• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Other hack: Super Luigi 64 (SM64 Hack)

Status
Not open for further replies.
Well I have someone to take over this hack for a bit, his names "Hideki", hope you like the new co-owner.
I'll send him the ROM tomorrow, he'll post the updates when he has some...
 
Hey. Zeikku has let me take over SL64 until he has more time for it. I'm not as exprienced as Zeikku, but I have loads of determination. I'm sure Jake will give me a hand on anything I get stuck on.
 
I sure will ;) most of it's pretty nifty, thing which bothers me is the PPF patches..no one would understand them here..
 
Well, I do have the files and ROM backed up so I could, but try not to revive threads older than a month.
Either way I have loads of textures to replace, and I need to remodel a lot of things..luigi being one..

MODS, don't close this because I'm still deciding on whether I will be working on it.
 
yeah, I've never tried running an extended Mario 64 rom XD
it should work, I get loads of errors on my PC though but it works :D
I need to figure out something about the models, because originally I wasn't gonna change a lot of them..
but I think it's a coincidence this got revived when I was actually thinking about this yesterday lol!
 
i got a few ideas, if u care... :D

1. I saw a youtube vid and it showed that there was an unused enemy in the game's coding (or whatever...), Blargg. Like the one from Yoshi's Story, if u played that. I don't remember what tool you use to put it in the game, but could the Blargg possibly be in it (sry if I'm asking too much...)? It could replace the Bully (small one), with a different ability, like it could blow fire at you, and you have to grab it and throw it into the lava to kill it. again, sry if i'm asking too much. :(

2. Remember that green koopa you jump on to steal his shell? Maybe he could be red, or a Dry Bones?

3. Have you thought about making it a little Luigi's Mansion-ish? Maybe the castle could be Luigi's mansion from the game of the same name? And the path to the castle could be Boo Woods like in said game? Courtyard could possibly be Graveyard where Bogmire was fought.

sry to say so much, i don't want to be demanding, they're just ideas.
 
This is the pokecommunity! why is a mario hack here?

If you read the rom hacking section it sais all hacks pokemon or non-pokemon.

Anyway I never thought anyone would make a non-pokemon hack so I can't wait for this to come out (It's cool that you know strrmmnn or whatever his name is because then maybe you could get it to work on Daedalus which would be triple cool)

P.S.( I know this isn't related but is strrmmnn actully still making Daedalus 'cuase I'm waiting for R14 to come out(so far there are only beta versions of it)) Any way good luck Pounder Zeiku

P.P.S. Add a hyperlink to the support banners so people actually know where to find the hack if they see the banner.
 
Last edited:
nice to see that you decided to bring this back, i've been waiting alot for this and clear diamond.

@ torferno:strmnnrmn has been mia for over 10 months, most likely he quitted on daedalus, but a new dev has picked up the project, so expect a new release soon ;)
 
I know that, I'm a former psp homebrew dev myself, and I get my psp info from QJ.

Anyways, is this hack continued, or just the thread?

I think it's continued if you look at the posts Pounder Zeiku has made also he edited the first thread post quit recently.
 
This is the pokecommunity! why is a mario hack here?
Erm read the rules, I'm allowed to post it..

wow the hack looks awesome i didnt even know you can hack a 64 game
Yep, very limited, but in a good way, because there is less chance of breaking the rom..

If you read the rom hacking section it says all hacks pokemon or non-pokemon.

Anyway I never thought anyone would make a non-pokemon hack so I can't wait for this to come out (It's cool that you know strrmmnn or whatever his name is because then maybe you could get it to work on Daedalus which would be triple cool)

P.S.( I know this isn't related but is strrmmnn actully still making Daedalus 'cuase I'm waiting for R14 to come out(so far there are only beta versions of it)) Any way good luck Pounder Zeiku

P.P.S. Add a hyperlink to the support banners so people actually know where to find the hack if they see the banner.
strmmnn isn't continuing daedalus, but he's found someone who will.
and thanks for the support ;)

nice to see that you decided to bring this back, i've been waiting alot for this and clear diamond.

@ torferno:strmnnrmn has been mia for over 10 months, most likely he quitted on daedalus, but a new dev has picked up the project, so expect a new release soon ;)
yeah well I need to get some schedule made so I know what days to work on this and clear diamond.

I know that, I'm a former psp homebrew dev myself, and I get my psp info from QJ.

Anyways, is this hack continued, or just the thread?
It's continued XD

also i can make textures using toad's tool 64 and i can extend it and change text using a super mario 64 text tool that i am downloading:cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool:
Erm....I can do all that stuff and change models...not exactly hard, I will be changing enemy behavior through hex..that may be a challenge, then I need to figure out how to change music..
don't post that much smilies..thats on the verge of being spammy..

I think it's continued if you look at the posts Pounder Zeiku has made also he edited the first thread post quit recently.
yeah what torterra lvl- X said.. XD

Woah, dude.

