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Suspect Team... GOOOOO!

Magmortified

Wherever I fly
  • 169
    Posts
    17
    Years
    • Seen Nov 22, 2009
    So... team made for Suspect Ladder (read: No Garchomp/Deoxys-E). I haven't seriously laddered with it, but it seems to be doing all right as of now. Trying to brace myself for when that changes unhappily by asking ya'll to rate it. SO DO SO.

    Tyranitar @ Lum Berry
    Nature: Brave/Quiet/Something
    EVs: 252 HP, 36 Attack, 40 Defense, 180 Special Defense
    IVs: 0 Speed... or something like that.
    -Focus Punch
    -Substitute
    -Fire Blast
    -Crunch

    So originally, I had Stealth Rocks over Focus Punch, but some many freakin' Heatrans switched into me, I just went Focus Punch to screw them all over. It's a slight variation on Smogon's anti-lead Tar, but the EVs probably aren't in the right spots... might need help on that.

    Celebi @ Leftovers
    Nature: Bold
    EVs: 252 HP, 220 Defense, 36 Speed
    -Grass Knot
    -HP Fire
    -Reflect/Leech Seed
    -Recover

    Bulky Celebi to help up my team's physical defensiveness. I've been using Reflect so far, and it's been working out pretty good, but I may be swayed as to using Leech Seed, if it's needed for some reason or other. Not much to say here. Keeps team from getting eaten by Swampert and such, I guess.

    Heatran @ Choice Scarf
    Nature: Modest (I have a gut feeling I could go with something better, but I'm not sure what)
    EVs: 252 Special Attack, 236 Speed, 20 HP
    -Fire Blast
    -Dragon Pulse
    -Earth Power
    -Explosion/Stealth Rock

    Eh. ScarfTran. For some reason. Anyhow, kinda trying to figure if I should go for Explosion, which'd give me a last-ditch move and help take out troublesome things like Blissey, or Stealth Rock, which could help rack up residual damage. 'Ve been using Explosion, but... meh.

    Scizor @ Leftovers
    Nature: Adamant
    EVs: 176 HP, 100 Attack, 56 Speed, 176 Special Defense
    -Light Screen/Brick Break
    -U-Turn
    -Pursuit
    -Roost

    Uh... yeah. Part of the Gengar defensive squad, as well as (sadly) one of the only parts of my team that takes Blissey on on a regular basis (part of the reason I'm contemplating Brick Break). Basically... I dunno. I may swap this out for something else. It's cool, I'm just not sure how well it benefits my team.

    Vaporeon @ Leftovers
    Nature: Bold
    EVs: 188 HP, 252 Defense, 68 Special Attack
    -Wish
    -HP Electric
    -Surf
    -Ice Beam

    TWO GYARA COUNTER. Anyhow, this thing's a Wish-Passer, though only a third of my team can't heal itself anyways. Gyarados counter, though it sorta overlaps with Celebi (haven't had Gyara problems yet, I hear, though). I might run a Swampert maybe, but I figure this'd help with my Boah-variant thing and ScarfTran.

    Zapdos @ Leftovers
    Nature: Calm
    EVs: 252 HP, 220 Special Defense, 36 Speed
    -Thunderbolt
    -Thunder Wave/Sleep Talk (maybe to help counter Gengar better and absorb sleep? I dunno.)
    -HP Ice
    -Roost

    So, um, yeah... Primary Gengar counter, as well as backup Lucario taker-carer-ofer (though it usually needs a Reflect going). It seemed like a good idea at the time.

    So, uh... help?
     
    Awesome, I'll do a full rate when I get the chance, but if you are going to run Sleep Talk on Zappy, it seems indubitably pointless to not run RestTalk. Another thing, yet small, is to keep in mind that ScarfGars (Which you seem so intent on countering) will be running Modest in Suspect, so just keep that in mind for equations.

    So you're basically running counters for the biggest remaining offensive threats? Mamo hurts you...
     
    Yeah, I kind of got the Mamo problem when I lost to it badly. =P Not really sure what to do on it, as of now.

    In truth, yeah, the only time plain Sleep Talk has any advantage over ReSTalk is when you're being put to sleep forcibly (like I've noticed Zapdos to be sometimes). I may actually run down the ReSTalk route.
     
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