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Survey: What are the best moves for each type?

Thomas

HAIL HYDRA!
  • 5,986
    Posts
    21
    Years
    Please Answer this survey

    What is the best move for:

    Grass
    Fire
    Ice
    Water
    Electric
    Dragon
    Normal
    Dark
    Psychic
    Flying
    Rock
    Ground
    Fighting
    Poison
    Bug
    Ghost
    Steel
     
    This shouldn't be here - please go tell a mod [i'm to lazy ^_^]
    anyway - however some moves are suitable for some pokemon ie adamant blaziken will not have flamethrower but overheat.................so this is too vague a title.................................
    also do u mean direct damage dealing moves only or all moves??
    if all moves then i'll say will-o-wisp is the best ghost move........

    I'm taking it u mean only direct damage moves........
    [i'm doing this not on power only but on overall use - pp + accuracy + turn time]

    Grass- leaf blade [due to it being a only treeko family move u may want to say solarbeam]
    Fire - flamethrower
    Ice - ice beam
    Water - surf [u could probably say hydro pump]
    Electric - thunderbolt
    Dragon - dragon claw
    Normal - return/double edge
    Dark - crunch
    Psychic - psychic
    Flying - aeroblast [to bad its for lugia and smergle only]
    Rock - rock slide
    Ground - earthquake
    Fighting - brick break/skyuppercut
    Poison - sludge bomb
    Bug - megahorn
    Ghost - shadow ball
    Steel - meteor mash

    i am not sure about some of these
     
    Grass
    Giga Drain at a push... although some of the indirect ones like Leech Seed are a lot better.

    Fire
    Flamethrower for me. Fire Blast is too inaccurate for my tastes, and you can't always rely on Blaze Kick's higher critical hit ratio.

    Ice
    Ice Beam. Same reasons as for Fire

    Water
    Surf. Again because of the accuracy (and it's use in 2 v 2)

    Electric
    Thunderbolt. Pretty standard. Thunderdance is too easy to spot and counter, and Thunder's accuracy is worse than Blizzard, Fire Blast and Hydro Pump without RD.

    Dragon
    Dragon Claw. Given there are so few Dragon attacks, the most powerful is probably the best to use.

    Normal
    Facade has become my new favourite, for it's surprise damage.

    Dark
    Bite for flinching, vs Crunch for damage... meh. Crunch then.

    Psychic
    Er... the name says it all

    Flying
    Drill Peck. Again cos of the accuracy issue

    Rock
    Rock Blast - the anti-Ninjask.

    Ground
    Earthquake - pretty standard.

    Fighting
    Brick Break. Gotta love anything that can take down barriers.

    Poison
    Toxic of course

    Bug
    Fury Cutter. It's a nice surprise when it builds up.

    Ghost
    Confuse Ray. Confusion is one of my fave indirect attacks.

    Steel
    Ew... I hate Steel moves. At least Meteor Mash has it's use...
     
    What is the best move for:
    (I'll list top 3, in no particular order)

    This is an outrage (no puns plz)... NOBODY mentioned moves that don't do damage...

    Grass
    -spore: who thinks that 100% sleep sucks? if you do, try facing Breloom

    -sleep powder: weaker version of the above, but 75% is still one of the most accurate sleep status move

    -leech seed: everyone who can learn leech seed, has leech seed in battle

    Fire
    -will o wisp: 75% burn, and that means dividing your attack power by half along with indirect damage per turn

    -overheat: 210 base power... so what if it lowers sp.att when you get killed in one shot by it?

    -flamethrower: it's found on almost every team... one of the standard elemental beams

    Ice
    -haze: the move that every team lusts for... its effect is so great, that we even call other moves "pseudo-haze"

    -ice beam: if you don't understand why this is here...

    -sheer cold: best of all OHKO moves, and the only thing 'cuny has to defend itself

    Water
    -surf: it's standard

    -hydro pump: try to get hit by it from an Omastar in the rain... now cry

    -rain dance: a very deadly move that can dominate over your entire team if you have no way to block Rdance+hydro+STAB+x2+MWater together. Hey there is a reason why there are so many water absorbers compare to the other absorbs

    Electric
    -thunderwave: lack of appreciation for the best paralyze move in the world... you won't feel so cool after your speed got divided by 2.5

    -thunderbolt: duh?

