was always her nickname, but for strangers who had never seen her at work, they wouldn't understand where this nickname had come from. After all, Michel's arms and legs don't look like they have many muscles on them at all. Actually, they look pretty taut against a general lack of muscle altogether. However, the fact of the matter is that her arms and legs aren't really muscle anymore. As noticeable whenever she clenches her fists or tenses her body by geometric lights that streak up and down her limbs, Michel's body has mostly been replaced with machinery. Using the advanced technology of Dallan, her arms and legs look quite normal on the outside, covered by her original skin which is pale due to her past dislike of venturing outside of the UV proof domes. With a constantly sour look on her sharp face, this is the only hint as to the great force behind Michel's 5'7" frame. Her eyes are a bold raspberry purple-pink, along with her lower lashes that are accentuated by a touch of red mascara- the easiest way to spot the fact that she is of the Dallan race. But with her heavy double lidded eyes, the glare etched into the pink orbs is often translated into a condescending look of superiority. Which, sometimes, it really is. Having left Dallan, Michel rarely wears the back armor of her Orlot headphones, but due to being extremely sensitive to sound without the mufflers on, she keeps the general headset on despite their lack of use on the Harlot. Connected to her headphones by pink wires are a pair of raspberry orlot sunglasses, which protect her eyes from the impact of shattering things with her extreme strength. However, since she normally uses her strength on people, so these glasses normally sit on her head as an accessory. Messy black hair on top of Michel's head is cut short into chunky layers that are generally styled to flip up at the ends- however, much like other Dallan's, she doesn't tend to do any styling to her somewhat stiff strands of ash black hair. Dressed in a tank top that matches her hair color and a pair of waterproof nylon cargo capris, Michel's attire is much the same as the plain, solid black style that is popular in Dallan- plain cuts and non-existent patterns. On her feet are a pair of black strap streamline clogs made of flexible leather. The simple and thin design makes it easier for her to gauge the power of her kicks. At times she'll also wear a pair of wrist guards made of Orlot, which pack a powerful sting when coupled with her inhuman strength.
Personality: Comparable to an active volcano, Michel is just waiting for you to say something that'll give her the chance to explode at you. She's constantly bottling up her annoyance at little problems, little things, and once something big enough to get angry over comes up, she lets it all out at once. And what with her ruthless strength, it's no surprise that she commands by fear and caution, rather that respect and friendship. Her words are harsh, her attitude is harsh, and just everyone about Michel's personality is prickly and hard to get used to. She tends to make more enemies than friends, and more subordinates than equals. However, she doesn't stand at the top like a lazy queen. She takes responsibility for everyone, because while Luc may be the laid-back father of the crew, Michel is the strident mother who is willing to take the short end of the stick for her fellow crew mates. This isn't to say she won't give whoever was actually at fault a good licking afterwards, but her reputation means very little to her, and by the mostly false record she carries, she's gotten into trouble for other people more times than she can actually count. After all, she herself is a stringent follower of rules. She loves rules, and she loves enforcing them. Breaking the law of the Harlot ship is something that goes against Michel's very inner principles, and while she's not averse to finding loopholes, anything that is clearly set in stone is just that. Set in stone. Probably the best trait about Michel is her strong sense of justice. When faced with the question as to whether to save a close friend, or the masses, Michel won't choose. She'll save both- or at the very least, she'll try. Stubbornly rooted in her own ideals and opinions, Michel is quite the opposite of her fellow Dallan Luc. While he's a leaf in the hurricane, she is the hurricane, and she doesn't yield to anyone but the gods, who happens to be the Captain of the Harlot in her storybook. Michel certainly isn't a good strategist, but she can't stand following someone else's orders. She'll follow the plan, but she had better be leading the mission in one way or another- otherwise, she won't be the happiest camper on the campground.
Weapon: Michel prefers to use her hands, feet, and head if it really comes down to it. Weapons are cowardly tools that people hide behind to make up for their lack of personal strength.
