Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)

  • 154
    Posts
    16
    Years
    This is Team Nom Nom Nom DOOOOOOOOOOOOOOOOM.
    Enjoy.

    Team At a Glance
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    [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)


    Froslass @ Focus Sash
    Ability: Snow Cloak
    EVs: 4 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Spikes
    - Taunt
    - Destiny Bond
    - Ice Beam

    Taunts slower leads to keep them from setting up rocks if theyve got em, usaually gets up 2 layers of spikes after that, sometimes 3.Ice Beam for some damage if i ever decide to attack, and destiny bond for when i got low hp


    [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)


    Drapion @ Leftovers
    Ability: Battle Armor
    EVs: 252 HP/186 Def/68 SDef
    Impish nature (+Def, -SAtk)
    - Toxic Spikes
    - Whirlwind
    - Crunch
    - Taunt

    Taunt is lol's at phazers and anything with recovery. Crunch so it can do damage, Whirlwind to abuse my rocks and spikes, Toxic Spikes to wear down bulky waters for Doom.


    [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)


    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 252 HP/252 Atk/4 Def
    Adamant nature (+Atk, -SAtk)
    - Foresight
    - Rapid Spin
    - Close Combat
    - Sucker Punch

    Best Spinner in UU imo. Foresight+Rapid Spin takes care of any ghosts trying to spin block me, CC hits Tomb for Super Effective post Foresight, and Sucker Punch for Ghosts that think I'm gonna use foresight and decide to attack me


    *bulbagarden.net image removed*

    Spiritomb @ Leftovers
    Ability: Pressure
    EVs: 252 HP/108 Def/148 SDef
    Impish nature (+Def, -SAtk)
    - Curse
    - Rest
    - Shadow Sneak
    - Sleep Talk

    Cursetomb is epic.
    Curse lol's at pretty much every wall in UU, bar Clefable,lol's at things trying to sweep me,rest to heal off damage the 50% health loss from Curse. Shadow Sneak so I can do damage and go first against stuff that aren't Normal-typed, Sleep Talk sometimes nets me another curse, taking half their health each turn


    [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)


    Torterra @ Leftovers
    Ability: Overgrow
    EVs: 212 HP/252 Def/44 Spd
    Impish nature (+Def, -SAtk)
    - Wood Hammer
    - Earthquake
    - Leech Seed
    - Stealth Rock

    Defensive Tank, and pretty good at it.Wood Hammer and Earthquake cause massive damage to things that don't resist, even with no Attack EV's. Leech Seed helps my team get health and causes more damage, SR to wear down stuff for Houndoom.


    *bulbagarden.net image removed*
    Houndoom @ Life Orb
    Ability: Flash Fire
    EVs: 252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Flamethrower
    - Dark Pulse
    - Hidden Power [Flying]
    - Nasty Plot

    THE most important to the team, without Doom, this team is useless, as it is Team DOOOOOOOOOM.
    Nasty Plot for boosting SpA a lot. Flamethrower does tons of damage after NP and doesnt miss nearly as often as Fire Blast. Dark Pulse makes Slowbro a non-factor. The things that resist both Fire and Dark are weak to Flying/Psychic. HP Flying>HP Psychic because nothing that resists both Fire and Dark resist Flying. Obviously the MVP of the team.


    Looking to Change​
    Sleep Talk on Tomb has worked nice, but it doesnt do its job nearly as well if Sleep Talk hits Curse. So pretty much looking for something to replace Sleep Talk on Tomb.​


    Conclusion​
    This team is pretty nice when it works well, and works well enough when not everything goes to plan. I've gotten up to around 1050 on an alt with this, but I don't really get on Smogon much anymore, and if I do its usually about 2 matches and then I get bored of noob teams and get off, so yeah.​
     
    Last edited:
    Sleep Talk is kinda dumb on Curse Tomb, Toxic >> it.

    You have like no recovery on anything and is really bad on a stall based team, not only that but special threats easy trample over your team with little effort. Really all it takes is a LO Milotic or Something like Mix Altaria basically anything with a little power beind it and you auto lose. Try Umbreon>> Drapion, gives you a little wish support and special walling and Heal Bell support since you cant take status for crap lol

    Umbreon@Leftovers
    252 HP / 252 S.Def/6 Def
    Careful Nature
    - Wish
    - Protect / Heal Bell
    - Payback
    - Toxic / Curse

    Toxic Spikes are terrible in UU with Venusaur etc everywhere.

    Physical grass types own you badly, SD Sceptile 6-0's you and so does Leafeon. :/

    Venusaur@Leftovers
    252 HP / 252 DEF / 6 Spd
    Relaxed Nature
    - Roar
    - Synthesis
    - Sludge Bomb
    - Power Whip

    >> Torterra. Still absorbs T-Spikes too and checks Raikou, Azu etc well.

    Now you lack SR and a way to deal with ANYTHING with Brave Bird (Swellow)/scrappy Kangaskhan, so ;

    Omastar@Leftovers
    252 HP / 252 DEF / 6 Speed
    Bold Nature
    Trait : Shell Armour
    - Surf
    - Ice Beam
    - Spikes
    - Stealth Rock

    >> Froslass. Also serves as an excellent Honchkrow check and DD Altaria counter.

    Use Mach Punch >> Sucker Punch on Hitmontop for foe NP Houndoom, Blaziken etc and because its a better priority move in general.


    So the team would now be ;

    Omastar
    Hitmontop
    Venusaur
    Umbreon
    Spiritomb
    Houndoom

    Good luck!
     
    Last edited:
    I'd try giving Tomb Pain Split to help it's walling ability. It's the best "healing" move Tomb can learn that doesn't give it a status and it can be pretty useful in the right situation. Pain Split is monstrous on Blissey.
     
    @ Dark Azelf
    done and I'll test it out and see how it goes

    @ EV Trainer
    rest is pretty much needed with curse imo.and with umbreon+heal bell now, it wont be as much of a factor in tomb's effectiveness.
     
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