Steel Team

  • 9
    Posts
    10
    Years
    • Seen Sep 4, 2014
    Lucario (Lucarioite)
    Nature: Naughty
    Ability: Steadfast
    All Perfect IV
    252(255)EV ATK/SPEED
    Dragon Pulse-Close Combat-Aura Sphere-Extreme Speed/Shadow Claw (haven't decided yet)

    Scizor (Scizorite)
    Nature: Naughty
    Ability: Light Metal/Technician(I have 2 same stats)
    All Perfect IV
    252(255)EV ATK/SPEED
    X-Scissor-Night Slash-Brick Break-Iron Head

    Steelix (Rocky Helmet)
    Nature: Impish
    Ability: Sturdy
    All Perfect IV
    252(255)EV ATK/DEF
    Earth Quake-Heavy Slam-Stone Edge-Dark Pulse/Crunch (Haven't decided yet)

    Aggron (Aggronite)
    Nature: Impish
    Ability: Sturdy/Heavy Metal (I have 2, same stats)
    All Perfect IV
    252(255)EV ATK/DEF
    This is where it gets hard. Aggron is a well rounded move set pokemon. So the first line up I may use...
    Heavy Slam-Roar-Surf-Fire Blast/Thunder (sturdy)
    *now i know what you're thinking. Roar? But its nice to mess around with the tank having a field set with spikes/toxic spikes/stealth rock sending back say their sweeper or something threatening. Or spamming and just stalling the spike/rock damage and then the poison damage.
    Heavy Slam-Earth Quake-Iron Head-Stone Edge(heavy metal)

    Forretress (Red Card)
    Nature: Relaxed
    Ability: Sturdy
    ATK DEF SPEED Perfect IV
    252(255)EV DEF/SPEED
    Spikes-Toxic Spikes-Stealth Rock-Earth Quake

    Ferrothorn (Leftovers)
    Nature: Relaxed
    Ability: Iron Barb
    Sp. ATK Sp. DEF SPEED Perfect IV
    252(255)EV DEF/Sp. DEF
    Stealth Rock-Spikes-Power Whip-Iron Head



    Now i havent made these teams YET.
    I have the IV breed Pkmn so the perfects are correct and the nature/abilities are as well. Move sets and items are not.

    What would you change?
     
    The issue with having 3 Pokemon hold their mega stones is that you can only mega evolve one Pokemon per battle, so the other 2 are gonna miss out on the benefits of their mega evolution and basically be left itemless. So you're gonna have to pick one of them to hold its mega stone. Personally, I'd let Aggron be your Mega Pokemon; Scizor and Lucario can still function well without mega evolving, while Aggron likes to go mega because it gains filter and becomes less weak to Fighting and Ground.

    As for individual sets:

    Lucario does have a good movepool, though I've never heard of one going mixed. Usually they go all physical or all special.

    Physical:
    -Lucario w/Focus Sash or Life Orb
    Nature: Jolly
    Ability: Justified
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Swords Dance, Close Combat, Extreme Speed, Earthquake/Crunch

    Special:
    -Lucario w/Focus Sash or Life Orb
    Nature: Timid
    Ability: any
    EVs: 252 Sp.Attack, 252 Speed, 4 HP
    Moves: Aura Sphere, Flash Cannon, Dark Pulse, Extreme Speed/Vacuum Wave/Nasty Plot

    And if we're to try a mixed one:
    -Lucario w/Focus Sash or Life Orb
    Nature: Hasty/Naive
    Ability: any
    EVs: 252 Attack, 252 Speed, 4 Sp.Attack
    Moves: Close Combat, Crunch, Flash Cannon/Dragon Pulse, Extreme Speed

    Technician is by far the better ability for Scizor; Light Metal does absolutely nothing for it. It also needs Bullet Punch.

    As for Steelix, put all the EVs into Attack and HP. Steelix has one of the highest Defense stats in the game, so it hardly needs investment in that stat. Iron Head/Iron Tail/Gyro Ball are more reliable STAB options than Heavy Slam is. Crunch > Dark Pulse on Steelix.

    While Aggron does have some decent special attacking options, it has **** for Sp.Attack, so physical attacks will serve it better. Not to mention that it has base 140 Attack when Mega Evolved:

    -Mega Aggron w/Aggronite
    Nature: Impish
    Ability: Sturdy----->Filter
    EVs: 252 HP, 252 Sp.Defense, 4 Attack
    Moves: Iron Head, Roar, Thunder Wave, Earthquake/Stealth Rock

    I....usually don't tell people a Pokemon sucks, but Forretress really does. After its set up those hazards, its dead weight on the team. As a replacement, Heatran would be better, since it's immune to Fire attacks, which your team doesn't like.

    -Heatran w/Air Balloon, Life Orb, or Choice Scarf
    Nature: Timid/Modest
    Ability: Flash Fire
    EVs: 252 Sp.Attack, 252 Speed, 4 Defense
    Moves: Fire Blast, Earth Power, Flash Cannon, Dragon Pulse/Stone Edge

    or

    -Heatran w/Leftovers
    Nature: Calm
    Ability: Flash Fire
    EVs: 248 HP, 252 Sp.Defense, 4 Sp.Attack
    Moves: Lava Plume, Toxic/Will-o-Wisp, Roar/Protect, Stealth Rock

    Also, both SR and Spikes is kinda unecessary on Ferrothorn. Pick one, and replace the other with Leech Seed, Protect, or Thunder Wave.