Special Abilities: Michel's punch is enough to send someone flying from one end of the Harlot to the other like a torpedo, but having such strength means that she's lost the mobility in her legs she once had, and her speed as a Dallan has been heavily undermined. In fact, running for long periods of time is extremely difficult for Michel, as the machinery in her legs tends to cramp up after being forced to move under such pressure. It's a problem that Luc is trying his very hardest to fix, but has yet to reach a solution. Other than her frightening strength, Michel has no other special abilities.
History: Can you imagine- the perfect human? Luc certainly could. As a child, he always had a penchant for mechanics- even more so than most Keppel. So naturally, he had the designs all planned out. All he needed was the funding, materials, and test subject. However, at his age, not many could get what he needed. Instead, he resorted to the menial work of repairing tiles outside of domes while working on an artificial sunlight program that would light the lower levels of the domes, which dwelled in the shadows of the tall buildings of Illo. It was that program that gave him the funding he needed to make the perfect human. Except, the perfect human turned out to be impossible. There was no way to fit all that junk into one body! Luc spent years trying to figure out something plausible, but could never complete his definition of a perfect human that would function well and not get in the way of his test subject's normal bodily functions. He never got the chance to finish, however, as on his eighth birthday, he was given the chance to go on an adventure of a lifetime. The Harlot pirates, landing peacefully with permissions on Illo to gather supplies, were a generally peaceful, freelance group who took, bought, and stole whatever they needed whenever they felt like it- landed whenever they felt like it, and did whatever they wanted. It was seemingly a lazy lifestyle of vacationing and sight-seeing, and Luc had the good luck to meet the very Captain of the Harlot pirates. The tall, poor-shaven man wearing a hardhee hat and an old fashioned cravat under his long beaten trench coat was practically a walking example of adventure. Back at this time, he was still in the prime of his years, not yet in his mid-twenties, but already well-renown for being a wise man. Luc accepted his offer to become the mechanic of the ship, but was surprised to find that he wasn't the only Dallan who would be coming along. Another girl- an orphan who was heavily handicapped was coming too. Despite being unable to move her arms and legs, she was feisty and strong-willed. The second reason as to why Luc had been pulled onboard was made apparent as soon as they broke free of Illo's atmosphere. Not only would he be an apprentice to the current mechanic, who had come from a steampunk era world and loved keeping things as oily and greasy as he could, he would also be finding a way to rebuild the girl's arms and legs so that she could function like any other Dallan.
Two years of Luc's life on the Harlot was spent trying to put movement back into Michel's limbs, replacing muscles with machines and the such, all the parts gathered from different planets. Nano-machines would grow with her body, and everything would function and grow as normal, but the fact of it was that there was nothing human left inside of her arms and legs by the end of the first year. At that point, began the physical therapy. How to teach a ten year old girl how to walk? The Harlot pirates took a prolonged stop in Dallan, allowing Michel to walk around her homeland- unsteady legs stumbling left and right. She walked, though. She moved. It was probably the first and last time Luc had ever seen such a carefree, happy look on the grumpy girl's face. It took her a year to get used to her new body parts, but as soon as she announced she was ready, the pirates set off for the stars again, leaving Dallan once more. Michel, with her new arms and legs, rose through the ranks of the pirates faster than anyone else, quickly becoming the first mate, while Luc retreated to the engine rooms. As Michel became almost like a nagging mother to the crew members, Luc cleaned up the engines, rebuilt much of the exterior of the Harlot, and made everything clean and modern, much to the resident steampunk engineer's chagrin. But the man was retiring, and he came from a different planet, where things ran differently. If this environment was easier for Luc to maintain, then it was for the better, right? Right. From beginning to end, Michel and Luc loved their stay on the Harlot, which was much more personal and friendly than the detached society of Illo, even if they made somewhat smeared names for themselves by stealing from other planets and space ships.
It was just another day on the Harlot, when on a whim, the Captain decided he wanted to raid the SAVIORArk. In fact, nobody on the ship really knew what it was, or what it did. All they knew was that is was a fanciful ship that was like a floating planet on its own. Luc was ecstatic. He would get to study the mechanisms of an Earth-based ship! He'd never seen one of those before! Michel, however, thought it would be a complete waste of time. But who was she to disobey one of the Captain's pointless raids? As long as there was mobility in her body, she would do just as he and Luc wished. Besides- when she looked on the bright side, there was a chance she might find an interesting thing to add to her collection of randomly intriguing items.
