TB Pro
Old-timer
- 2,703
- Posts
- 20
- Years
- Midwestern USA
- Seen Mar 6, 2016
[Intro:]
Hey guys I'm TB Pro™, or whatever you want to call me. I have been hacking for a while, and I decided to make this tutorial so I could try and help some new hackers out! Please don't take these tutorials without my permission. Thanks :D
Fire Red Tilesets In A-Map:
Useful Information(Including Specials, setflags, palette offsets ect.):
Cooley's Fire Red Info:
Tile Inserting:
To Begin:
- Choose the tile you want to insert, for this tutorial, I am inserting a custom bush tile.
Step One:
- Goto Block Editor, Choose the palette desired for the tile to be inserted.(For this tutorial, I'm using palette two, the green palette.)
Step Two:
- Click Picture->Save Tileset(Either one or two, depending on which tileset you would like to export, for this tutorial I'm exporting tileset 1.)
Step Three:
- Open the saved tileset in MS Paint.
Step Four:
- Enlarge the canvas size, and paste your image in the empty area.
Step Five:
- This part is the most complicated.
1 = Color you want to replace, Left-Click this with the eyedropper tool.
2 = Desired color, Right-Click this with the eyedropper tool.
3 = Eyedropper Tool.
4 = Color of Game palette, you want to convert the tile you are inserting over to these colors, Right-Click this with the Eyedropper Tool.
5 = Color of existing palette, you want to convert these over to the Game colors, Left-Click this with the Eyedropper Tool.
Okay, first off, click on 3. Secondly, Right-Click 5. Next, Left-Click 4. Last, choose the Eraser tool, and Right-Click and hold, all over the tile you are inserting.
Step Six:
- This is what you should get from the Step Above.
- Repeat Step Six until you have replaced all the colors.
Step Seven:
- Now to insert it into the tileset.
1 = Selector Tool.
2 = Transparent Background Setting.
3 = Choose the tile.
Then right click on the white background color.
Step Eight:
- Place it in a blank space, or over a tile you don't want anymore.
Step Nine:
- Now reduce the canvas size back to the origonal size you started with, and save.
Step Ten:
- Now click "Load Tileset"(1 or 2, Depending on what you are replacing, for this tut I'm using 1)
Step Eleven:
- Should look like this.
Step Twelve:
- Find an empty space to put your tile.
1 - Block edited tile.
2 - Blank space to put the tile.
Step Thirteen:
- Now click save, and walla, you inserted a tile.
Hey guys I'm TB Pro™, or whatever you want to call me. I have been hacking for a while, and I decided to make this tutorial so I could try and help some new hackers out! Please don't take these tutorials without my permission. Thanks :D
Fire Red Tilesets In A-Map:
Code:
1 = Palette Town
2 = Viridian City
3 = Pewter City
4 = Cerulean City
5 = Lavender Town
6 = Vermilion City
7 = Celadon City
8 = Fuchsia City
9 = Cinnabar Island
10 = Indigo Plateau
11 = Saffron City
12 = Glitchy
13 = Poke Mart
14 = Poke Center
15 = Mt. Moon
16 = Glitchy
17 = Muesem
18 = Trade/Battle Room
19 = Bike Shop
20 = Glitchy
21 = Glitchy Lab
22 = Inside Somewhere
23 = Rocket Hideout/Viridian City Gym
24 = Glitchy inside house where rocket broke into
25 = Glichy Game Corner
26 = Pewter City Gym
27 = Cerulean City Gym
28 = Vermilion City Gym
29 = Celadon City Gym
30 = Saffron City Gym
31 = Cinnbar Island Gym
32 = S.S. Anne
33 = Glitchy
34 = Viridian Forest
35 = Glitchy Route Connector(Give tea to pass place)[wrong color]
36 = Rock Tunnel
37 = Diglett's Cave
38 = Seafoam Islands/Icefall Cave
39 = Glitchy Route Connector[wrong color]
40 = Cerulean Cave
41 = Celadon department Store
42 = Route Connector[right color]
43 = Power Plant
44 = Bill's House
45 = Rocket Hideout/Viridian City Gym
46 = Underground Path
47 = Pokemon Tower
48 = Glitchy Inside
49 = Pokemon Mansion
50 = Pokemon Mansion 2
51 = Pokemon School Room
52 = Pokemon Fan Club
53 = Glitchy Rocket Hideout/Viridian City Gym
54 = Glitchy inside house where rocket broke into
55 = Glitchy
56 = Glitchy
57 = Mt. Ember
58 = Weird Colored Viridian Forest
59 = Dotted Hole/Navel Rock