    So yeah.
     
    Don't get me wrong; I like weird stuff on pokemon. My eyes glisten at the successful use of sets people say; "Lol wut m8- that won't work - lookit deez damage stat calcs scrub; its teer is full of things it kant handle with dat build, it haz 2 b played this way" - but there are some moves that just, wut

    Shadow Claw on Lucario - especially if it has crunch mate; higher base power and it can hit just about everything ghost can minus fairy and fighting with that; and it already deals with dark via fighting stabs.

    Dark Pulse on Steelix? It's Sp Atk stat is already abysmal - but without even investing, whyyyy - just roll with crunch, and you'll see a lot more return on that.

    Okay; Thunder - on mega aggron, I can KINDA see; or fire blast for like Ferrothorn. But Surf... Surf is a lower base power than those and really won't hit hard of its sp atk stat well at all. :I

    If you wanna try and use these; by all means go for it - but at least know where you're putting your EV's in correspondence with them - dark pulse and surf go off special attack not physical mate. ^^ Good luck with your steel team though!
     
    The issue with having 3 Pokemon hold their mega stones is that you can only mega evolve one Pokemon per battle, so the other 2 are gonna miss out on the benefits of their mega evolution and basically be left itemless. So you're gonna have to pick one of them to hold its mega stone. Personally, I'd let Aggron be your Mega Pokemon; Scizor and Lucario can still function well without mega evolving, while Aggron likes to go mega because it gains filter and becomes less weak to Fighting and Ground.

    As for individual sets:

    Lucario does have a good movepool, though I've never heard of one going mixed. Usually they go all physical or all special.

    Physical:
    -Lucario w/Focus Sash or Life Orb
    Nature: Jolly
    Ability: Justified
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Swords Dance, Close Combat, Extreme Speed, Earthquake/Crunch

    Special:
    -Lucario w/Focus Sash or Life Orb
    Nature: Timid
    Ability: any
    EVs: 252 Sp.Attack, 252 Speed, 4 HP
    Moves: Aura Sphere, Flash Cannon, Dark Pulse, Extreme Speed/Vacuum Wave/Nasty Plot

    And if we're to try a mixed one:
    -Lucario w/Focus Sash or Life Orb
    Nature: Hasty/Naive
    Ability: any
    EVs: 252 Attack, 252 Speed, 4 Sp.Attack
    Moves: Close Combat, Crunch, Flash Cannon/Dragon Pulse, Extreme Speed

    Technician is by far the better ability for Scizor; Light Metal does absolutely nothing for it. It also needs Bullet Punch.

    As for Steelix, put all the EVs into Attack and HP. Steelix has one of the highest Defense stats in the game, so it hardly needs investment in that stat. Iron Head/Iron Tail/Gyro Ball are more reliable STAB options than Heavy Slam is. Crunch > Dark Pulse on Steelix.

    While Aggron does have some decent special attacking options, it has **** for Sp.Attack, so physical attacks will serve it better. Not to mention that it has base 140 Attack when Mega Evolved:

    -Mega Aggron w/Aggronite
    Nature: Impish
    Ability: Sturdy----->Filter
    EVs: 252 HP, 252 Sp.Defense, 4 Attack
    Moves: Iron Head, Roar, Thunder Wave, Earthquake/Stealth Rock

    I....usually don't tell people a Pokemon sucks, but Forretress really does. After its set up those hazards, its dead weight on the team. As a replacement, Heatran would be better, since it's immune to Fire attacks, which your team doesn't like.

    -Heatran w/Air Balloon, Life Orb, or Choice Scarf
    Nature: Timid/Modest
    Ability: Flash Fire
    EVs: 252 Sp.Attack, 252 Speed, 4 Defense
    Moves: Fire Blast, Earth Power, Flash Cannon, Dragon Pulse/Stone Edge

    or

    -Heatran w/Leftovers
    Nature: Calm
    Ability: Flash Fire
    EVs: 248 HP, 252 Sp.Defense, 4 Sp.Attack
    Moves: Lava Plume, Toxic/Will-o-Wisp, Roar/Protect, Stealth Rock

    Also, both SR and Spikes is kinda unecessary on Ferrothorn. Pick one, and replace the other with Leech Seed, Protect, or Thunder Wave.

    So yeah.
    Condensing time.