    -Can we say that there is a lack of electric moves? I'll reserve this slot to add in more moves of another type!

    Dragon
    -Dragon dance: there is no contest... first to pull off that T-tar with 2 dragon dance wins

    -dragon claw: well... not that I really like dragon claw as its elemental advantages are only so-so

    -dragon breath: back in the days of GSC, it wasn't that bad...

    Dark
    -crunch: well... as if there are that many choices

    -pursuit: underappreciated move... it's very useful if the right Pokemon is using it, such as Houndoom. I'll much rather use pursuit than crunch for houndoom anyday!

    -<slot reserved for other type moves>

    Psychic
    -calm mind: excellent baton passing material, and it helps slow tanks to tank even better, along with improving their offensive power!

    -light screen: unimaginable frustration should someone like Gardevoir use this after burning you with will o wisp

    -reflect: well so much for having a metagross now... reflect and light screen just make your Pokemon so much more endurable that it's crazy.

    Psychic isn't on this, and that is right... Psychic has some pretty poor elemental advantages... in comparison to ice beam and flamethrower, it has an unacceptably low PP yet it's 5 power weaker, with a side effect that's a lot worse than burnt or freeze... if you think about it that way, it's not that impressive.

    Flying
    -drill peck: what else?

    -aerial ace: finally a SPAMable flying move which everyone can learn and abuse with

    -I'll reserve this slot for another move

    Rock
    -rock slide: there is no contest...

    -ancientpower: well higher accuracy at the sacrifice of no flinch, 10 PP lower and weaker power... if you are lucky, you do get one of the best side effect possible

    -rock blast: a limited move that's used only by Armaldo pretty much, but with a swords dance to boost, this move can easily knock down a lot of Pokemon

    Ground
    -earthquake: duh? 100 power and like 1/2 of 386 can learn it or something?

    -spike: the sole reason why teams include rapid spin... 25% down before you even battle... how can this be left out of "best move?"

    -bonemerang: sub breaker along with a power that totals 100! Well afterall it is a signature move...

    Fighting
    -seismic toss: refer to Blissey for what's so terrifying about 100 dmg

    -focus punch: a highly strategical move with a nice 150 power attack as a reward... certainly very deadly.

    -brick break: it's your standard fighting move with one of the best side effect ever!

    -mach punch: quick attack fighting version!

    Poison
    -toxic: steady poison damage that speeds up your death

    -sludge bomb: 100 power... pretty nice eh?

    -err... I'll reserve this too

    Bug
    -silver wind: as if there is another bug move...

    -tail glow: one of the best move in the world handicapped by its owner

    -megahorn: an excellent move hogged by only a selected couple

    Ghost
    -confuse ray: I think we know why...

    -shadow ball: one of the best physical move out there...

    -save slot once again

    Steel
    -meteor mash: what else?

    -save 2 more slots please!

    Normal
    -hidden power: as if there are teams out there that do not use HP. Having HP is like having 14 moves at your disposal.

    -swords dance: double your attack power! who doesn't like that?

    -return/frustration: 102 attack power with STAB = insanity

    -heal bell: more reason to loathe that egg

    -wish: the only way to heal a teammate besides leech seed

    -extremespeed: face a drumed up Linoone and you'll understand. Quick attack is also the same thing, just a lot weaker but everyone learns it.

    -substitute: the move that we all hate and love at the same time! Gotta hate it when the Ninjask is using it, and gotta love it when your Sceptile is using it!

    -roar/whirlwind: it's one of those must haves on anyteam
     
    Last edited:
    I can't believe you forgot Megahorn for the Bug moves. It's part of what makes Heracross so great :-) And Rock Blast is the ultimate anti-Ninjask, takes down Sub and picks on his 4 x weakness to Rock.
     
    blah... right Megahorn and rock blast... I forgot about them completely >>; *edits*
     
    Erm, Overheat is 150 base power (225 with STAB). Although agreed, it is nice to use, especially combined with White Herb
     
    Overheat is 140 base power. STAB is +70, thus 210.
     