60 = Unknown Chambers
61 = One/Two/Three Islands
62 = Four/Five Islands
63 = Six/Seven Islands/Tanoby Ruins
64 = Glitchy
65 = Ports
66 = Pokemon League
67 = Champion Recording Room
68 And On = Glitchy
Useful Information(Including Specials, setflags, palette offsets ect.):
Code:
[B]Specials:[/B]
0x0 - Heal Pokemon
0x3C - Acess Bill's PC [FR/LG Only]
0x98 - Going to Mountain [R/S Only]
0x9C - Wally Ani [R/S Only]
0x9F -Choose A Pokemon [R/S Only]
0xE0 - Pokeblock Case [R/S Only]
0x10F - Restart Game
0x110 - Hall of Fame/Credits
0x111 - Elevator Ani
0x119 - Groudons Orb Effect [R/S Only]
0x131 - Earthquake [R/S Only]
0x132 - Show Floors
0x136 - Earthquake [FR/LG Only]
0x137 - Lava Battle
0x156 - Battle with Ghost [FR/LG Only]
0x157 - Get on Bike [FR/LG Only]
0x161 - Start Surfing [FR/LG Only]
0x166 - Nickname
0x16F - Activate National Dex [FR/LG Only]
0x17B - Seagallop Animation
0x191 - SS. Anne Leaving
0x1F3 - Activate National Dex [Em Only]
[B]Thethethethe's Specials[/B]
[0000] - Heal Pokémon
[2900] - Choose 3 Pokémon for something
[3C00] - Access Bill's PC
[8D00] - Person says what said the last person you talked to
[8E00] - Reload Map
[9D00] - Old man catching scene
[9F00] - Choose a Pokémon for something
[AB00] - FR/LG/R/S 'Tree' Data Called
[AE00] - Emerald 'Tree' Data Called
[0801] - Kanto dex document
[0F01] - Game Restart
[1001] - Hall of Fame and Credits
[1101] - Elevator animation
[1301] - FR/LG/R/S screen scrolling (control with 7F with move commands)
[1401] - FR/LG/R/S stop screen scrolling (return to original position before using this)
[1601] - Emerald screen scrolling (control with 7F with move commands)
[1701] - Emerald stop screen scrolling (return to original position before using this)
[3201] - Shows floors
[3601] - Earthquake
[3701] - Glitchy Battle
[3801] - Battle
[3901] - Battle
[3D01] - Flash
[3F01] - Warp to first warp of the map
[5601] - Ghost [FR/LG]
[5701] - Bike
[6101] - Surf
[6301] - Store Pokemon to Dex [FR/LG]
[6601] - Nickname
[6F01] - Activate National Dex [FR/LG]
[7301] - Add to fame Checker [FR/LG]
[7B01] - Seagallop Animation [FR/LG]
[8B01] - Displays an image. Only known images are Kabuotps and Aerodactyl fossils. [FR/LG]
[8C01] - Closes image shown with special 0x18B [FR/LG]
[9101] - S.S. Anne animation [FR/LG]
[9D00] - Old Man Catches Weedle [FR/LG]
[F301] - Emerald national dex
[B]Setflags:[/B]
0x860 - Pokemon Menu [Em Only]
0x861 - Pokedex Menu [Em Only]
0x862 - Pokenav Menu [Em Only]
0x800 - Pokemon Menu [R/S Only]
0x801 - Pokedex Menu [R/S Only]
0x802 - Pokenav Menu [R/S Only]
0x807 - First Badge [R/S Only]
0x808 - Second Badge [R/S Only]
0x809 - Third Badge [R/S Only]
0x80A - Fourth Badge [R/S Only]
0x80B - Fifth Badge [R/S Only]
0x80C - Sixth Badge [R/S Only]
0x80D - Seventh Badge [R/S Only]
0x80E - Eighth Badge [R/S Only]
0x860 - Running Shoes [R/S Only]
0x820 - First Badge [FR/LG Only]
0x821 - Second Badge [FR/LG Only]
0x822 - Third Badge [FR/LG Only]
0x823 - Fourth Badge [FR/LG Only]
0x824 - Fifth Badge [FR/LG Only]
0x825 - Sixth Badge [FR/LG Only]
0x826 - Seventh Badge [FR/LG Only]
0x827 - Eighth Badge [FR/LG Only
0x82F = Running Shoes
0x828 = Pokemon Menu
0x829 = Pokedex
[B]Pallete Offsets:[/B]
398FE0 = Grass Animation
EA1B60 = Trees and Flowers
00EAD5E8 = Charizard Title Screen
00EAE094 = Title Screen Background Color
00471DEC = Text Box
00E99198 = Trainer Card
00460568 = Oak Intro Background
00E991B8 = Trainer Card Background
0046161C = Hero Sprite Intro
00EAB6C4 = Pokemon Logo Title Screen
288546 = Trees In Viridian Forest
26EBFA = Museum Palette
00EA1B68 = PALETTE #0
00EA1B88 = PALETTE #1
00EA1BA8 = PALETTE #2
00EA1BC8 = PALETTE #3
00EA1BE8 = PALETTE #4
00EA1C08 = PALETTE #5
00EA1C28 = PALETTE #6
0026D8A0 = PALETTE #7
0026D8C0 = PALETTE #8
0026D8E0 = PALETTE #9
0026D900 = PALETTE #10
0026D920 = PALETTE #11
0026D940 = PALETTE #12
0026D960 = PALETTE #13
0026D980 = PALETTE #14
0026D9A0 = PALETTE #15
00471E0C = Signpost Box Text box
00D004E0 = Battle textbox
00277B90 = Pokemart Floor
00E76EC1 = Male Backsprite
