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    I was thinking of doing the alaskasm trick combo (w/ chocie band) like frost suggested and it gave me alot of ideas to make a team... hmm tell me if this works out
    gardevoir @ brihtpowder: imprision, mimic, ice punch/psychic, thunder bolt
    Mr. Mime @ choice band: trick, calm mind, encore, baton pass
    ninjask @ leftovers: substitute, sunny day, double team, baton pass
    executor @ leftovers/brightpowder: solar beam, toxic, sludge bomb, protect
    tangela @bright powder: solar beam, hp electric/special, leech seed, sleep powder
    Arcanine @ leftovers/bright powder: flamethrower, toxic/crunch/extreme speed (to counter subs,flails, etc) *needed a filler*, hp ice (unpredictable), roar

    possibly \/ to replace ^, but jump only good for 2vs2. it would be fastest thing tho since chlorophyll, need moveset 4 this
    jumpluff bright powder: leech seed, sleep powder,toxic *needed help*, filler

    this is for 1vs1, but i guess it could be used for 2vs2, but not recommended

    first use mr. mime: trick,then encore, then calm mind, then encore once encore wears off/renew it for bp, then baton pass on to ninjask
    ninjask then goes with sub, then double teams while gaining speed, sunny day, then baton pass to exec
    executor will gain speed, use solar beam 1st, and plus with higher speed passed on, evasiveness risen and special def, and attack all the way up, it will help. and b/c of trick being in play, they cant use more than 1 move. the
    rest of the pokes are for high speed and incase startegy fails due to opp switching, inwhich case u send out arcanine, as it is fast, powerful, and has average def without the buffs
    also u could use gardevoir after mr. mime so opp can use only 1 move after mr. mime did trick, and with the imprision/mimic combo(from gardevoir), it cant use any moves
     
    Last edited:
    Well unless ur smoking something strong i wouldn't recommend putting any attack based moves on exaggutor
    try
    Exaggutor[modest]
    EVs - SpAtt, Def, hp
    leech seed
    psychic
    sleep powder
    HP grass

    or u can sunnybeam


    as for ninjask i suggest u drop sunny day immediately
    actually b-passing ninjasks are dying off IMO
    add silver wind in somewhere
    or try
    Ninjask[adamant]
    EVs - Sp, Att
    silver wind
    substitute
    baton pass
    sword dance
    Thats for a b-passing ninjask that is

    or u can go for a choice banded ninjask which is my personal fav

    that mr mime wont do IMO
    u would be screwed if he is ur last poke
     
    Next time, if you're starting with Mime, just put Mime at the top of the list, a lot easier to work with that way.

    kirby00 said:
    Mr. Mime @ choice band: trick, calm mind, encore, baton pass
    The problem here is going to be how you plan to EV pull this off. If you donate in speed (which I suggest, since you're going for trick), go for a Timid nature, you'd need to be as fast as possible. However, Encore is a bit iffy, since chances are, when someone sees a mime, they'd just beat the yams out of it with a random attack, so if you want to survive those hits, you'd prolly have to split the rest of your EVs in HP and spDs. Even if you CAN survive, there's absolutely NO way you'd survive to pull out Calm mind and Baton pass, that I'm sure of. Personally, I'd consider TORMENT over Calm mind, and Psychic over Baton pass. This can work out in your favor if the opponent leaves the pokemon in, where you can torment and prevent a hit every other turn.

    gardevoir @ brihtpowder: imprision, mimic, ice punch/psychic, thunder bolt
    Imprison and Mimic is assuming your opponent lets pokemon A stays in after being tricked, and if you face people with half an ounce of skill, I would highly doubt the occurance of that happening. You might as well just go for the standard Calm Mind set with Twave or something, that's up to you. EV wise, I don't see much chance of this set happening to begin with, so... (Ice punch is Emerald, is it not?)

    ninjask @ leftovers: substitute, sunny day, double team, baton pass
    If you're thinking Sunnyphyll, you prolly don't even need Baton pass. Regardless, Ninjask has no chance in hell of pulling DT out, so you might as well go for HP bug or Silver Wind there. Sub I can understand. EV wise, HP and speed would be your first importance.

