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- 19
- Years
- Age 30
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- Seen Jan 28, 2025
Ok so here was my original team, the first one I ever used to battle in ORAS OU. I haven't competitively battled since DPP, and I mostly battled UU back then, so the addition of Dream World abilities, Fairy-type, Mega Evolutions and hundreds of new Pokemon was a lot to learn rapidly. I threw this team together very quickly.
I noticed a lot of problems with this team obviously. First of all, there was of course no synergy which is something that I overlooked when making the team. Too much of my team was just setup fodder. I also lacked any priority whatsoever and my main offensive threats, Garchomp and Pidgeot, were too frail and weak (or at least didn't resist) all of the most common priority moves. So I decided it would be better to restructure my team so that it was bulkier, but could still handle Pokemon that tried to setup on it. Here is my current team:
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Flare Blitz
Comments: Talonflame is meant to be a late-game cleaner and so far this has proved pretty successful. It does pair well with my other late-game cleaner, though I am not sure that they work well with the rest of my team. The set is pretty self-explanatory, and I do like that it is Knock-off proof (most of the rest of my team suffers badly from repeated Knock-offs).
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Protect
- Heal Bell
- Wish
Comments: So I got rid of the Magic Guard Clefable and switched it around to this set, though I still need something to deal with Poison and Steel types. Unaware Clefable pretty much shuts down any other setup sweeper without a super effective move. Still, if Clefable is set up on, and KO'd despite Unaware, then it's pretty much game over for me.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 224 Atk / 32 SpA / 252 Spe
Naughty Nature
- Protect
- Crunch
- Hydro Pump
- Zen Headbutt
Comments: I hate this set. I want to use another late-game cleaner. Any suggestions?
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Psychic
Comments: Honestly I think this set is horrid. I like Defog but I hate that it removes the Rocks from the other side, so I am thinking about replacing Mew with a bulky (but still fast) spinner. Any ideas?
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock
Comments: I like the bulky variant of Garchomp much better than the all-out attacking Garchomp because with prediction it can still do a lot of damage with its STAB moves. I am wondering whether having another coverage move would be better over Toxic since a number of its teammates can learn this move and may be better suited for it.
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 204 Def / 56 SpD
Calm Nature
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave
Comments: I actually really like this thing in OU. It is really bulky with Eviolite and it still hits pretty hard. I don't think I have the proper team support for this set though.
Spoiler:
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Roost
- Refresh
- Work Up
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Thunder Wave
- Soft-Boiled
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Explosion
- U-turn
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Psychic
Garchomp @ Life Orb
Ability: Sand Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Seismic Toss
- Heal Bell
- Soft-Boiled
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Roost
- Refresh
- Work Up
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Thunder Wave
- Soft-Boiled
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Explosion
- U-turn
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Psychic
Garchomp @ Life Orb
Ability: Sand Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Seismic Toss
- Heal Bell
- Soft-Boiled
I noticed a lot of problems with this team obviously. First of all, there was of course no synergy which is something that I overlooked when making the team. Too much of my team was just setup fodder. I also lacked any priority whatsoever and my main offensive threats, Garchomp and Pidgeot, were too frail and weak (or at least didn't resist) all of the most common priority moves. So I decided it would be better to restructure my team so that it was bulkier, but could still handle Pokemon that tried to setup on it. Here is my current team:
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Flare Blitz
Comments: Talonflame is meant to be a late-game cleaner and so far this has proved pretty successful. It does pair well with my other late-game cleaner, though I am not sure that they work well with the rest of my team. The set is pretty self-explanatory, and I do like that it is Knock-off proof (most of the rest of my team suffers badly from repeated Knock-offs).
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Protect
- Heal Bell
- Wish
Comments: So I got rid of the Magic Guard Clefable and switched it around to this set, though I still need something to deal with Poison and Steel types. Unaware Clefable pretty much shuts down any other setup sweeper without a super effective move. Still, if Clefable is set up on, and KO'd despite Unaware, then it's pretty much game over for me.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 224 Atk / 32 SpA / 252 Spe
Naughty Nature
- Protect
- Crunch
- Hydro Pump
- Zen Headbutt
Comments: I hate this set. I want to use another late-game cleaner. Any suggestions?
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Psychic
Comments: Honestly I think this set is horrid. I like Defog but I hate that it removes the Rocks from the other side, so I am thinking about replacing Mew with a bulky (but still fast) spinner. Any ideas?
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock
Comments: I like the bulky variant of Garchomp much better than the all-out attacking Garchomp because with prediction it can still do a lot of damage with its STAB moves. I am wondering whether having another coverage move would be better over Toxic since a number of its teammates can learn this move and may be better suited for it.
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 204 Def / 56 SpD
Calm Nature
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave
Comments: I actually really like this thing in OU. It is really bulky with Eviolite and it still hits pretty hard. I don't think I have the proper team support for this set though.