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Steeling Yo Swag

Lazer

Geek in the Pink
  • 44
    Posts
    11
    Years
    • Seen Jan 24, 2014
    Tier: Pokémon Showdown OU Monotype

    Steel-type Pokémon are the among the best defensive Pokémon with the highest average defenses and most resistances. However, they are often not used as a primarily offensive monotype because of their low speeds despite many Pokémon having high offensive stats and decent move pools. There is Trick Room to fix that. Steel-type is the best type to run Trick Room despite the fact that more psychic-types and ghost-types know the move. This is because many of the better offensive psychic-type Pokémon have fairly high speed, and the ghost-type Pokémon capable of setting up Trick Room are rather fail and cannot set it up as many times as a Bronzong or Klingklang. And so, I present my Trick Room mono-steel team.

    UPDATED AS OF 1 OCTOBER 2013, 5:26 PM.

    Zing (Bronzong) @ Leftovers
    Trait: Levitate
    EVs: 4 HP / 252 Def / 252 SDef
    Sassy Nature
    IVs: 0 Spd
    - Trick Room
    - Earthquake
    - Gyro Ball
    - Zen Headbutt
    It's one of the three steel-types allowed in OU capable of using Trick Room and is the best defensively, therefore, it can set up many times. Also, Bronzong can be useful to switch onto when some Pokémon is obviously going to throw an earthquake.

    Root Beer (Klinklang) @ Air Balloon
    Trait: Clear Body
    EVs: 252 Atk / 60 Def / 196 SDef
    Sassy Nature
    IVs: 0 Spd
    - Trick Room
    - Gear Grind
    - Toxic
    - Volt Switch
    The other Trick Room steel-type. It's quite self-explanatory. I am unsure if I should use Toxic or Volt Switch. Toxic is useful to throw onto fire or ground-type sweepers which are exceedingly annoying. Volt Switch because stupid Wobbufett is allowed in Smogon OU, which totally screws me up if it switched onto this. Gear Grind can usually break substitutes and get in a little damage. Protect is useful when the situation arises.

    Caspia (Jirachi) @ Iron Ball
    Trait: Serene Grace
    EVs: 252 HP / 252 Atk / 4 SDef
    Brave Nature
    IVs: 0 Spd
    - Trick Room
    - Zen Headbutt
    - Fire Punch
    - Ice Punch
    The only other choice I had to set up for Trick Room. Hopefully Honedge is a slow Pokémon with high attack and defenses with the move Trick Room. Because, I hate chaining Jirachi like this. It makes it a pretty good physical sweeper, not to mention with Serene Grave freezing turns from a miracle to a gamble, but the lack of a different item like leftovers to help it is kind of disappointing. Aside from that, it's a good sweeper that can survive both switch-ins and set up Trick Room. Flinch, burn, freeze.

    Luminae (Empoleon) (M) @ Choice Specs
    Trait: Torrent
    EVs: 252 HP / 4 Def / 252 SAtk
    Quiet Nature
    IVs: 0 Spd
    - Surf
    - Ice Beam
    - Grass Knot
    - Flash Cannon
    My primarily special sweeper. It's pretty useful for fire and ground-types.

    YOLO (Aggron) (M) @ Choice Band
    Trait: Rock Head
    EVs: 252 HP / 252 Atk / 4 SDef
    Brave Nature
    IVs: 0 Spd
    - Head Smash
    - Earthquake
    - Heavy Slam
    - Aqua Tail
    This is my favorite sweeper. It can usually take out two to four Pokémon per a Trick Room session, mainly with the ever unreliable Head Smash.

    Solyanka (Heatran) (F) @ Choice Specs
    Trait: Flash Fire
    EVs: 248 HP / 252 SAtk / 8 SDef
    Quiet Nature
    IVs: 30 Atk / 30 SAtk
    - Fire Blast
    - Earth Power
    - Dragon Pulse
    - Eruption
    It's funny to switch onto fire-type moves or Will-O-Wisp with Heatran. If anyone's questioning Dark Pulse, it's because of annoyingly bulky psychic-types.
     
    Last edited:
    What's the point of Bronzong having a Brave nature when it's not investing in Attack at all? Bronzong's 89 Attack is somewhat mediocre, so change the EV spread to 252 HP/252 Atk/4 SDef. Given Bronzong's high defenses, it can also go the support route with a Sassy nature and 252 HP/4 Def/252 SDef.

    While Klinklang is somewhat fast for Trick Room, it has the right tools to function in the environment despite its shallow movepool. Why Protect, though?:
    -Trick Room
    -Gear Grind
    -Volt Switch
    -Toxic
    Nature: Brave/Sassy
    EVs: 252 HP/252 Atk/4 SDef or your current spread. I'd like to know what KOs your current EV spread avoids.
    Item: Leftovers/Air Balloon
    Ability: Clear Body

    What purpose do Jirachi's Special Defense EVs serve? What KOs does it avoid by going this way? If it doesn't avoid anything notable, 252 HP/252 Atk/4 SDef is the way to go.

    Flash Cannon has redundant coverage with Empoleon's other moves. Have you considered Choice Specs?:
    -Hydro Pump
    -Ice Beam
    -Grass Knot/Hidden Power (Grass)
    -Surf/Sleep Talk
    Nature: Quiet
    EVs: 252 HP/252 SAtk/4 SDef
    Item: Choice Specs
    Ablity: Torrent

    Have you even considered Choice Specs Eruption Heatran? That thing hits like a fast nuke in Trick Room and outside of Rain:
    -Eruption (note a fully powered Eruption outdamages a 2x supereffective non-STABed Dark Pulse)
    -Earth Power
    -Dragon Pulse/Hidden Power (Ice)
    -Fire Blast (see Eruption; 85% accuracy isn't even that bad, at least it's more accurate than Focus Blast or Stone Edge)
    Nature: Quiet
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Choice Specs
    Ability: Flash Fire
     
    Constructive criticism stuff.
    Bronzong has Brave because I forgot to change that from an old Trick Room offensive Bronzong set. I would go the special defense route, but it's the only Pokémon on my team (and Jirachi depending on what's using the move) that can switch onto Close Combats with a decent amount of HP left. I'll think about that.

    That makes more sense; should've of thought of that on Klingklang.

    I'll probably switch on Empoleon is the item to Choice Specs. Not really sure about swapping out Flash Cannon for Hydro Pump, but I'll see things as I go. I'll try Specs on Heatran, but I may switch back to balloon because of the fact that it can avoid Earthquakes.
     
    I also forgot to mention that if you go back to Air Balloon, consider giving Heatran Stealth Rock over Dark Pulse and replace Flamethrower with Fire Blast. Sometimes missing out on a KO is annoying:
    -Stealth Rock
    -Fire Blast
    -Earth Power
    -Hidden Power (Ice)/Dragon Pulse
    Nature: Quiet
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Air Balloon/Life Orb
    Ability: Flash Fire

    Or you can also consider Ferrothorn, who can use its good bulk and defensive typing to get hazards up easily:
    -Spikes/Stealth Rock
    -Leech Seed/Stealth Rock
    -Power Whip/Protect
    -Gyro Ball/Thunder Wave
    Nature: Relaxed
    EVs: 252 HP/48 Def/208 SDef
    Item: Leftovers
     
    I also forgot to mention
    Yeah, I was thinking about changing Heatran's balloon set after your advice anyways.
    Also, Ferrothorn seems like something that takes up space. Trick Room is about sweeping hard and fast under a little time window.
     
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