Spriting Tutorials - Pokemon and Trainer

These guides are great, I like the fact that they are very basic and easy to understand. I've learned a lot from them. Hope there's more to come. :)
 
Alright well I know the rules about not posting in a topic that hasn't seen some action in a month, but this is someone's Graphics thread and it might not be so easy to replicate, so I'll post. If it's against the rules, then just delete this lol.

Your guide was extremely helpful. Also it got me to use MS Pain which I probably never would have laid a finger on haha. So these are my very first MS attempts at spriting. I did two sprites in GIMP but the program can't draw circles and shapes properly (with a border instead of a fill). So here they are...
 
Does that rule apply to stickied threads? Hmm... No idea. In any case I, the topic creator, have now posted, so it should be fine.

Your designs do need work, but this it a good starting point. I recommend playing around with the real Pokemon sprites, to get a feel for how they're shaped and shaded. You should try using the Amalgamon tutorial.
 
How would I do this: If I had to make an original sprite of something bigger or smaller than the original sprite without making it go pixelated. This is for a ROM hack btw.
 
Unfortunately, due to the generally low resolution and importance of clarity in pixel art, sprites can be a little hard to resize. For a completely loss-free resizing of something, you generally have to resize it by full increments, i.e. 50% or 200%. The further from a full increment the resize is, the more it will distort. If you want to, say, shrink a Black/White sprite to work in a GBA rom, you will either have to resize it then go through and manually fix anything that looks wrong, or just draw the sprite from scratch at the required resolution.
 
Your tutorials helped me when I got into spriting, I was, before reading them, just horrid, now I'm almost actually okay. Anyways, I'm just saying thanks for the great tutorials. :laugh:
 
[PokeCommunity.com] Spriting Tutorials - Pokemon and Trainer
[PokeCommunity.com] Spriting Tutorials - Pokemon and Trainer
[PokeCommunity.com] Spriting Tutorials - Pokemon and Trainer
[PokeCommunity.com] Spriting Tutorials - Pokemon and Trainer
[PokeCommunity.com] Spriting Tutorials - Pokemon and Trainer

I've been reading all your tutorials for a good few months now, I love using them, they've helped me improve so much.
Although I tend to look at other sprites for poses an shading references.
 
Thank you! Now I can make a trainer avatar for PC!
 
This is a great tutorial! Very organized and shows many different techniques! I will forsure try spriting now!
 
Thanks for this! Just made this using your Pixel over tutorial!

i998.photobucket.com/albums/af109/Joeyhugg/DarkraiFinished_zps47a6bd62.png

(Reference Image: i998.photobucket.com/albums/af109/Joeyhugg/DarkraiPic_zps1c2f6fad.png)
 
Keep in mind you require 4+ words for your posts here at PC as it is an official rule of the whole forum.

And personally I use Photoshop CS4, but some people use MS Paint or GraphicsGale (but this one is pretty rare here).
 
A lot of people like paint.net, but I prefer Paint XP (a standalone version of the Windows XP version of Microsoft Paint) and Paint Shop Pro.
 
SIMPLI AMAZING:.....TNX................................................................................
 
This looks like one of the first of its kind... nice!
 
This is a great guide to get you started! Here's what is made:

I still think the head is too small if I compare it with other pokémon, but that might just be me. Let me know what you think! :D
 
You should try to make some of the angles (notably on the hands and arms) a bit more natural; long straight lines don't really look organic. The perspective needs a little work as well, since currently the left arm looks significantly larger than the right one, when that body position wouldn't account for such a difference. You could also add some black to the outline, to make it look more solid.
 
Back
Top