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So if you couldn't figure it out, I've made (another) team, this time in UU with the idea being trying to have Moxiedile sweep with the help of Sticky Web, since it's Speed falls just a little short sometimes. This is what I have so far, but I can't figure out what to do for the last 2 slots. And maybe there's something wrong with what I've got so far?
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Encore
- Infestation
The Sticky Web setter, ya know, since that's a major part of the team idea. Not sure if I should stick with Shuckle or change it to Galvantula......
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Shadow Ball
- Toxic
Since Sticky Web is needed on the team, gotta have a spinblocker. Jellicent does that while covering Krookodile's Water and Fighting weaknesses, Shaymin's Fire weakness, and Shaymin and Krookodile's Ice weakness, while those 2 cover Jelli's Grass, Electric, Ghost and Dark weaknesses.
Krookodile @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- Pursuit
The other major part of the team. A lotta people use Scarfdile, but I think that kinda ruins the great coverage you get between Ground, Rock, and Dark. Thing is amazing....if I get it right.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 224 HP / 188 SpA / 96 Spe
Modest Nature
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Rest
Meant to provide some solid special attacking to the team (dat Seed Flare) while handling some of the weaknesses of the previous two guys.
Or so I hope. I'm not exactly good at teambuilding or theorymoning, so it'd be appreciated if y'all could help me outfor the millionth time.
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Encore
- Infestation
The Sticky Web setter, ya know, since that's a major part of the team idea. Not sure if I should stick with Shuckle or change it to Galvantula......
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Shadow Ball
- Toxic
Since Sticky Web is needed on the team, gotta have a spinblocker. Jellicent does that while covering Krookodile's Water and Fighting weaknesses, Shaymin's Fire weakness, and Shaymin and Krookodile's Ice weakness, while those 2 cover Jelli's Grass, Electric, Ghost and Dark weaknesses.
Krookodile @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- Pursuit
The other major part of the team. A lotta people use Scarfdile, but I think that kinda ruins the great coverage you get between Ground, Rock, and Dark. Thing is amazing....if I get it right.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 224 HP / 188 SpA / 96 Spe
Modest Nature
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Rest
Meant to provide some solid special attacking to the team (dat Seed Flare) while handling some of the weaknesses of the previous two guys.
Or so I hope. I'm not exactly good at teambuilding or theorymoning, so it'd be appreciated if y'all could help me out