00E76EE9 = Female Backsprite
00E76F39 = Weedle Catching Old Man In Viridian City
00E76F11 = Teachy TV Guy
003BF780 = Titlescreen Flames
00460594 = Pikachu Start Info Box
Cooley's Fire Red Info:
Code:
[B]Locations of all pointers of the Titlescreen:[/B]
00078AB0 - Image of background pointer offset
00078AB4 - RAW image of background pointer offset
00078AA4 - Charizard Image pointer offset
00078AA8 - Charizard RAW image pointer offset
00078A98 - Pokemon Logo pointer offset
000EC614 - Raw Image of Copyright screen(boot screen)
[B]Animations:[/B]
doanimation 0x2 - Cut animation, same as rock smash(0x25)
doanimation 0x18 - Freezes game, also turns player into lines
doanimation 0x19 - Pokemon center animation
doanimation 0x20 - Fly animation, when you arrive
doanimation 0x23 - Something wierd, that turns you into lines??
doanimation 0x25 - Rock smash animation
doanimation 0x26 - Escape Rope(effect) teleport
[B]Image Pointers:[/B]
00239964 - Gary Sprite #3
000EC610 - Image for Boot screen pointer
000EC614 - Image RAW for Boot screen
0023559C - Totodile Image pointer
Tile Inserting:
To Begin:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/SmexyBush-4.png)
- Choose the tile you want to insert, for this tutorial, I am inserting a custom bush tile.
Step One:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/2-1.png)
- Goto Block Editor, Choose the palette desired for the tile to be inserted.(For this tutorial, I'm using palette two, the green palette.)
Step Two:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/1-1.png)
- Click Picture->Save Tileset(Either one or two, depending on which tileset you would like to export, for this tutorial I'm exporting tileset 1.)
Step Three:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/3-1.png)
- Open the saved tileset in MS Paint.
Step Four:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/4.png)
- Enlarge the canvas size, and paste your image in the empty area.
Step Five:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/5.png)
- This part is the most complicated.
1 = Color you want to replace, Left-Click this with the eyedropper tool.
2 = Desired color, Right-Click this with the eyedropper tool.
3 = Eyedropper Tool.
4 = Color of Game palette, you want to convert the tile you are inserting over to these colors, Right-Click this with the Eyedropper Tool.
5 = Color of existing palette, you want to convert these over to the Game colors, Left-Click this with the Eyedropper Tool.
Okay, first off, click on 3. Secondly, Right-Click 5. Next, Left-Click 4. Last, choose the Eraser tool, and Right-Click and hold, all over the tile you are inserting.
Step Six:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/6.png)
- This is what you should get from the Step Above.
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/7.png)
- Repeat Step Six until you have replaced all the colors.
Step Seven:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/8.png)
- Now to insert it into the tileset.
1 = Selector Tool.
2 = Transparent Background Setting.
3 = Choose the tile.
Then right click on the white background color.
Step Eight:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/9.png)
- Place it in a blank space, or over a tile you don't want anymore.
Step Nine:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/10.png)
- Now reduce the canvas size back to the origonal size you started with, and save.
Step Ten:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/11.png)
- Now click "Load Tileset"(1 or 2, Depending on what you are replacing, for this tut I'm using 1)
Step Eleven:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/12-1.png)
- Should look like this.
Step Twelve:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/13.png)
- Find an empty space to put your tile.
1 - Block edited tile.
2 - Blank space to put the tile.
Step Thirteen:
Spoiler:
![[PokeCommunity.com] TB's Tuts [PokeCommunity.com] TB's Tuts](https://i259.photobucket.com/albums/hh290/Blazikendude/14.png)
- Now click save, and walla, you inserted a tile.
Last edited: