Snorelacks
Ready to get burned?
- 119
- Posts
- 13
- Years
- In the hospital... My ankles were broken by Tony P
- Seen Mar 28, 2016
Hullo there. I've been inactive a lot lately, so I decided to make a new thread to let people know I'm back. This Generation Four heavy offense team is appropriately named Synergy because it's all about taking advantage of immunities and resistances on the switch. I run pretty much all 4/252/252 because of this team's Heavy Offense category.
Infernape @ Focus Sash
Blaze
Jolly Nature (+Speed, -Special Attack)
~Mach Punch
~Stone Edge/Close Combat/U-Turn/Flare Blitz/Stealth Rock
~Stone Edge/Close Combat/U-Turn/Flare Blitz/Stealth Rock
~Stone Edge/Close Combat/U-Turn/Flare Blitz/Stealth Rock
EVs: 4 HP/252 Atk/252 Spe
This is a lead... it still needs some deciding... obviously.
Please Help. Stone Edge gets good coverage. Close Combat is awesome but redundant with Mach Punch. U-Turn lets you get the heck out when you need to and hopefully preserves your Focus Sash. Flare Blitz would be mostly used as a finishing move since Focus Sash doesn't like recoil. Stealth Rock is an entry hazard... yeah. I don't have it anywhere else on my team, so it could be of help. I really need help with this one, thanks.
Jolteon @ Life Orb
Volt Absorb
Timid Nature (+Speed, -Attack)
~Charge Beam
~Thunderbolt
~Hidden Power (Ice, 70)
~Shadow Ball
EVs: 4 HP/252 SpAtk/252 Spe
Jolteon is... awesome. Purely. It's mad fun to use and can sweep entire unprepared teams. The strategy (in Gen IV) for this Charge Beam set is to bring him in on the free switch after a teammate is KOed, then Charge Beam the weakened opponent and sweep.
Alakazam @ Choice Specs
Inner Focus
Timid Nature (+Speed, -Attack)
~Psychic
~Focus Blast
~Shadow Ball
~Trick
4 HP/252 SpAtk/252 Spe
Alakazam? But it's UU!
Yeah, but I don't get why. So it's frail. Gengar's frail too, and it has lower Speed and Special Attack than Alakazam, but it's OU. So why can't Alakazam be?
This set is self-explanatory. Choice Specs gives tons of power with the highest non-Uber Special Attack (Remeber, this is a Gen IV team), base 135.
Yanmega @ Wise Glasses/Leftovers
Speed Boost
Modest Nature (+Special Attack, -Attack)
~Protect
~Bug Buzz
~Air Slash
~Hidden Power Ground
4 HP/252 SpAtk/252 Spe
Yanmega's really good, blah blah blah, all that trash. It has good Special Attack and doesn't have to run Timid because of Speed Boost to raise its mediocre speed. Modest further bolsters the aforementioned Special Attack stat, as does Wise Glasses. I'm considering replacing them with Leftovers, however, so that Yanmega can deal with priority users that take about a third of its HP with each hit, because this Yanmega can
3(if not 2)HKO the entire metagame.
Gyarados @ Leftovers
Intimidate
Adamant Nature (+Attack, -Special Attack)
~Dragon Dance
~Waterfall
~Stone Edge
~Earthquake
EVs: 4 HP/252 Atk/252 Spe
I had a serious lack of Physical Sweepers going on, so here's DDdos. After a Dragon Dance it becomes a beast with huge Speed and double that in Attack. Waterfall is the obligatory awesom STAB move, while Stone Edge and Earthquake are great coverage and hit many Gyarados counters hard.
Garchomp @ Salac Berry
Sand Veil
Jolly Nature (+Speed, -Special Attack)
~Substitute
~Swords Dance
~Dragon Claw
~Earthquake
EVs: 4 HP/252 Atk/252 Spe
SubSalac Garchomp. It might not look effective to you, but it works wonders for me. Underestimate it at your own risk.
The key here is simple: Sub until you can get in a Swords Dance/Salac Boost. If you can get both, it can devastate entire teams. With one, it's still a terrifying sweeper. Swords Dance raises its Attack astronomically; giving an equivalent of base 250 Attack, while Salac gives its Speed a huge boost; an equivalent of base 153 (which outruns Normal Deoxys and Attack Deoxys, for good measure).
