Lazer
Geek in the Pink
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- Seen Jan 24, 2014
Tier: Pokémon Showdown OU Monotype
Steel-type Pokémon are the among the best defensive Pokémon with the highest average defenses and most resistances. However, they are often not used as a primarily offensive monotype because of their low speeds despite many Pokémon having high offensive stats and decent move pools. There is Trick Room to fix that. Steel-type is the best type to run Trick Room despite the fact that more psychic-types and ghost-types know the move. This is because many of the better offensive psychic-type Pokémon have fairly high speed, and the ghost-type Pokémon capable of setting up Trick Room are rather fail and cannot set it up as many times as a Bronzong or Klingklang. And so, I present my Trick Room mono-steel team.
UPDATED AS OF 1 OCTOBER 2013, 5:26 PM.
Zing (Bronzong) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Earthquake
- Gyro Ball
- Zen Headbutt
It's one of the three steel-types allowed in OU capable of using Trick Room and is the best defensively, therefore, it can set up many times. Also, Bronzong can be useful to switch onto when some Pokémon is obviously going to throw an earthquake.
Root Beer (Klinklang) @ Air Balloon
Trait: Clear Body
EVs: 252 Atk / 60 Def / 196 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Gear Grind
- Toxic
- Volt Switch
The other Trick Room steel-type. It's quite self-explanatory. I am unsure if I should use Toxic or Volt Switch. Toxic is useful to throw onto fire or ground-type sweepers which are exceedingly annoying. Volt Switch because stupid Wobbufett is allowed in Smogon OU, which totally screws me up if it switched onto this. Gear Grind can usually break substitutes and get in a little damage. Protect is useful when the situation arises.
Caspia (Jirachi) @ Iron Ball
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- Zen Headbutt
- Fire Punch
- Ice Punch
The only other choice I had to set up for Trick Room. Hopefully Honedge is a slow Pokémon with high attack and defenses with the move Trick Room. Because, I hate chaining Jirachi like this. It makes it a pretty good physical sweeper, not to mention with Serene Grave freezing turns from a miracle to a gamble, but the lack of a different item like leftovers to help it is kind of disappointing. Aside from that, it's a good sweeper that can survive both switch-ins and set up Trick Room. Flinch, burn, freeze.
Luminae (Empoleon) (M) @ Choice Specs
Trait: Torrent
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Surf
- Ice Beam
- Grass Knot
- Flash Cannon
My primarily special sweeper. It's pretty useful for fire and ground-types.
YOLO (Aggron) (M) @ Choice Band
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Head Smash
- Earthquake
- Heavy Slam
- Aqua Tail
This is my favorite sweeper. It can usually take out two to four Pokémon per a Trick Room session, mainly with the ever unreliable Head Smash.
Solyanka (Heatran) (F) @ Choice Specs
Trait: Flash Fire
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature
IVs: 30 Atk / 30 SAtk
- Fire Blast
- Earth Power
- Dragon Pulse
- Eruption
It's funny to switch onto fire-type moves or Will-O-Wisp with Heatran. If anyone's questioning Dark Pulse, it's because of annoyingly bulky psychic-types.
Steel-type Pokémon are the among the best defensive Pokémon with the highest average defenses and most resistances. However, they are often not used as a primarily offensive monotype because of their low speeds despite many Pokémon having high offensive stats and decent move pools. There is Trick Room to fix that. Steel-type is the best type to run Trick Room despite the fact that more psychic-types and ghost-types know the move. This is because many of the better offensive psychic-type Pokémon have fairly high speed, and the ghost-type Pokémon capable of setting up Trick Room are rather fail and cannot set it up as many times as a Bronzong or Klingklang. And so, I present my Trick Room mono-steel team.
UPDATED AS OF 1 OCTOBER 2013, 5:26 PM.
Zing (Bronzong) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Earthquake
- Gyro Ball
- Zen Headbutt
It's one of the three steel-types allowed in OU capable of using Trick Room and is the best defensively, therefore, it can set up many times. Also, Bronzong can be useful to switch onto when some Pokémon is obviously going to throw an earthquake.
Root Beer (Klinklang) @ Air Balloon
Trait: Clear Body
EVs: 252 Atk / 60 Def / 196 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Gear Grind
- Toxic
- Volt Switch
The other Trick Room steel-type. It's quite self-explanatory. I am unsure if I should use Toxic or Volt Switch. Toxic is useful to throw onto fire or ground-type sweepers which are exceedingly annoying. Volt Switch because stupid Wobbufett is allowed in Smogon OU, which totally screws me up if it switched onto this. Gear Grind can usually break substitutes and get in a little damage. Protect is useful when the situation arises.
Caspia (Jirachi) @ Iron Ball
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- Zen Headbutt
- Fire Punch
- Ice Punch
The only other choice I had to set up for Trick Room. Hopefully Honedge is a slow Pokémon with high attack and defenses with the move Trick Room. Because, I hate chaining Jirachi like this. It makes it a pretty good physical sweeper, not to mention with Serene Grave freezing turns from a miracle to a gamble, but the lack of a different item like leftovers to help it is kind of disappointing. Aside from that, it's a good sweeper that can survive both switch-ins and set up Trick Room. Flinch, burn, freeze.
Luminae (Empoleon) (M) @ Choice Specs
Trait: Torrent
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Surf
- Ice Beam
- Grass Knot
- Flash Cannon
My primarily special sweeper. It's pretty useful for fire and ground-types.
YOLO (Aggron) (M) @ Choice Band
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Head Smash
- Earthquake
- Heavy Slam
- Aqua Tail
This is my favorite sweeper. It can usually take out two to four Pokémon per a Trick Room session, mainly with the ever unreliable Head Smash.
Solyanka (Heatran) (F) @ Choice Specs
Trait: Flash Fire
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature
IVs: 30 Atk / 30 SAtk
- Fire Blast
- Earth Power
- Dragon Pulse
- Eruption
It's funny to switch onto fire-type moves or Will-O-Wisp with Heatran. If anyone's questioning Dark Pulse, it's because of annoyingly bulky psychic-types.
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