    If you intend on using Mega Scizor, Light Metal is the better ability because Mega Scizor will have Technician when it Mega Evolves anyways. Mega Scizor could have Technician as its pre-Mega Evo ability if you can't be bothered horde-hunting for Steadfast Scyther. Also, it lets Scizor switch into Grass Knot and Low Kick more easily. However, Technician is the better option if you do use Choice Band, as Mega Scizor does all of Scizor's other older sets better than regular Scizor. Since Mega Aggron is better played in its Mega Evolution, as that is the sole reason why it's even used in standard play, Choice Band is the best option:
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technician

    Physical vanilla Lucario outclasses the special variant, as its physical moves are stronger than its special ones. Mega Lucario did in fact get away with using special sets for the surprise factor, adding to its unpredictability before Lucarionite got banned to Ubers. Aegislash also got banned to Ubers recently, so there's really no need for Earthquake this time:
    -Swords Dance
    -Close Combat
    -Extreme Speed
    -Iron Tail/Ice Punch/Crunch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb

    Here are better Mega Aggron sets listed below:
    -Stealth Rock
    -Heavy Slam/Iron Head
    -Thunder Wave/Ice Punch
    -Earthquake/Rock Slide/Roar/Dragon Tail
    Nature: Impish
    EVs: 252 HP/16 Def/240 SDef (adds a bit more physical bulk and hits a jump point in Defense)
    Item: Aggronite
    Ability: Sturdy

    or
    -Rest
    -Sleep Talk
    -Heavy Slam/Iron Head
    -Earthquake/Ice Punch
    Nature: Impish
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    Things have changed for Heatran, really, as it still has the Speed it needs with Choice Scarf, making Timid not really necessary. Hidden Power Ice is preferred over Dragon Pulse because it hits more than just Dragons. Of course, it's not really needed if Heatran has the wrong Hidden Power type:
    -Overheat
    -Flash Cannon
    -Earth Power/Hidden Power (Ice)
    -Stone Edge/Hidden Power (Ice)
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    or
    -Fire Blast
    -Taunt
    -Stealth Rock
    -Toxic/Will-o-Wisp/Earth Power
    Nature: Modest
    EVs: 32 HP/252 SAtk/220 Spe
    Item: Air Balloon

    or
    -Lava Plume
    -Toxic/Will-o-Wisp
    -Taunt
    -Protect/Stealth Rock
    Nature: Calm
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers

    Steelix is terrible, really. It's not that strong and it's easily beaten by most special attackers. While Excadrill suffers from the latter problem, it's stronger and faster than Steelix and provides hazard-clearing utility in Rapid Spin:
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf
    Ability: Mold Breaker

    or (if Kalos-bred, as Iron Head is a B2/W2 tutor move)
    -Swords Dance
    -Earthquake
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Air Balloon/Life Orb
    Ability: Mold Breaker

    For Ferrothorn, Gyro Ball is the superior option for Iron Head because it works well with its poor Speed and it tends to hit its maximum power of 150 against fast opponents. As Zekrom said, pick one entry hazard and you're good, as Ferrothorn is setup bait otherwise:
    -Stealth Rock/Spikes
    -Leech Seed
    -Power Whip
    -Gyro Ball/Thunder Wave/Knock Off/Protect
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers
    Ability: Iron Barbs
     
    Okay so this team works for how i set up but i set a NEW team in motion...
    The reason for the mega stones is that in a 3v3 singles i dont use all the megas. just 1 depending on what i can estimate from the other opponents team.

    So i will explain more into this team now and why i do with what.

    Lucario @ Lucarionite
    Nature: Jolly
    Ability: Steadfast
    Perfect IV
    252(255) ATK/SPEED
    Close Combat. Crunch. Swords Dance. Stone Edge.
    This being my physical sweep.

    Scizor @ Scizorite
    Nature: Adamant
    Ability Technician/Light Metal
    Perfect IV
    252(255) ATK/SPEED
    X-Scissor. Swords Dance. Brick Break. Iron Head.

    Aggron @ Aggronite
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) ATK/DEF
    Earth Quake. Stone Edge. Heavy Slam. Dragon Claw.

    Steelix @ Metal Powder<< filler
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) HP/ATK
    Earth Quake. Stone Edge. Crunch. -----

    Ferrothorn @ Rocky Helmet
    Nature: Relaxed
    Ability: Iron Barb
    Perfect IV
    252(255) DEF/Sp.DEF(or split with HP and Sp.DEF)
    Power Whip. Curse. Thunder Wave. Gyro Ball.

    Skarmory @ Leftovers
    Nature: Impish
    Ability: Sturdy/Weak Armor (help with speed but probably sturdy)
    Perfect IV
    252(255) HP/ 1/4 DEF 3/4 Sp.DEF
    Roost. Spikes. Whirlwind. Protect(change?)

    Now this being a quickish some what thought about team.
    Skarmory being as annoying as it is. being my annoying wall to start. Roosting health, Whirlwinding unwanted opps. away bringing others out to be hurt by spikes. Protect just a filler for more annoying features.
    Steelix needing that last filler being a hard physical hitter while defending me out.
    Aggron of course if i end up mega Heavy slamming being the difference on the weight seeing mega is almost 900lbs. thats a lot of weight difference to most...
    Holding out of course my sweepers, but having ferrothorn pulling the handicap by Twaving a sweeper maybe? and cursing its way up to STAB.
    Back To aggron now with that dragon claw, hopefully preventing any and all on coming dragons(dragonite/Garchomp)

    I really rather not use Heatran crossing the line of having that legendary...
     
