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- Posts
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- Years
- Age 36
- United Kingdom, Wales
- Seen Mar 1, 2016
Plot
Fifty years have past and the great tree has grown to its full height and now provides the world with as much mana as it can stand. It now stands taller than even the most grand of houses, and has by far surpassed the height of the tower of mana. The people have provided it with enough love and care that it proceeds to thrive on. The two merged worlds have grown much over the past years and now, even discrimination has reached a low. The city that once stood afloat in the sky has no descended upon Maxwells orders and half elves live along side both humans and elves in harmony; but of course, discrimination comes from the heart, so it has not totally been put to rest.
But one thing is amiss. The summon spirits sense something, something terrible. The Goddess Martel cries out to them, but they do not know what it is she screams for. They cannot leave their posts at the temples and so they are trapped, unable to do anything to aid the Goddess in her time of need. So, each sent a messenger to ten unknowing people in order to tell them of this new evil that threatened the goddess herself.
These messengers were creatures that bore crystals of their representing summons, thus possessing the ten elements that the summon spirits had mastered. The messangers were to accompany the chosen ones on their journey, aiding them in battle and guiding them through the many troublesome times that await them in this new merged world.
The evil that haunts the goddess is unknown to everyone at this moment in time, it has not yet revealed itself, but its hatred and evil is decreasing the flow of mana emitted from the great tree, Yggdrasill. The land is returning to its un flourished state and the great tree is beginning to wither, if nothing is done soon, the planet will die and all living beings along with it.
Derris Kharlan is being drawn towards the planet as it struggles for more mana, the summon spirits think that this is the great evils intentions, to starve the planet of mana so that the angelic planet of Derris Kharlan will collide with the planet and thus hastened the worlds destruction. It seems this evil is not one to wait for the world to suffer from lack of mana, instead it wants a quick destruction.
It is up to you and the messengers to once again seek out the aid of the summon spirits and free them from their temples so that they may aid you in your journey to restore peace to the world once again, and allow Derris Kharlan and the remaining Seraphim Kratos and Yuan to drift peacefully once again.
Character
Name:
Age:
Gender:
*Species:
Weapon:
Description: (Pics accepted)
Personality:
*Summon Spirit:
History:
Other:
*Techs:
Species:
Human: The most common species. Humans can pretty much master anything from weapons to magic. They are by far the most flexible when it comes to positions in the world, though they aren't the most knowledgeable about the earth's history.
Elf: Quite a rare species, and do not normally live out in the open. Their keen eyes and lengthened ears make them excellent look outs and furthermore secretive beings. Most resign in deep forests or places cut off from any human contact (i.e., mountains or islands)
Half elf: Half Elven and half human, they were once discriminated against and still suffer from it even in this day and age, though it has lessened and many accept them to be normal citizens. Next to the elves, they are the most knowledgeable of the land and by far know the most about magi-technology.
Other: If you wish to be any other species, within reason, please PM me with the idea.
Summon Spirit:
Pick from the list below, but your messenger, techs and the crystal must represent the element. Once a summon spirit has been taken, no one else can have it.
Also keep in mind, that all summon spirits are equal in this RPG, none are stronger that one another.
Corrine- Physical/non elemental (Can use non elemental techs) *Taken by Marina99*
Efreet- Fire (Can use fire elemental techs) *Taken by Charade*
Undine- Water (Can use water elemental techs) *Takesn by Chibi-chan*
Sylph- Wind (Can use wind elemental techs) *Taken by Ookami*
Volt- Thunder (Can use lightning elemental techs) *Taken by Uzumaki Naruto*
Gnome- Earth (Can use earth elemental techs)
Luna- Light (Can use light elemental techs) *Taken by Kurosaki*
Shadow- Darkness (Can use dark elemental techs) *Taken by Shylocke*
Origin- Mana (Can use healing techs and also non elemental techs) *Takes by Shiny*
Maxwell- Time (Can use time techs, i.e status techs like barrier ext)
Techs:
Your techs much suit your chosen summon spirit, for example if you choose Sylph, it will be:
Lv 1 tech: Wind blade
Lv 1 tech: Falcon feather
Perhaps two for each level tech, so two techs for level one, two for level two and to for level three at the least. Also provide a short description for each tech if it is made up.
