I was thinking of doing the alaskasm trick combo (w/ chocie band) like frost suggested and it gave me alot of ideas to make a team... hmm tell me if this works out
gardevoir @ brihtpowder: imprision, mimic, ice punch/psychic, thunder bolt
Mr. Mime @ choice band: trick, calm mind, encore, baton pass
ninjask @ leftovers: substitute, sunny day, double team, baton pass
executor @ leftovers/brightpowder: solar beam, toxic, sludge bomb, protect
tangela @bright powder: solar beam, hp electric/special, leech seed, sleep powder
Arcanine @ leftovers/bright powder: flamethrower, toxic/crunch/extreme speed (to counter subs,flails, etc) *needed a filler*, hp ice (unpredictable), roar
possibly \/ to replace ^, but jump only good for 2vs2. it would be fastest thing tho since chlorophyll, need moveset 4 this
jumpluff bright powder: leech seed, sleep powder,toxic *needed help*, filler
this is for 1vs1, but i guess it could be used for 2vs2, but not recommended
first use mr. mime: trick,then encore, then calm mind, then encore once encore wears off/renew it for bp, then baton pass on to ninjask
ninjask then goes with sub, then double teams while gaining speed, sunny day, then baton pass to exec
executor will gain speed, use solar beam 1st, and plus with higher speed passed on, evasiveness risen and special def, and attack all the way up, it will help. and b/c of trick being in play, they cant use more than 1 move. the
rest of the pokes are for high speed and incase startegy fails due to opp switching, inwhich case u send out arcanine, as it is fast, powerful, and has average def without the buffs
also u could use gardevoir after mr. mime so opp can use only 1 move after mr. mime did trick, and with the imprision/mimic combo(from gardevoir), it cant use any moves
gardevoir @ brihtpowder: imprision, mimic, ice punch/psychic, thunder bolt
Mr. Mime @ choice band: trick, calm mind, encore, baton pass
ninjask @ leftovers: substitute, sunny day, double team, baton pass
executor @ leftovers/brightpowder: solar beam, toxic, sludge bomb, protect
tangela @bright powder: solar beam, hp electric/special, leech seed, sleep powder
Arcanine @ leftovers/bright powder: flamethrower, toxic/crunch/extreme speed (to counter subs,flails, etc) *needed a filler*, hp ice (unpredictable), roar
possibly \/ to replace ^, but jump only good for 2vs2. it would be fastest thing tho since chlorophyll, need moveset 4 this
jumpluff bright powder: leech seed, sleep powder,toxic *needed help*, filler
this is for 1vs1, but i guess it could be used for 2vs2, but not recommended
first use mr. mime: trick,then encore, then calm mind, then encore once encore wears off/renew it for bp, then baton pass on to ninjask
ninjask then goes with sub, then double teams while gaining speed, sunny day, then baton pass to exec
executor will gain speed, use solar beam 1st, and plus with higher speed passed on, evasiveness risen and special def, and attack all the way up, it will help. and b/c of trick being in play, they cant use more than 1 move. the
rest of the pokes are for high speed and incase startegy fails due to opp switching, inwhich case u send out arcanine, as it is fast, powerful, and has average def without the buffs
also u could use gardevoir after mr. mime so opp can use only 1 move after mr. mime did trick, and with the imprision/mimic combo(from gardevoir), it cant use any moves
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