    Okay so this team works for how i set up but i set a NEW team in
    Lucario @ Lucarionite
    Nature: Jolly
    Ability: Steadfast
    Perfect IV
    252(255) ATK/SPEED
    Close Combat. Crunch. Swords Dance. Stone Edge.
    This being my physical sweep.

    Looks a lot better so farrrr, Earthquake over Stone Edge might give you more reliability albeit a bit less coverage; but stone edge is fine since it'll account for bug and flying that would take your stab rather handily. Bulle Punch is an option to consider here though, to give it some priority. Extremespeed is also considerable, but the stab from bullet punch combined with the adaptability boost AND hitting things super effective where extremespeed could not, may prove better.

    Scizor @ Scizorite
    Nature: Adamant
    Ability Technician/Light Metal
    Perfect IV
    252(255) ATK/SPEED
    X-Scissor. Swords Dance. Brick Break. Iron Head.

    If you're going adamant, really brah Bullet Punch. :I Iron Head is nice for hitting a biiiiit harder, but with technician bullet punch really does hit almost as hard and getrs priority. If you do wanna use Iron Head, maybe consider a jolly nature if you haven't already bred this one?

    Aggron @ Aggronite
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) ATK/DEF
    Earth Quake. Stone Edge. Heavy Slam. Dragon Claw.

    If I'm not mistaken, Aggron gets Dragon Tail, which could be used in place of dragon claw - to function both for phasing and a dragon coverage option. Nice for weakness policy dragonites :D Which are becoming so common these days. :I

    Steelix @ Metal Powder<< filler
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) HP/ATK
    Earth Quake. Stone Edge. Crunch. -----

    It could use Iron Tail, and if you opt for Sheer Force with a life orb; this will hit INCREDIBLY hard. Good anti-fairy; but you'll miss out on sturdy. You would probably wanna switch steelix out on a special hitter with fire / water / or ground stab anyways though.

    Ferrothorn @ Rocky Helmet
    Nature: Relaxed
    Ability: Iron Barb
    Perfect IV
    252(255) DEF/Sp.DEF(or split with HP and Sp.DEF)
    Power Whip. Curse. Thunder Wave. Gyro Ball.

    This one I actually think looks alright ish :3 If you wanna specialize more in one defense though, consider some HP EV's. It could also rock an entry hazard for when you know they'll switch out on ya.

    Skarmory @ Leftovers
    Nature: Impish
    Ability: Sturdy/Weak Armor (help with speed but probably sturdy)
    Perfect IV
    252(255) HP/ 1/4 DEF 3/4 Sp.DEF
    Roost. Spikes. Whirlwind. Protect(change?)

    This looks neat; consider giving it max Sp Def EV's, and a kee berry to have for putting its Def above anything any EV investment could reach on a switch in to a physical attack perhaps? Leftovers is nice but if you plan on roosting, it may be redundant. Brave Bird gives it a nice option to hit things pretty hard even without investing in stab too; and will keep you from being taunt bait.

    Now this being a quickish some what thought about team.
    Skarmory being as annoying as it is. being my annoying wall to start. Roosting health, Whirlwinding unwanted opps. away bringing others out to be hurt by spikes. Protect just a filler for more annoying features.
    Steelix needing that last filler being a hard physical hitter while defending me out.
    Aggron of course if i end up mega Heavy slamming being the difference on the weight seeing mega is almost 900lbs. thats a lot of weight difference to most...
    Holding out of course my sweepers, but having ferrothorn pulling the handicap by Twaving a sweeper maybe? and cursing its way up to STAB.
    Back To aggron now with that dragon claw, hopefully preventing any and all on coming dragons(dragonite/Garchomp)

    I really rather not use Heatran crossing the line of having that legendary...

    I said some things about your stuff in those places where I put those words :3 Good luck again and hope you have fun with it :D
     
    Okay so this team works for how i set up but i set a NEW team in motion...
    The reason for the mega stones is that in a 3v3 singles i dont use all the megas. just 1 depending on what i can estimate from the other opponents team.

    So i will explain more into this team now and why i do with what.

    Lucario @ Lucarionite
    Nature: Jolly
    Ability: Steadfast
    Perfect IV
    252(255) ATK/SPEED
    Close Combat. Crunch. Swords Dance. Stone Edge.
    This being my physical sweep.

    Scizor @ Scizorite
    Nature: Adamant
    Ability Technician/Light Metal
    Perfect IV
    252(255) ATK/SPEED
    X-Scissor. Swords Dance. Brick Break. Iron Head.

    Aggron @ Aggronite
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) ATK/DEF
    Earth Quake. Stone Edge. Heavy Slam. Dragon Claw.

    Steelix @ Metal Powder<< filler
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) HP/ATK
    Earth Quake. Stone Edge. Crunch. -----

    Ferrothorn @ Rocky Helmet
    Nature: Relaxed
    Ability: Iron Barb
    Perfect IV
    252(255) DEF/Sp.DEF(or split with HP and Sp.DEF)
    Power Whip. Curse. Thunder Wave. Gyro Ball.

