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Team <Insert a Title>

Pokedra

Retired
  • 1,661
    Posts
    16
    Years
    • Seen Aug 21, 2016
    Introduction
    This is a new team I just spun up when I was bored. I wanted to use some Pokemon which I haven't really given much of a shot. It'll probably turn out ass, anyways on with the team.

    Team Overview
    [PokeCommunity.com] Team <Insert a Title>
    [PokeCommunity.com] Team <Insert a Title>
    [PokeCommunity.com] Team <Insert a Title>
    [PokeCommunity.com] Team <Insert a Title>
    [PokeCommunity.com] Team <Insert a Title>
    [PokeCommunity.com] Team <Insert a Title>

    Team In-Depth

    "image removed"
    Jirachi @ Expert Belt
    Ability: Serene Grace
    EVs: 252 Atk / 80 SpAtk / 176 Spe
    Naive Nature (-SpD, +Spd)
    →Grass Knot
    →Stealth Rock
    →Iron Head
    →Fire Punch


    Comments : I've always wanted to give TrickScarf Jirachi a go but never got round to it. Tricks a Scarf onto something, sets up the rocks and flees.

    [PokeCommunity.com] Team <Insert a Title>

    Flygon @ Choice Band
    Ability: Levitate
    EVs:
    4 HP / 252 Atk / 252 Spe
    Adamant Nature (+Atk, -SpAtk)
    →Outrage
    →Earthquake
    →U-Turn

    →Fire Punch

    Comments : CBFlygon fits pretty well into this team, Jirachi and Flygon cover each other's weaknesses perfectly. Early game, he scouts with U-Turn and in the late-game he comes in and smacks stuff.


    [PokeCommunity.com] Team <Insert a Title>

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs:
    156 HP / 108 Atk / 100 Def / 144 Spe
    Adamant Nature (+Atk, -SpAtk)
    →Dragon Dance
    →Bounce
    →Waterfall

    →Taunt

    Comments : Bulkydos, I usually bring this in after something dies and attempt a sweep. However in most cases I leave it until the late-game when most threats to him are finished and he can clean up.



    [PokeCommunity.com] Team <Insert a Title>

    Jolteon @ Choice Specs
    Ability: Volt Absorb
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature (+Spe, -Atk)
    →Thunderbolt
    →HP Ice
    →Shadow Ball

    →Baton Pass

    Comments : This is basically SpecsJolt with a Life Orb for the freedom to pick what move I want. He can easily come in on Electric-attacks aimed at Gyarados or TWaves. He packs quite some power and alot of Speed.
    [PokeCommunity.com] Team <Insert a Title>

    Infernape @ Choice Scarf
    Ability: Blaze
    EVs:
    80 Atk / 238 SpAtk / 192 Spe
    Naive Nature (-SpD, +Spe)
    →Overheat
    →Close Combat
    →Thunderpunch
    →HP Ice

    Comments : Infernape serves as my revenge-killer, I'm considering running Naive as it seems more people are running max speed Naive DDMence these days. He can revenge-kill alot of threats and usually stop those things who would otherwise hurt the team pretty bad.


    [PokeCommunity.com] Team <Insert a Title>

    Gengar @ Life Orb
    Ability: Levitate
    EVs:
    4 Def / 252 SpA / 252 Spe
    Timid Nature (-Atk, +Spe)
    →Protect
    →HP Fire
    →Shadow Ball
    →Focus Blast

    Comments : MysticGar, if you get the prediction right you can beat stuff like Scizor which normally checks Gar. His position is debatable, I don't feel he fits in that well so any suggestions for a replacement would be good.


    Conclusion
    This team seems alright, I could use all the help though. There's bound to be some gaping weaks so please rate away.
     
    Last edited:
    Change your ev spread on Scarf Ape.

