Dawn
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- 4,594
- Posts
- 16
- Years
- She/Her
- East Coast, USA
- Seen Nov 22, 2023
With the exception of heavy, your claim that a pyro should lose close range is well... completely absurd and wrong in every possible way to be wrong. The pyro is supposed to be the best class at close range which is why the pyro has nothing that's very effective over long range (the flaregun doesn't count because even though it's useful it's not powerful at all), and getting close enough to any enemy with a mid to long range weapon as a primary (essentially EVERY class except pyro) isn't as easy as you'd like to believe. If a pyro is able to get you in his range then you should die, and if you're getting killed by pyros that are charging headfirst into you in plain sight, you're just bad.
I disagree and find the way your phrased that in poor taste. All it takes is a corner camp to get a kill with almost no skill involved the way you imagine it. And quite frankly, the Pyro has always been inferior to the Soldier at close range (Try puffing a rocket at flamethrower range, it will not work well.) Just because The Pyro is an offensive close range class doesn't mean it should be the best vs defensive classes at close range.
With me, Pyros have always been a, keep your guard up and they're screwed, but if you let them have one bit of luck, you're screwed kind of deal.
This impacts the game experience if anything for me, as I don't find luck of surprise a very satisfying way to kill or be killed.
^
Fyi, this applies to the sniper too, and why I have a love hate relationship with that class.