    Skarmory @ Leftovers
    Nature: Impish
    Ability: Sturdy/Weak Armor (help with speed but probably sturdy)
    Perfect IV
    252(255) HP/ 1/4 DEF 3/4 Sp.DEF
    Roost. Spikes. Whirlwind. Protect(change?)

    Now this being a quickish some what thought about team.
    Skarmory being as annoying as it is. being my annoying wall to start. Roosting health, Whirlwinding unwanted opps. away bringing others out to be hurt by spikes. Protect just a filler for more annoying features.
    Steelix needing that last filler being a hard physical hitter while defending me out.
    Aggron of course if i end up mega Heavy slamming being the difference on the weight seeing mega is almost 900lbs. thats a lot of weight difference to most...
    Holding out of course my sweepers, but having ferrothorn pulling the handicap by Twaving a sweeper maybe? and cursing its way up to STAB.
    Back To aggron now with that dragon claw, hopefully preventing any and all on coming dragons(dragonite/Garchomp)

    I really rather not use Heatran crossing the line of having that legendary...

    I will recommend Bronzong with heatproof and Steelix as leader with a red card.

    Steelix:
    Ability: Sturdy
    Item: Red Card
    Nature: Relaxed
    Ability: Stealth Rock, Dragon Tail, Explosion, Earthquake/Stone Edge
    EV: HP 252/ Def 252/ SpD 6

    Bronzong
    Ablity: Heatproof
    Item: leftover
    Nature: Sassy
    Ability: Earthquake, Trick-room, Gyro Ball, Rain Dance/Psychic/Psyshok
    EV: HP 252/ Def 252/ SpD 6
     
    Last edited:
    Okay so this team works for how i set up but i set a NEW team in motion...
    The reason for the mega stones is that in a 3v3 singles i dont use all the megas. just 1 depending on what i can estimate from the other opponents team.

    So i will explain more into this team now and why i do with what.

    Lucario @ Lucarionite
    Nature: Jolly
    Ability: Steadfast
    Perfect IV
    252(255) ATK/SPEED
    Close Combat. Crunch. Swords Dance. Stone Edge.
    This being my physical sweep.

    Scizor @ Scizorite
    Nature: Adamant
    Ability Technician/Light Metal
    Perfect IV
    252(255) ATK/SPEED
    X-Scissor. Swords Dance. Brick Break. Iron Head.

    Aggron @ Aggronite
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) ATK/DEF
    Earth Quake. Stone Edge. Heavy Slam. Dragon Claw.

    Steelix @ Metal Powder<< filler
    Nature: Lax
    Ability: Sturdy
    Perfect IV
    252(255) HP/ATK
    Earth Quake. Stone Edge. Crunch. -----

    Ferrothorn @ Rocky Helmet
    Nature: Relaxed
    Ability: Iron Barb
    Perfect IV
    252(255) DEF/Sp.DEF(or split with HP and Sp.DEF)
    Power Whip. Curse. Thunder Wave. Gyro Ball.

    Skarmory @ Leftovers
    Nature: Impish
    Ability: Sturdy/Weak Armor (help with speed but probably sturdy)
    Perfect IV
    252(255) HP/ 1/4 DEF 3/4 Sp.DEF
    Roost. Spikes. Whirlwind. Protect(change?)

    Now this being a quickish some what thought about team.
    Skarmory being as annoying as it is. being my annoying wall to start. Roosting health, Whirlwinding unwanted opps. away bringing others out to be hurt by spikes. Protect just a filler for more annoying features.
    Steelix needing that last filler being a hard physical hitter while defending me out.
    Aggron of course if i end up mega Heavy slamming being the difference on the weight seeing mega is almost 900lbs. thats a lot of weight difference to most...
    Holding out of course my sweepers, but having ferrothorn pulling the handicap by Twaving a sweeper maybe? and cursing its way up to STAB.
    Back To aggron now with that dragon claw, hopefully preventing any and all on coming dragons(dragonite/Garchomp)

    I really rather not use Heatran crossing the line of having that legendary...
    In Battle Spot, having 2 Megas at maximum on the team is best, since you'll just use one Mega per battle, anyway and you'll still have some more non-Mega options to use. Being forced to pick 2 out of the 3 Mega Pokemon you have isn't ideal, as you won't be able to Mega Evolve both in the same battle.