    80 Att / 238 sp.att / 192 speed @Naive

    Beats +1 + speed nature base 100's. 80 Attack evs ensure you are more than likely guaranteed a KO on 0hp/252 def neutral blissey after it has taken SR damage and helps with offensve Gyarados who you do 90% min with ThunderPunch too which means after one turn of LO damage alone it dies. Speaking of which, yeah use T-Punch, mainly for Jolly DD Gyara who i have seen a few times recently beats jolt after a DD and its nice to have insurance.

    Doesnt bulkydos have Taunt to avoid being set up fodder ? You should probably use that. I heard that Taunt/Bounce/Waterfall/DD is pretty nifty, so you could play test that to ensure optimum coverage in just 2 moves. Taunt is cool because without Grass Knot on Ape or Hp Grass on Jolt, Swampert might be a pain for you.

    Ill come back later for a more in depth rate. This actually looks pretty decent from first viewing and finally not a metagame weak team unlike most the others over the past few weeks here in S+M lol
     
    Last edited:
    I'm too tired to do a full rate, but a few things:

    wtf is up with Flygon's EV spread? 4 HP / 252 Atk / 252 Spd please. Also, Jolteon should really be running HP Grass since Swampert walls your team to hell, even if Jirachi can Trick it. HP Ice beats Gliscor and all, but you have Gyarados and Gengar for that. If you don't run HP Grass, you won't only be walled by Swampert, but you'll be inviting it to come in.

    My only worry with the team is lack of power. Flygon is prone to regretting having to Outrage, and Gengar and Jolteon obviously can die pretty quickly. This of course raises the question of "how good is the team against stall?" With the exception of Flygon, not very good, or so it seems. I think you need a little more actual power. How exactly you want to go about that is up to you. For once your defensive core actually is pretty good, so I don't want to disrupt it a whole lot.

    Also, "a lot" is two words. Sorry that's the one spelling error that just drives me nuts lol (well that and it's vs its but w/e this isn't grammar & spelling school lol).
     
    Trick Jirachi is so 2000 and late. Use the Expert Belt one because it's just superior =D
    SR/Iron Head/Fire Punch/Grass Knot is pretty cool and does a ton to Swampert (sadly not a OHKO).

    After using LO Jolt myself I have come to the conclusion it is pretty weak. Basically Latias can stall it with Recover since Shadow Ball doesn't do as much. I can see why people opt for Specs because it guarantees 2HKOs and doesn't lose crucial HP. It's good when saved for late game (then again almost every sweeper is good for late game lol).

    Bulkydos should definitely have Taunt over there, and you might wanna try out Bounce to heal more HP with Leftovers and get another STAB.

    The only thing that really bothers me about this team is how it handles Rotom, especially scarfed versions. Shadow Ball hits your entire team for neutral or super effective damage. Also, AgiliGross could get a full sweep on your team with Meteor Mash/TPunch/EQ.
    Forretress makes a fine solution to both of these problems carrying Payback and EQ, but I don't see him fitting in your team <_<
    CB Scizor can also help in trapping choiced Rotom with Pursuit and hitting Metagross hard with U-turn. I would probably use this slot over Jolteon, because it seems he doesn't do much for you.

    Good team. (for a 14 yo aussie)
     
    I know very well the metagames of both the two simultoris and I have understood a defect of this team: it is too much easy to be predicting, it is too much a team by now '' old '' it was all right not ago for the metagame OU of a few months certain for that actual. Staelth Rock you from many problems, if Infernape eliminates Scarftarn in combo with Stealth Rock you from a lot of bother to your team, Metagross lead sends a lot yourself in difficulty even if it had to suffer a Trick from Jiarchi (even if it is too much predictable indeed), you are also very weak to ScarfMence/ScarfFlgon..
     
    Change your ev spread on Scarf Ape.

    80 Att / 238 sp.att / 192 speed @Naive

    Beats +1 + speed nature base 100's. 80 Attack evs ensure you are more than likely guaranteed a KO on 0hp/252 def neutral blissey after it has taken SR damage and helps with offensve Gyarados who you do 90% min with ThunderPunch too which means after one turn of LO damage alone it dies. Speaking of which, yeah use T-Punch, mainly for Jolly DD Gyara who i have seen a few times recently beats jolt after a DD and its nice to have insurance.