Messenger
Name:
Gender:
Description: (Pics accepted)
Personality:
Your messenger will aid you on your journey and also fight along side you, but there is no need for tech names, you can simply describe an attack unleashed by it. How it looks is up to you, but it must resemble the element your summon spirit holds.
Fifty years have past and the great tree has grown to its full height and now provides the world with as much mana as it can stand. It now stands taller than even the most grand of houses, and has by far surpassed the height of the tower of mana. The people have provided it with enough love and care that it proceeds to thrive on. The two merged worlds have grown much over the past years and now, even discrimination has reached a low. The city that once stood afloat in the sky has no descended upon Maxwells orders and half elves live along side both humans and elves in harmony; but of course, discrimination comes from the heart, so it has not totally been put to rest.
But one thing is amiss. The summon spirits sense something, something terrible. The Goddess Martel cries out to them, but they do not know what it is she screams for. They cannot leave their posts at the temples and so they are trapped, unable to do anything to aid the Goddess in her time of need. So, each sent a messenger to ten unknowing people in order to tell them of this new evil that threatened the goddess herself.
These messengers were creatures that bore crystals of their representing summons, thus possessing the ten elements that the summon spirits had mastered. The messangers were to accompany the chosen ones on their journey, aiding them in battle and guiding them through the many troublesome times that await them in this new merged world.
The evil that haunts the goddess is unknown to everyone at this moment in time, it has not yet revealed itself, but its hatred and evil is decreasing the flow of mana emitted from the great tree, Yggdrasill. The land is returning to its un flourished state and the great tree is beginning to wither, if nothing is done soon, the planet will die and all living beings along with it.
Derris Kharlan is being drawn towards the planet as it struggles for more mana, the summon spirits think that this is the great evils intentions, to starve the planet of mana so that the angelic planet of Derris Kharlan will collide with the planet and thus hastened the worlds destruction. It seems this evil is not one to wait for the world to suffer from lack of mana, instead it wants a quick destruction.
It is up to you and the messengers to once again seek out the aid of the summon spirits and free them from their temples so that they may aid you in your journey to restore peace to the world once again, and allow Derris Kharlan and the remaining Seraphim Kratos and Yuan to drift peacefully once again.
Character
Name:
Age:
Gender:
*Species:
Weapon:
Description: (Pics accepted)
Personality:
*Summon Spirit:
History:
Other:
*Techs:
Species:
Human: The most common species. Humans can pretty much master anything from weapons to magic. They are by far the most flexible when it comes to positions in the world, though they aren't the most knowledgeable about the earth's history.
Elf: Quite a rare species, and do not normally live out in the open. Their keen eyes and lengthened ears make them excellent look outs and furthermore secretive beings. Most resign in deep forests or places cut off from any human contact (i.e., mountains or islands)
Half elf: Half Elven and half human, they were once discriminated against and still suffer from it even in this day and age, though it has lessened and many accept them to be normal citizens. Next to the elves, they are the most knowledgeable of the land and by far know the most about magi-technology.
Other: If you wish to be any other species, within reason, please PM me with the idea.
Summon Spirit:
Pick from the list below, but your messenger, techs and the crystal must represent the element. Once a summon spirit has been taken, no one else can have it.
Also keep in mind, that all summon spirits are equal in this RPG, none are stronger that one another.
Gnome- Earth (Can use earth elemental techs)
Maxwell- Time (Can use time techs, i.e status techs like barrier ext)
Techs:
Your techs much suit your chosen summon spirit, for example if you choose Sylph, it will be:
Lv 1 tech: Wind blade
Lv 1 tech: Falcon feather
Perhaps two for each level tech, so two techs for level one, two for level two and to for level three at the least. Also provide a short description for each tech if it is made up.
Messenger
Name:
Gender:
Description: (Pics accepted)
Personality:
Your messenger will aid you on your journey and also fight along side you, but there is no need for tech names, you can simply describe an attack unleashed by it. How it looks is up to you, but it must resemble the element your summon spirit holds.
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