Do you HAVE to put that much smilies? :\

Anyway, what kinds of new enemies are you going to insert into the Hack?

Not sure, I will try to port models from other games, but I need to actually make my own "frames" and dimensions...I guess I could base everything on the original models..
(that rhymed)
 
Heh, nice hack you got there! If the beta was out and if there were such things as N64 flash carts, I would download it ASAP!

But I'll wait.
 
hey pounder zeikkiu. I will pm my friend on youtube. his user name is yoshielectron and he is a pro at hex and stuff.
 
use this code to test behaviors and stuff for your hack

8133D2D0 27BD
8133D2D2 FFE8
8133D2D4 AFBF
8133D2D6 0014
8133D2D8 3C10
8133D2DA 8034
8133D2DC 960A
8133D2DE AFA0
8133D2E0 9209
8133D2E2 D3E0
8133D2E4 960B
8133D2E6 D3E8
8133D2E8 2408
8133D2EA 0100
8133D2EC 1148
8133D2EE 0012
8133D2F0 2408
8133D2F2 0200
8133D2F4 1148
8133D2F6 0013
8133D2F8 2408
8133D2FA 0800
8133D2FC 1148
8133D2FE 0014
8133D300 2408
8133D302 0400
8133D304 1148
8133D306 0015
8133D308 2408
8133D30A 0020
8133D30C 1148
8133D30E 0002
8133D310 0000
8133D312 0000
8133D314 1000
8133D316 0012
8133D318 3C04
8133D31A 8036
8133D31C 8C84
8133D31E 1160
8133D320 9205
8133D322 D3E0
8133D324 3c06
8133D326 1300
8133D328 0C0A
8133D32A 7B73
8133D32C 00CB
8133D32E 3025
8133D330 1000
8133D332 0018
8133D334 0000
8133D336 0000
8133D338 2529
8133D33A 0001
8133D33C 1000
8133D33E 0008
8133D340 0000
8133D342 0000
8133D344 2129
8133D346 FFFF

8133D348 1000
8133D34A 0005
8133D34C 0000
8133D34E 0000
8133D350 256B
8133D352 0004
8133D354 1000
8133D356 0002
8133D358 0000
8133D35A 0000
8133D35C 216B
8133D35E FFFC
8133D360 A209
8133D362 D3E0
8133D364 A60B
8133D366 D3E8
8133D368 2404
8133D36A 0010
8133D36C 2405
8133D36E 0008
8133D370 2606
8133D372 D3D0
8133D374 0C0B
8133D376 58B6
8133D378 9207
8133D37A D3E0
8133D37C 2404
8133D37E 00D0
8133D380 2405
8133D382 0008
8133D384 3C10
8133D386 8034
8133D388 2606
8133D38A D3D8
8133D38C 0C0B
8133D38E 58B6
8133D390 9607
8133D392 D3E8
8133D394 2404
8133D396 0090
8133D398 2405
8133D39A 0008
8133D39C 3C06
8133D39E 8034
8133D3A0 0C0B
8133D3A2 59B0
8133D3A4 24C6
8133D3A6 D3F0
8133D3A8 8FBF
8133D3AA 0014
8133D3AC 27BD
8133D3AE 0018
8133D3B0 03E0
8133D3B2 0008
8133D3D0 4749
8133D3D2 4420
8133D3D4 2578
8133D3D8 4248
8133D3DA 5220
8133D3DC 2578
8133D3F0 5945
81254A18 0C0C
81254A1A F4B4

some instructions
Turn this code on before the title screen. I have tested the PAL code on a real N64 but to get the PAL and NTSC code to work with Project64 you have to split the code in half and activate both parts. To do that, add a new cheat and copy half the code into it and then copy the bottom half into another new cheat; turn both halves on as if they were a single cheat (I have divided the codes for you):
Whenever the game is not paused. use the D-pad left and right buttons to alter the GID value (in hex) which is the graphic ID, i.e., what the object to spawn should look like. To modify the behaviour value (in hex)-shown as BHV (BHR in NTSC version as there's no colourful V character)-use the D-pad up and down, and then press the shoulder left button to spawn the object at Mario's position (the code is very sensitive so it's likely that many objects will be created with a single press). Make sure you select the right values otherwise the game may crash-see this section about SM64 for values to use (you don't need the 1300); if you spawn too many objects the game will freeze

812B8AE6 11D0
812B8AF2 0068
Instructions:
Turn this code on before the title screen appears. This code will make the Bowser fight levels harder because shockwaves will come out of Bowser's flames.

Another good code
812535C2 3FA0
812535BE 3F20
8033B22C 00E8
8133B178 FFFF
81252924 2400
8125292E 4290
81252924 2400
8125292E 4290
Differences:
Different Polygon
Super-Long Jump (Z+A While running)
 
Last edited:
Ahh cool I understand that a little XD, I'll read over it, I'll get it fully eventually :)
 
Status
Not open for further replies.
Back
Top