    Stone Edge doesn't really do much for Lucario, unless you're afraid of Mega Pinsir and Talonflame. Crunch is the better alternative for Ghost Pokemon:
    -Swords Dance
    -Close Combat
    -Extreme Speed
    -Crunch/Shadow Claw (latter if you didn't breed for it)
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lucarionite

    You're not taking advantage of Mega Scizor's Technician with your current set. Bullet Punch is absolutely mandatory because it benefits from Technician and gives Scizor a strong priority move to revenge kill weakened opponents. You may have to use regular Scizor if your Mega slots are cramped:
    -Swords Dance
    -Bullet Punch
    -X-Scissor/Bug Bite/Brick Break/Knock Off
    -Roost
    Nature: Adamant
    EVs: 248 HP/44 Atk/116 Def/108 SDef or 252 HP/252 Atk/4 SDef
    Item: Scizorite/Leftovers
    Abiilty: Light Metal/Technician

    or
    -Swords Dance
    -Bullet Punch
    -Bug Bite/X-Scissor/Knock Off
    -Superpower/Brick Break
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Scizorite/Life Orb
    Ability: Light Metal/Technician

    or
    -U-turn
    -Bullet Punch
    -Superpower/Brick Break
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technician

    Mega Aggron is better off in a support role. Lax is a terrible nature on it, as it doesn't do anything beneficial for Aggron and wastes away its much-needed Special Defense (that's necessary to let it take resisted special hits, especially from Fairies). Dragon Claw doesn't give Mega Aggron notable coverage. See the sets above for much better alternatives.

    Thunder Wave and Gyro Ball don't work well together, as Gyro Ball weakens if the opponents gets slower. See the above Ferrothorn set I posted for a much more efficient use of Ferrothorn.

    Weak Armor is a terrible ability on Skarmory because it wastes away its good Defense. Here's a much better use for Kalos-born Skarmory:
    -Spikes/Stealth Rock
    -Whirlwind
    -Roost
    -Taunt/Brave Bird
    Nature: Bold/Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Rocky Helmet
    Ability: Sturdy

    Excadrill is the better option over Steelix for the reasons I stated above. Don't bother with Steelix at all.

    If you don't want to use Heatran, then Empoleon is an alternative for dealing with Water Pokemon:
    -Agility
    -Hydro Pump
    -Ice Beam/Flash Cannon
    -Grass Knot/Flash Cannon
    Nature: Modest
    EVs: 12 HP/4 Def/252 SAtk/240 Spe
    Item: Life Orb
    Ability: Torrent

    or
    -Substitute
    -Agility
    -Surf
    -Ice Beam/Grass Knot
    Nature: Modest
    EVs: 12 HP/4 Def/252 SAtk/240 Spe
    Item: Petaya Berry
    Ability: Torrent

    or
    -Hydro Pump
    -Flash Cannon/Scald
    -Ice Beam
    -Grass Knot
    Nature: Modest
    EVs: 172 HP/252 Atk/84 Spe
    Item: Choice Specs
    Ability: Torrent

    Tl;dr, this is how the team should look:

    Mega Lucario, Mega Aggron, Excadrill, Empoleon, Skarmory or Ferrothorn, regular Scizor
     
    OKAY so i did some very tough consideration, and ive built a team but ive done OTHER pokemon to use/switch in

    Scizor @ Scizorite/Choice
    Adamant
    Perfect IV; 252EV HP/ATK 6EV SPD
    X-Scissor. Brick Break. Swords Dance. Quick Attack.

    Lucario @ Lucaroinite
    Adamant
    Perfect IV; 252EV ATK/SPD 6EV HP
    Close Combat. ExtremeSpeed. Swords Dance. (Shadow Claw/Earth Quake/Brick Break/Quick Attack).

    Aggron @ Aggronite
    Impish
    Perfect IV; 252EV SPD/ATK 6EV HP
    Earth Quake. Heavy Slam. Brick Break. Rock Polish(thunder wave?).

    Skarmory @ Leftovers
    Impish
    Perfect IV; 252EV HP/Sp.DEF 6EV SPD
    Ariel Ace. Spikes. Roost. Whirlwind.

    Empoleon @ Wisdom Glasses
    Calm
    Perfect IV; 252EV HP/Sp.ATK 6EV Sp.DEF
    Surf. Ice Beam. Protect. Toxic.

    Steelix @ Rocky Helmet
    Impish
    Perfect IV; 252EV HP/ATK 6EV Sp.DEF
    Earth Quake. Stealth Rock. Stone Edge. Explosion

    Bisharp @ Life Orb
    Adamant
    Perfect IV; 252 ATK/SPD 6EV HP
    Swords Dance. Sucker Punch. Low Kick. Night Slash.

    Excadrill @ Air Balloon
    Adamant
    Perfect IV; 252 ATK/SPD 6EV HP
    Swords Dance. Rock Slide. Earth Quake. X-Scissor. (not 100% about these)

    Magnezone @ Magnet (filler)
    Modest
    Perfect IV; 252EV Sp.ATK/SPD 6EV Sp.DEF
    Thunderbolt. Explosion. Flash Cannon. Thunder Wave.

    Ferrothorn @ Rocky Helmet/Leftovers
    Brave
    Perfect IV; 252EV HP/ATK 6EV Sp.DEF
    Curse. Power Whip. Explosion. Gyro Ball.
     
    Last edited:
    OKAY so i did some very tough consideration, and ive built a team but ive done OTHER pokemon to use/switch in

    Scizor @ Scizorite/Choice
    Adamant
    Perfect IV; 252EV HP/ATK 6EV SPD
    X-Scissor. Brick Break. Swords Dance. Quick Attack.

    Lucario @ Lucaroinite
    Adamant
    Perfect IV; 252EV ATK/SPD 6EV HP
    Close Combat. ExtremeSpeed. Swords Dance. (Shadow Claw/Earth Quake/Brick Break/Quick Attack).