    Doesnt bulkydos have Taunt to avoid being set up fodder ? You should probably use that. I heard that Taunt/Bounce/Waterfall/DD is pretty nifty, so you could play test that to ensure optimum coverage in just 2 moves. Taunt is cool because without Grass Knot on Ape or Hp Grass on Jolt, Swampert might be a pain for you.

    Ill come back later for a more in depth rate. This actually looks pretty decent from first viewing and finally not a metagame weak team unlike most the others over the past few weeks here in S+M lol
    I'll go add that Infernape spread and change Gyara's moveset. Thanks (b'')b

    I'm too tired to do a full rate, but a few things:

    wtf is up with Flygon's EV spread? 4 HP / 252 Atk / 252 Spd please. Also, Jolteon should really be running HP Grass since Swampert walls your team to hell, even if Jirachi can Trick it. HP Ice beats Gliscor and all, but you have Gyarados and Gengar for that. If you don't run HP Grass, you won't only be walled by Swampert, but you'll be inviting it to come in.

    My only worry with the team is lack of power. Flygon is prone to regretting having to Outrage, and Gengar and Jolteon obviously can die pretty quickly. This of course raises the question of "how good is the team against stall?" With the exception of Flygon, not very good, or so it seems. I think you need a little more actual power. How exactly you want to go about that is up to you. For once your defensive core actually is pretty good, so I don't want to disrupt it a whole lot.

    Also, "a lot" is two words. Sorry that's the one spelling error that just drives me nuts lol (well that and it's vs its but w/e this isn't grammar & spelling school lol).
    I'll go change that now \o\

    If I go with Sya's suggestion and put Taunt on Gyara, I can handle Swampert.

    I'll consider something over Jolteon to try and solve that power problem ;)

    Bad habit D=
    Trick Jirachi is so 2000 and late. Use the Expert Belt one because it's just superior =D
    SR/Iron Head/Fire Punch/Grass Knot is pretty cool and does a ton to Swampert (sadly not a OHKO).

    After using LO Jolt myself I have come to the conclusion it is pretty weak. Basically Latias can stall it with Recover since Shadow Ball doesn't do as much. I can see why people opt for Specs because it guarantees 2HKOs and doesn't lose crucial HP. It's good when saved for late game (then again almost every sweeper is good for late game lol).

    Bulkydos should definitely have Taunt over there, and you might wanna try out Bounce to heal more HP with Leftovers and get another STAB.

    The only thing that really bothers me about this team is how it handles Rotom, especially scarfed versions. Shadow Ball hits your entire team for neutral or super effective damage. Also, AgiliGross could get a full sweep on your team with Meteor Mash/TPunch/EQ.
    Forretress makes a fine solution to both of these problems carrying Payback and EQ, but I don't see him fitting in your team <_<
    CB Scizor can also help in trapping choiced Rotom with Pursuit and hitting Metagross hard with U-turn. I would probably use this slot over Jolteon, because it seems he doesn't do much for you.

    Good team. (for a 14 yo aussie)
    That Jirachi set looks good =]

    I'll throw Specs on him for now and consider CBScizor.
    I know very well the metagames of both the two simultoris and I have understood a defect of this team: it is too much easy to be predicting, it is too much a team by now '' old '' it was all right not ago for the metagame OU of a few months certain for that actual. Staelth Rock you from many problems, if Infernape eliminates Scarftarn in combo with Stealth Rock you from a lot of bother to your team, Metagross lead sends a lot yourself in difficulty even if it had to suffer a Trick from Jiarchi (even if it is too much predictable indeed), you are also very weak to ScarfMence/ScarfFlgon..
    \o\ ScarfMence

    Scarf Flygon isn't really a problem, sure he revenge-kill most of this team but Infernape outspeed him KO's with HP Ice and Gyarados takes his hits fairly well and the rest I didn't really understand. Sorry.

