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Super Easy Sprite/Map/Image Inserting (FR/LG)

  • 50
    Posts
    13
    Years
    Programs Needed:
    IrfanView
    unLZ.GBA
    NSE
    MS Paint
    VBA (To ensure your new sprite appears properly in-game)

    Welcome to my tutorial! Here I will show you the absolute easiest, least time-consuming way (in my opinion) to insert new pokemon, trainers, berries, maps and any other sprite you wish!

    Step 1: Readying the Image
    Spoiler:


    Step 2: Inserting the Image
    Spoiler:


    Step 3: Fixing the Images Color
    Spoiler:


    Step 4: Testing The Sprites
    Spoiler:
     
    Hey, I don't know if you're still active or not.
    Can you explain how to insert overworld sprites for a new trainer sprite?

    I want to Add an overworld character (possibly more than one) to use in my game.
    In other words, how can I add an NPC to FR/LG without replacing any of the original ones. If this is possible a tutorial for it would be nice.
     
    Hey, I don't know if you're still active or not.
    Can you explain how to insert overworld sprites for a new trainer sprite?

    I want to Add an overworld character (possibly more than one) to use in my game.
    In other words, how can I add an NPC to FR/LG without replacing any of the original ones. If this is possible a tutorial for it would be nice.
    If you want to add lots of new Overworlds / overworld palettes then I suggest getting JPAN's hacked engine. Then you can follow this tutorial :
    https://www.pokecommunity.com/threads/211535
     
    Is there a way to create a brand new colour pallet instead of over writing one?
     
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