    Aggron @ Aggronite
    Impish
    Perfect IV; 252EV SPD/ATK 6EV HP
    Earth Quake. Heavy Slam. Brick Break. Rock Polish(thunder wave?).

    Skarmory @ Leftovers
    Impish
    Perfect IV; 252EV HP/Sp.DEF 6EV SPD
    Ariel Ace. Spikes. Roost. Whirlwind.

    Empoleon @ Wisdom Glasses
    Calm
    Perfect IV; 252EV HP/Sp.ATK 6EV Sp.DEF
    Surf. Ice Beam. Protect. Toxic.

    Steelix @ Rocky Helmet
    Impish
    Perfect IV; 252EV HP/ATK 6EV Sp.DEF
    Earth Quake. Stealth Rock. Stone Edge. Explosion

    Bisharp @ Life Orb
    Adamant
    Perfect IV; 252 ATK/SPD 6EV HP
    Swords Dance. Sucker Punch. Low Kick. Night Slash.

    Excadrill @ Air Balloon
    Adamant
    Perfect IV; 252 ATK/SPD 6EV HP
    Swords Dance. Rock Slide. Earth Quake. X-Scissor. (not 100% about these)

    Magnezone @ Magnet (filler)
    Modest
    Perfect IV; 252EV Sp.ATK/SPD 6EV Sp.DEF
    Thunderbolt. Explosion. Flash Cannon. Thunder Wave.

    Ferrothorn @ Rocky Helmet/Leftovers
    Brave
    Perfect IV; 252EV HP/ATK 6EV Sp.DEF
    Curse. Power Whip. Explosion. Gyro Ball.

    Why use Quick Attack on Scizor when you can just use Bullet Punch for actual coverage? Normal has no super effective coverage at all. And you never, ever, ever, use Choice Band when you have a setup move; Choice items limit you to only 1 move while the user is in battle. Also, just use Life Orb on this Scizor, as you have 2 Mega Pokemon on the team, and using 3 Megas in Battle Spot teams is highly unrecommended for the reasons I stated.

    Use Jolly on Lucario. Mega Lucario's base Speed is 112, which is rather good, and not using a +Speed nature on it is a waste. With an Adamant nature, Mega Lucario is outsped by stuff like Gengar and Mega Pinsir. Also, the best option in the last slot is Shadow Claw (or Crunch).

    Again, Mega Aggron is better suited for defensive purposes. See above sets again. Making Mega Aggron go offensive makes it face competition from your other Steel Pokemon.

    Brave Bird is the stronger option over Aerial Ace. Aerial Ace is very weak and only Mega Aerodactyl gets away with using it because Tough Claws powers it up to an acceptable power. Brave Bird is an egg move for Skarmory, FYI.

    Take Steelix out of the team. It and Excadrill share the same typing and the latter is stronger and faster than the former.

    I'd rather go more offensive on Empoleon. See the Agility sets I posted. And Agility is an egg move for Empoleon. Empoleon's better support options in Stealth Rock and Defog are from previous generations, so you'll need Poke Transfer for those.

    Air Balloon is the better item for Magnezone to let it dodge Ground moves temporarily. Also, here are much better sets for it:
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire/Ice)
    Nature: Modest/Timid
    EVs: 172 HP/252 SAtk/84 Spe (Modest) or 4 HP/252 SAtk/252 Spe (Timid)
    Item: Choice Specs (Modest)/Choice Scarf (Timid)
    Ability: Magnet Pull

    or
    -Magnet Rise
    -Thunderbolt
    -Flash Cannon
    -Hidden Power (Fire/Ice)
    Nature: Modest
    EVs: 128 HP/252 SAtk/128 Spe
    Item: Air Balloon (yes, that seems redundant, but when a Pokemon breaks the Air Balloon, that's when you Magnet Rise)
    Ability: Magnet Pull

    Why Night Slash on Bisharp when it gets Knock Off? Knock Off is a tad weaker than Night Slash, yes, but it has excellent utility in getting rid if opposing items, and it even powers up when the opponent is holding a non-Mega Stone item. Here's a much better take on Bisharp, as your set is currently walled badly by Fairies, which Bisharp should beat easily with Iron Head; also, Dark/Steel have decent neutral coverage together:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Dread Plate/Black Glasses/Life Orb
    Ability: Defiant

    I don't think Curse Ferrothorn is viable. It needs plenty of support to even function (eliminating Fire and Fighting Pokemon beforehand) and you don't even have that. Stick to Stealth Rock/Leech Seed Ferrothorn.
     
    Last edited:
    Okay so my NEW steel team has been working pretty well actually! but im looking for a teak or two maybe. i breed alot of extras just in case i want to change something.

