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[ASM & Hex] Sprite Offsets/Tables...?

4
Posts
5
Years
    • Seen Apr 11, 2021
    First of all I'm VERY sorry if this is a stupid or incredibly simple question, I still am trying to wrap my head around how the mechanics of this stuff work.

    So I want to edit pokemon in-battle sprites. I'm using NSE for that, and I need to know the offset for each sprite and palette. I found the following in another thread "The Offset Reference" from Christos:

    Pokémon front sprites: 0x082350AC - table of pointers
    Pokémon back sprites: 0x0823654C - table of pointers
    Regular palettes: 0x0823730C - table of pointers, Pokémon palettes are compressed
    Shiny palettes: 0x082380CC - table of pointers

    Would this be what I'm looking for?
    If so, do I need a specific program to access it? I have downloaded a hex editor "Gold Finger" but I am not sure if that's how I need to open/access/read the tables...

    I would appreciate advice and/or any link that could help me understand how all of this works a little better.

    Thank you for reading!
     

    Just A Remixer

    a low iq rom hacker
    37
    Posts
    5
    Years
  • Dude, there's a built-in sprite editor that does just that(Unless you somehow don't have the Pokemonplugin). And if your ROM is A Ruby ROM(Or you don't have the pokemonplugin), just use Advance Series
     
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