Sticky Web UU team

Nah

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    So if you couldn't figure it out, I've made (another) team, this time in UU with the idea being trying to have Moxiedile sweep with the help of Sticky Web, since it's Speed falls just a little short sometimes. This is what I have so far, but I can't figure out what to do for the last 2 slots. And maybe there's something wrong with what I've got so far?

    Shuckle @ Mental Herb
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Sticky Web
    - Stealth Rock
    - Encore
    - Infestation

    The Sticky Web setter, ya know, since that's a major part of the team idea. Not sure if I should stick with Shuckle or change it to Galvantula......

    Jellicent (M) @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 172 SpD / 88 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Recover
    - Shadow Ball
    - Toxic

    Since Sticky Web is needed on the team, gotta have a spinblocker. Jellicent does that while covering Krookodile's Water and Fighting weaknesses, Shaymin's Fire weakness, and Shaymin and Krookodile's Ice weakness, while those 2 cover Jelli's Grass, Electric, Ghost and Dark weaknesses.

    Krookodile @ Life Orb
    Ability: Moxie
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Stone Edge
    - Knock Off
    - Pursuit

    The other major part of the team. A lotta people use Scarfdile, but I think that kinda ruins the great coverage you get between Ground, Rock, and Dark. Thing is amazing....if I get it right.

    Shaymin @ Life Orb
    Ability: Natural Cure
    EVs: 224 HP / 188 SpA / 96 Spe
    Modest Nature
    - Seed Flare
    - Earth Power
    - Hidden Power [Ice]
    - Rest

    Meant to provide some solid special attacking to the team (dat Seed Flare) while handling some of the weaknesses of the previous two guys.


    Or so I hope. I'm not exactly good at teambuilding or theorymoning, so it'd be appreciated if y'all could help me out for the millionth time.
     
    Hi there! Since you helped me out on my team, I guess I can help you with yours lol. Anyways, I would use galvantula over shuckle. It has more immediate offensive presence, however it doesn't have as many opportunities to come in later during the game as shuckle. Also shuckle can stall with toxic and infestation. A set like this should be used
    Spoiler:


    In my opinion, I would say your team is fine as it is. Maybe try fitting a rapid spinner if possible. I don't know any rapid spinners in UU. And for your last slot, mienshao could be used to flinch first turn, then u-turn out to something and hit hard with base 125 attack. Make sure it has regenerator. Also noticed you don't have a mega evolver, I'm pretty sure mega blastoise is allowed in UU. That's also another option who can benefit from sticky web
     
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