    Scizor (M) @ Scizorite
    Ability: Technician
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Swords Dance
    - X-Scissor
    - Brick Break
    - Quick Attack/Night Slash

    OR

    Scizor (M) @ Scizorite
    Ability: Technician
    Level: 50
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Swords Dance
    - X-Scissor
    - Brick Break
    - Quick Attack/Night Slash

    Lucario (M) @ Lucarionite
    Ability: Inner Focus
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Extreme Speed
    - Close Combat
    - Swords Dance
    - Shadow Claw

    OR

    Lucario (M) @ Lucarionite
    Ability: Inner Focus
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Aura Sphere
    - Dark Pulse/Shadow Ball/Dragon Pulse
    - Calm Mind
    - Psychic

    Empoleon (M) @ Wise Glasses
    Ability: Torrent
    Level: 50
    EVs: 4 HP / 252 Def / 252 SpA
    Bold Nature
    - Ice Beam
    - Scald
    - Toxic
    - Flash Cannon

    Skarmory (F) @ Leftovers
    Ability: Sturdy
    Level: 50
    EVs: 236 HP / 192 Def / 80 Spe
    Impish Nature
    - Drill Peck
    - Roost
    - Spikes
    - Night Slash/Roar

    Might just go with Night Slash, Roar would just be fun tho.\

    Aggron (M) @ Rocky Helmet
    Ability: Sturdy
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Earthquake
    - Thunder Wave
    - Heavy Slam
    - Fire Punch

    Metagross @ Air Balloon
    Ability: Clear Body
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 252 Atk / 4 SpD
    Impish Nature
    - Meteor Mash
    - Zen Headbutt
    - Protect
    - Hammer Arm
     
    Okay so my NEW steel team has been working pretty well actually! but im looking for a teak or two maybe. i breed alot of extras just in case i want to change something.

    Scizor (M) @ Scizorite
    Ability: Technician
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Swords Dance
    - X-Scissor
    - Brick Break
    - Quick Attack/Night Slash

    OR

    Scizor (M) @ Scizorite
    Ability: Technician
    Level: 50
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Swords Dance
    - X-Scissor
    - Brick Break
    - Quick Attack/Night Slash

    Lucario (M) @ Lucarionite
    Ability: Inner Focus
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Extreme Speed
    - Close Combat
    - Swords Dance
    - Shadow Claw

    OR

    Lucario (M) @ Lucarionite
    Ability: Inner Focus
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Aura Sphere
    - Dark Pulse/Shadow Ball/Dragon Pulse
    - Calm Mind
    - Psychic

    Empoleon (M) @ Wise Glasses
    Ability: Torrent
    Level: 50
    EVs: 4 HP / 252 Def / 252 SpA
    Bold Nature
    - Ice Beam
    - Scald
    - Toxic
    - Flash Cannon

    Skarmory (F) @ Leftovers
    Ability: Sturdy
    Level: 50
    EVs: 236 HP / 192 Def / 80 Spe
    Impish Nature
    - Drill Peck
    - Roost
    - Spikes
    - Night Slash/Roar

    Might just go with Night Slash, Roar would just be fun tho.\

    Aggron (M) @ Rocky Helmet
    Ability: Sturdy
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Earthquake
    - Thunder Wave
    - Heavy Slam
    - Fire Punch

    Metagross @ Air Balloon
    Ability: Clear Body
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 252 Atk / 4 SpD
    Impish Nature
    - Meteor Mash
    - Zen Headbutt
    - Protect
    - Hammer Arm
    As I mentioned before, why are you not using Bullet Punch on Scizor? Technician-boosted Bullet Punches are Scizor's main selling point and you're throwing that away. Bullet Punch provides Scizor with a strong priority move to revenge kill weakened opponents and for screwing over frail Pokemon weak to Steel.

    Nasty Plot > Calm Mind on special Mega Lucario because Nasty Plot increases Special Attack faster. Sweepers like Lucario have little to no use for the Special Defense boost.

    As I already mentioned, defensive Empoleon should use Stealth Rock or Defog, previous gen moves. Offensive Empoleon is better for Kalos-born Empoleon, IMO. Even if you intend on keeping defensive Empoleon, specially defensive spreads are better, as Empoleon is still vulnerable to supereffective physical moves, especially Earthquakes and Close Combats, even with physically defensive investment.

    Vanilla Aggron is terrible compared to its Mega Evolution. Regular Aggron suffers from 4x weaknesses to Fighting and Ground, and not even 180 Defense can save it from that. I'd take Aggron out and replace it with that Ferrothorn set I mentioned up above.

    Your Metagross set is a waste of its offensive potential. Here's a much better set for it. Assault Vest lets Metagross tank special hits and Metagross has enough offensive presence to pose a threat:
    -Meteor Mash
    -Zen Headbutt
    -Earthquake
    -Bullet Punch
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Assault Vest
    Ability: Clear Body

    Also, if you intend to use an offensive move on Skarmory, use Brave Bird only, as this its strongest attack. The recoil stings sure, but you have Roost to heal up. Whirlwind is also preferred over Roar because Roar, as a sound-based move, is blocked by Soundproof. Don't use Night Slash ever; a neutral STAB Brave Bird outdamages a 2x supereffective Night Slash:
    -Brave Bird: 120 x 1.5 = 180
    -2x Night Slash: 70 x 1.5 = 140
     
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