    One question : If I run Naive nature and shift those HP EV's into SpAtk, could Jirachi manage a OHKO on Swampert?
     
    You should run Naive nature anyway, but no, it is still not a OHKO. It's close enough =]
    Yeah I ran Naive, I ran a calc just to be sure and yeah it nearly does which means it's easy prey for later. Thanks ^___^
     
    You forgot to change the description on Jirachi.

    I agree with Anti here about your lack of power. Use Celebi>>Jirachi as your lead which sets up rocks and also doubles as a good sponge after it sets up rocks. Then use something that can break stall>>Jolteon, as he seems like dead weight here, and Flygon already absorbs Electric attacks. Its also bait for Swampy and that isn't good. Celebi set is:

    Celebi @ Leftovers
    252 HP / 4 Def / 252 Spe<---This spread isn't that great.Try some other options first before decding your spread.
    Timid<---This also isn't great but it does look the best on paper.

    - Grass Knot
    - Stealth Rock
    - Thunderwave / Recover / Reflect<---Recover for stall. T-wave for slow teams. Reflect for team support.
    - U-Turn<--- Thanks to D_A changes on my team you aren't totally screwed by Scizor.

    I disagree with the use of Bounce on Gyara (don't hurt me! D_A, Anti etc.). Basically, the opponent switches in Celebi, which you predicted, so you Bounced. They come in, realise their mistake, switch out to <pokemon that resists flying> and force you to switch out and lose any DDs you may have accummulated. Use Stone Edge>>Bounce so you can deal with Bounce Gyara while Celebi beats other Gyara.

    You could also run Tpunch>>Fire Punch on Flygon since you already have nape covering Bronzong and Skarmory.

    Hope I helped :D.<---(I use smilies just for you).

    ~OR
     
    You forgot to change the description on Jirachi.

    I agree with Anti here about your lack of power. Use Celebi>>Jirachi as your lead which sets up rocks and also doubles as a good sponge after it sets up rocks. Then use something that can break stall>>Jolteon, as he seems like dead weight here, and Flygon already absorbs Electric attacks. Its also bait for Swampy and that isn't good. Celebi set is:

    Celebi @ Leftovers
    252 HP / 4 Def / 252 Spe<---This spread isn't that great.Try some other options first before decding your spread.
    Timid<---This also isn't great but it does look the best on paper.

    - Grass Knot
    - Stealth Rock
    - Thunderwave / Recover / Reflect<---Recover for stall. T-wave for slow teams. Reflect for team support.
    - U-Turn<--- Thanks to D_A changes on my team you aren't totally screwed by Scizor.

    I disagree with the use of Bounce on Gyara (don't hurt me! D_A, Anti etc.). Basically, the opponent switches in Celebi, which you predicted, so you Bounced. They come in, realise their mistake, switch out to <pokemon that resists flying> and force you to switch out and lose any DDs you may have accummulated. Use Stone Edge>>Bounce so you can deal with Bounce Gyara while Celebi beats other Gyara.

    You could also run Tpunch>>Fire Punch on Flygon since you already have nape covering Bronzong and Skarmory.

    Hope I helped :D.<---(I use smilies just for you).

    ~OR
    Celebi doesn't appeal to me to be honest, it ruins the defensive core.

    BounceGyara is annoying, sure you can switch in something that resists it but then it has a 30% chance of getting paralyzed.

    Ape is running TPunch, I'll consider it ;)

    Shuddap, I just abuse smilies x]
     
    236 SpA Jirachi using Grass Knot (with Expert Belt) versus 401 HP / 216 SpD Swampert deals 93.81% - 110.40%

    ^ That is what I got using Libelldra Forge's calculator, and if you just add 64 EVs into SpA, it deals 100.99% minimal, for sure OHKO. I got almost the same results using MetalKid's (using Override as the move with Grass and 100 base power).
     
    After testing this out, I don't like Infernape on this team that much. Any suggestions for a replacement?
     
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