    Hello frostweaver?????????????
    i clearly stated i was dealing with only direct damage dealing moves
    if i wasn't then spore, will-o-wisp, thunder wave and toxic would be on top of my list ^_^
    i love those..................go guys!!!!!!!!!!
    well...........i'm not a fan of reflect and light screen but i agree ice beam and flamethrower rules - alot


    lol 210
    nice


    so hope we helped ^_^
     
    It's almost close to no Pokemon who can learn overheat without being a fire type (and those Pokemon usually have better stuff to learn than overheat by then)... it's safe to add in the STAB calculation right now.

    Some Pokemon like Moltres lives on Overheat because it really has no other move but overheat... =/
     
    lol mif only he had more moves

    ahhhhhhhh moltres doing overheat ^_^
    what about sunny day + fire blast??
    but i guess Tyranitar would mess that up to no extent ^_^

    *moltres used sunny day*
    *go tyranitar!!*
    *sandstorm ineffect*
    *moltres used fire blast
    *not effective*
    *tyranitar used rock slide*

    BYE BYE BIRDY ^_^
     
    Dark:
    - Taunt: You cant be hazed or Peudo-Hazed. Works well on Dragon Dancing Gyarados.

    Fire:
    Sunny Day: Maybe Sunny Day would be good too. Chlorophyll isnt that commun, but it's still deadly

    Psychic:
    - Agility: It's worth mentioning it. SpeedX1.5...
    - Amnesia: It's also worth mentioning...

    Fighting:
    - Bulk Up: How can you people mention Calm Ming without Bulk Up...

    Poison:
    - Acid Armor: Only on Muk, Smeargle and Magcargo (I think). Greatly increases Defense.

    Steel:
    - Iron Defense: Acid Armor Steel version.

    Ghost:
    - Destiny Bond: Always handy...
    - Nightmare: Death to all those who use Rest...

    Grass:
    - Aromatherapy: If you people mention Heal Bell, then mention Aromatherapy SVP.
    - Growth: Not often used, but still a good Stat-Boosting move.
     
    Bulk up: problem with that is whoever can learn bulk up has a very high chance of learning swords dance, so why not take swords dance? If Alakazam and Gardevoir and friends can learn tail glow, I'll ditch calm mind for tail glow too.

    Sunny day: however, there aren't any STAB attacks + weather + bonus speed abuse for sunny day, unlike rain dance. It's a lot weaker, though it's still deadly. Plus Sunny day is more like a grass attack as it's stuck on grass types 95% of the time. *coughEggycough*

    Agility: hardly anyone uses this move... baton pass rarely passes agility now, when there's NInjask with free speed
     
    What about Blizzard? I thought that was the best Ice move...I always put it on my blastoise when I play blue or fire red.
     
    blizzard has a much lower accuracy along with a terrible PP total. Ice beam is much preferred. It works the same way as flamethrower and fire blast, how flamethrower is generally preferred. You only use Fire Blast really if you're trying to score OHKOs, or you're using it only as a mean to destroy certain Pokemon.

    (these stuff should be in the advanced trainer's guide already)
     
    sadly Mr weaver most ppl don't read ur trainer guide
    and that is the main cause of such questions..........................they just don't know ^_^

    If only they would make a 100% acc move that freezes an opponent [like spore]- but they never will................and that may be for the best ^_^
     
    not to mention then flamewheel will be stuck anything that can learn it by then >>; Freeze is by far the worst status possible. Though you can get defrosted as soon as one turn, it's really worst than sleep... your chances of defrosting so quickly is so thin.

    Well it is in a way confusing about high accuracy vs high power moves. There are times where we just like to stick fire blast or hydro pump on Salamence, instead of flamethrower. But things like that just have to come from experience then...
     
    For some reason the ability to distinguish the best place to use a move just comes over time
    a year ago fire blast was something i never used but now i realize that it is useful for some pokemon/movesets............
     
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