So, there's my team.
Please remember that this is a Gen IV team! B/W doesn't exist to this team!
Thank you.
Infernape @ Focus Sash
Blaze
Jolly Nature (+Speed, -Special Attack)
~Mach Punch
~Stone Edge/Close Combat/U-Turn/Flare Blitz/Stealth Rock
~Stone Edge/Close Combat/U-Turn/Flare Blitz/Stealth Rock
~Stone Edge/Close Combat/U-Turn/Flare Blitz/Stealth Rock
EVs: 4 HP/252 Atk/252 Spe
This is a lead... it still needs some deciding... obviously.
Please Help. Stone Edge gets good coverage. Close Combat is awesome but redundant with Mach Punch. U-Turn lets you get the heck out when you need to and hopefully preserves your Focus Sash. Flare Blitz would be mostly used as a finishing move since Focus Sash doesn't like recoil. Stealth Rock is an entry hazard... yeah. I don't have it anywhere else on my team, so it could be of help. I really need help with this one, thanks.
Jolteon @ Life Orb
Volt Absorb
Timid Nature (+Speed, -Attack)
~Charge Beam
~Thunderbolt
~Hidden Power (Ice, 70)
~Shadow Ball
EVs: 4 HP/252 SpAtk/252 Spe
Jolteon is... awesome. Purely. It's mad fun to use and can sweep entire unprepared teams. The strategy (in Gen IV) for this Charge Beam set is to bring him in on the free switch after a teammate is KOed, then Charge Beam the weakened opponent and sweep.
Alakazam @ Choice Specs
Inner Focus
Timid Nature (+Speed, -Attack)
~Psychic
~Focus Blast
~Shadow Ball
~Trick
4 HP/252 SpAtk/252 Spe
Alakazam? But it's UU!
Yeah, but I don't get why. So it's frail. Gengar's frail too, and it has lower Speed and Special Attack than Alakazam, but it's OU. So why can't Alakazam be?
This set is self-explanatory. Choice Specs gives tons of power with the highest non-Uber Special Attack (Remeber, this is a Gen IV team), base 135.
Yanmega @ Wise Glasses/Leftovers
Speed Boost
Modest Nature (+Special Attack, -Attack)
~Protect
~Bug Buzz
~Air Slash
~Hidden Power Ground
4 HP/252 SpAtk/252 Spe
Yanmega's really good, blah blah blah, all that trash. It has good Special Attack and doesn't have to run Timid because of Speed Boost to raise its mediocre speed. Modest further bolsters the aforementioned Special Attack stat, as does Wise Glasses. I'm considering replacing them with Leftovers, however, so that Yanmega can deal with priority users that take about a third of its HP with each hit, because this Yanmega can
3(if not 2)HKO the entire metagame.
Gyarados @ Leftovers
Intimidate
Adamant Nature (+Attack, -Special Attack)
~Dragon Dance
~Waterfall
~Stone Edge
~Earthquake
EVs: 4 HP/252 Atk/252 Spe
I had a serious lack of Physical Sweepers going on, so here's DDdos. After a Dragon Dance it becomes a beast with huge Speed and double that in Attack. Waterfall is the obligatory awesom STAB move, while Stone Edge and Earthquake are great coverage and hit many Gyarados counters hard.
Garchomp @ Salac Berry
Sand Veil
Jolly Nature (+Speed, -Special Attack)
~Substitute
~Swords Dance
~Dragon Claw
~Earthquake
EVs: 4 HP/252 Atk/252 Spe
SubSalac Garchomp. It might not look effective to you, but it works wonders for me. Underestimate it at your own risk.
The key here is simple: Sub until you can get in a Swords Dance/Salac Boost. If you can get both, it can devastate entire teams. With one, it's still a terrifying sweeper. Swords Dance raises its Attack astronomically; giving an equivalent of base 250 Attack, while Salac gives its Speed a huge boost; an equivalent of base 153 (which outruns Normal Deoxys and Attack Deoxys, for good measure).
So, there's my team.
Please remember that this is a Gen IV team! B/W doesn't exist to this team!
Thank you.