    executor @ leftovers/brightpowder: solar beam, toxic, sludge bomb, protect
    You're assuming Ninjask would pass the day like every time Eggy needs it. Aren't gonna happen. Stick Sunny day on Toxic, your team doesn't have the staying power for toxic to kill anyways. Personally, I'd use Explosion and HP fire over Bomb and Protect, but to each his own. I'd still consider sticking HP Fire on Eggy though, pretty neat against stuff weak to it. EV up speed to 198-200 ish, then go for HP and Special Atk mostly. Modest is usually my choice of perso, but you do have bomb, so....

    tangela @bright powder: solar beam, hp electric/special, leech seed, sleep powder
    Your second grass type, and it offers absolutely no help to your team whatsoever. Personally I'd ditch, but up to you. Item wise, I'd think Leftovers is better here. EV wise, get speed up to 198-200, the rest can go where you want. Modest really is nice here.

    Arcanine @ leftovers/bright powder: flamethrower, toxic/crunch/extreme speed (to counter subs,flails, etc) *needed a filler*, hp ice (unpredictable), roar
    There's just no way you can pseudohaze with a fire type, considering you're either roaring a special attacker which probably has surf, or a physical sweeper with earthquake. Stick with Speed though. On the ice attack, maybe HP Fighting instead for physical coverage, then stick Body slam or Aerial ace there. You'd want Adamant, and because of that, OVerheat would be a lot more useful than Flamethrower. However, if you are going for the sunny day theme, Fthrow might have the usability here. EVs would go mainly in attack, obviously, the rest would go where you want.

    possibly \/ to replace ^, but jump only good for 2vs2. it would be fastest thing tho since chlorophyll, need moveset 4 this
    jumpluff bright powder: leech seed, sleep powder,toxic *needed help*, filler

    first use mr. mime: trick,then encore, then calm mind, then encore once encore wears off/renew it for bp, then baton pass on to ninjask
    ninjask then goes with sub, then double teams while gaining speed, sunny day, then baton pass to exec
    executor will gain speed, use solar beam 1st, and plus with higher speed passed on, evasiveness risen and special def, and attack all the way up, it will help. and b/c of trick being in play, they cant use more than 1 move. the
    rest of the pokes are for high speed and incase startegy fails due to opp switching, inwhich case u send out arcanine, as it is fast, powerful, and has average def without the buffs
    also u could use gardevoir after mr. mime so opp can use only 1 move after mr. mime did trick, and with the imprision/mimic combo(from gardevoir), it cant use any moves

    Your strat won't work. Standard players would know the thing called switching, which just yams up your entire strategy. Your team is somewhat repetitive type wise, and lacks tanks of any capability, not always bad, but in your case, sweepers can present a LOT of problems, which is bad in this case. You might want trade out some doubles for some others for broader coverage perhaps.
     
    chance mime's choice band to focus band :p if you calm mind with choice band you end up calm minding until your death :p
     
    use chocie band so when i use trick they can only use 1 move.
     
    But can Mr. Mime survive the turn to Trick? Especially (sp?) if the opponent is Dugtrio...

    Gardevoir+Mimic+Imprison=Death. Gardevoir has bad Defenses... The opponent can just switch... Stay with Reflect, Calm Mind, HP Water, Psychic.

    Ninjask will die if he sets up Sunny Day. Stay Protect, Substitute, Baton Pass, HP Rock with Petaya berry.

    Sludge Bombing Eggy...O,o...Put Explosion instead...And Sunny Day+HP Fire...

    Tangela is...that ball of noodles? Errr... Sleep Powder, Leech Seed, Substitute, HP Ice is all I can think of...

    Roar always strikes second. Arcanine will get Surfed/Rock Slided/Earthquaked to death on that turn... Arcanine is more of an offensive Type...

    P.S. Kirby00, I have nothing against you but can you just add punctuation (sp? cuz dunno if its French or not...) to your posts? That would help alot.
     
    lol sorry kirby00 i didn't notice trick :) i just thought you meant focus band anyway keep choice band then :)
     
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