• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Which Pokémon Masters protagonist do you like most? Let us know by casting a vote in our Masters favorite protagonist poll here!
  • Red, Hilda, Paxton, or Kellyn - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Development: Taking Pokémon away

I can't get it to work an what is ASM routine?

This does look like an awesome feature.

However putting 'special 0x29' into XSE is much better and easier So people who can't get this to work just do that
 
Last edited:
*bump-a-matic*

I was wondering, this routine specifies slot, correct, and can't do... Pokemon? So say I wanted to remove, say, a Grovyle... would I need to compile a separate ASM routine to identify which slot has Grovyle, then combine it with the Taking Pokemon Away routine to remove Grovyle? Because someone could easily just swap the team around and then Grovyle wouldn't be in a set place anymore... ._.'
 
*bump*

Do I have to compile both routines to make setvar 0x8004 0x(let's say 0x5) work?


EDIT: Nevermind. I should have read the whole description.
 
Last edited:
Can this be used with Mantyke's Evolution?
I was thinking of doing a Slowpoke evolution with a Shellder in the party, and then making the Shellder disappear.
Is it possible to join this with kearnseyboy6's evolution routine?
 
Back
Top