• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Error] Tapu Bulu Bug

  • 35
    Posts
    7
    Years
    Well, here I am one more time. Now with an AI related problem of some possible move of the Tapu Bulu. The following code appears when trying to choose the opponent's movement:
    Spoiler:


    I made several modifications to the Grassy Surge skill code, but I tested the original and the same error occurred. The other Surge works perfectly. I suspect it is something related to Tapu Bulu's move list. I checked every move of it on PBS and all are properly configured. I have no idea what's causing this problem with AI.
     
    Since it's trying to bitwise and a battler, it seems that you've passed the whole battler object to pbIsOpposing? instead of just the index.
    Code:
    attacker.pbIsOpposing?(opponent.index)
    While I have no clue what your PokeBattle_AI looks like on line 2540, you should check if it looks something similar to this code snippet right here.
     
    Since it's trying to bitwise and a battler, it seems that you've passed the whole battler object to pbIsOpposing? instead of just the index.
    Code:
    attacker.pbIsOpposing?(opponent.index)
    While I have no clue what your PokeBattle_AI looks like on line 2540, you should check if it looks something similar to this code snippet right here.

    Works perfectly, thank you so mutch! I'll credit you in my project, because this bug take my patience a lot.
     
    Back
    Top