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- Seen Apr 11, 2021
First of all I'm VERY sorry if this is a stupid or incredibly simple question, I still am trying to wrap my head around how the mechanics of this stuff work.
So I want to edit pokemon in-battle sprites. I'm using NSE for that, and I need to know the offset for each sprite and palette. I found the following in another thread "The Offset Reference" from Christos:
Pokémon front sprites: 0x082350AC - table of pointers
Pokémon back sprites: 0x0823654C - table of pointers
Regular palettes: 0x0823730C - table of pointers, Pokémon palettes are compressed
Shiny palettes: 0x082380CC - table of pointers
Would this be what I'm looking for?
If so, do I need a specific program to access it? I have downloaded a hex editor "Gold Finger" but I am not sure if that's how I need to open/access/read the tables...
I would appreciate advice and/or any link that could help me understand how all of this works a little better.
Thank you for reading!
So I want to edit pokemon in-battle sprites. I'm using NSE for that, and I need to know the offset for each sprite and palette. I found the following in another thread "The Offset Reference" from Christos:
Pokémon front sprites: 0x082350AC - table of pointers
Pokémon back sprites: 0x0823654C - table of pointers
Regular palettes: 0x0823730C - table of pointers, Pokémon palettes are compressed
Shiny palettes: 0x082380CC - table of pointers
Would this be what I'm looking for?
If so, do I need a specific program to access it? I have downloaded a hex editor "Gold Finger" but I am not sure if that's how I need to open/access/read the tables...
I would appreciate advice and/or any link that could help me understand how all of this works a little better.
Thank you for reading!