Name: Lulu Levon
Age: 16
Gender: Female
Race: Flera
Appearance: At sixteen years old, Lulu could easily be mistaken for being thirteen. Her round baby-faced features are hardly what one would expect from a girl her age, big watery spring green eyes innocent and pure.
Personality: Lulu is the epitomy of a sweet, lovable girl who's impossible to hate. Brought up to be the perfect tour guide, Lulu doesn't understand that there's something in the world that can be called sarcasm, and she doesn't realize that some things aren't always genuine. People are naturally good on the inside, even if they're not on the outside. This is what Lulu has been lead to believe, and this is what she still genuinely thinks.
History: (Again, relevant to the planet)
Weapon: Lulu is able to create 'pieces' of rooms, rather than a complete room. She can use these as shields, or throwing knives depending on the size of the piece. However, due to the fact that she's not very experienced at fighting, and her body isn't exactly trained for it, she prefers to keep to defensive maneuvers.
Special Abilities: Lulu, like most Flera her age, has a special ability. She is able to create "rooms", or other dimensions. It is generally impossible to escape entering the room when Lulu creates it, but generally escaping it is simply about putting Lulu herself out of commission. While inside the room things that happen inside do not affect the outside. So for example, one may be caught in Lulu's room without even realizing it, if she chooses to design the room exactly the same as the current environment. (These rooms are called Laminate Rooms.) If a box is destroyed inside the room, once outside the room, the box would be untouched. Lulu, due to having little fighting ability herself, can use these rooms to protect or hide people as she likes. However, Lulu must follow three rules, or else the creation of the room will not be free. One, the room may not contain anything that is alive other than plants, unless the person/thing is apart of a Laminate Room. Two, the room must be able to sustain life brought into it. For example, Lulu cannot create a room devoid of air, or a room that is on fire. And three, the creator of the room must be inside the room at all times. If Lulu chooses to break any one of these rules, the price is a portion of her lifespan and an adequate blood offering. The blood offering is taken after the rule-breaking room is taken apart, be it by Lulu's own will or by one of the captives of her room, and the first few remnants will cut into her flesh, while the rest carry off the draining blood. However, her special ability, in normal circumstances, is generally useless unless a group of people want a private conversation. Once a room is created, the people inside of the room will disappear from their original location until the room is dismantled.
Planet Name: Mirusa
Planet Description: The planet of Mirusa is home to two races- the Flera, and the Feune. Females and males, divided by race but living equally amongst one another. Generally Mirusa can be seen as a 'second' Earth. The inhabitants act, look, and seem wholly human, and their society, economics, trends, and the such are all very similar to Earth. However, the most noticeable point about Mirusa is the fact that the modern, contemporary look of Earth is the norm. Befitting of it's architecture, the populous of Mirusa seems to mirror Earth's higher class. Anyone who is judged to be lower than the acceptable class is sent away in a space ship, the dirt and vermin of Mirusa dumped onto other planets to look after. With mild seasons all year round, the humble planet is a hotspot vacationing area amongst other planets, due to the high standards that needed to be met in order to even be allowed to step on the planet. All inhabitants of Mirusa are taught at very young ages to memorize the various races allowed to visit their planet, and are taught the manners appropriate for the respective race. While the technology is generally at the same level as Earth, there is a strict law that any technology left behind by visitors be compounded by the regulators, or Mirusa's version of the police. This technology is then studied by Mirusa's experts, or returned to their home planet, in order to keep the planet from experiencing too many technological revolutions all at once. The most important thing about Flera and Feune however is the fact that some have special abilities. What kind, is generally undefinable, but the ability to do something outside of normal human bounds is what keeps Flera and Feune from being labelled as 'humans'. Due to their polite nature however, most of the inhabitants of Mirusa don't particularly mind if you mix them up with the lower race that belongs to Earth. Rather, they'll delicately correct you.
RP Sample: (You can't reserve a spot or get accepted unless you provide one of these... excluding if I know you well)