Team help

ZeganZoma

The one that went insane
  • 74
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    13
    Years
    I just need some help with my White team. It consist of...

    Venusaur
    Nature: Calm
    EV's: 252 SpDf/ 252 Spd/ 4 Hp
    Moves: Toxic, Substitute, Leech Seed, Petal Dance

    Swampert
    Nature: Brave
    EV's: 252 Atk/ 252 SpAtk/ 4 SpDf
    Moves: Earthquake, Ice Beam, Muddy Water, Hammer Arm

    Metagross
    Nature: Relaxed
    EV's: 252 Df/ 252 Atk/ 4 SpAtk
    Moves: Meteor Mash, Earthquake, Psychic, Hammer Arm

    Hydreigon
    Nature: Brave
    EV's: 252 Atk/ 252 SpAtk/ 4 Spd
    Moves: Outrage, Earthquake, Focus Blast, Hyper Beam

    Volcarona
    Nature: Modest
    EV's: 252 SpAtk/ 252 SpDf/ 4 Spd
    Moves: Quiver Dance, Fiery Dance, Sunny Day, Solar Beam

    Braviary
    Nature: Adamant
    EV's: 252 Atk/ 252 Spd/ 4 Df
    Moves: Brave Bird, Rock Slide, Slash, Superpower

    So, how is it?
     
    Sunny Day + Solarbeam is too gimmicky on Volcorona. Go with Bug Buzz for secondary STAB and Substitute, which helps you to set up Quiver Dances.

    Return > Slash on Braviary. Sure, the crit-rate on Slash is cool, but Return is more reliable.

    Surf > Muddy Water on Swampert. iirc Surf has a higher power and/or accuracy than Muddy Water.

    Being locked into a move is annoying for a bulky Pokemon, which is why I think Giga Drain > Petal Dance is good on Venusaur. Plus it allows you to heal yourself further so as to replenish subs.

    Flamethrower > Focus Blast on Hydreigon as Flamethrower gets better accuracy and also great coverage alongside Outrage. I'd also go with Crunch > Hyper Beam as Crunch gets STAB, is a powerful move, can pick off Psychic-types easily as they generally have a low defence, and plus Hyper Beam requires a recharge time which is gross.

    Sorry for the meh-ish rate, it's been a while since I've rated.
     
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