- 154
- Posts
- 16
- Years
- my house
- Seen Aug 24, 2012
This is Team Nom Nom Nom DOOOOOOOOOOOOOOOOM.
Enjoy.
Froslass @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Destiny Bond
- Ice Beam
Taunts slower leads to keep them from setting up rocks if theyve got em, usaually gets up 2 layers of spikes after that, sometimes 3.Ice Beam for some damage if i ever decide to attack, and destiny bond for when i got low hp
Drapion @ Leftovers
Ability: Battle Armor
EVs: 252 HP/186 Def/68 SDef
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Whirlwind
- Crunch
- Taunt
Taunt is lol's at phazers and anything with recovery. Crunch so it can do damage, Whirlwind to abuse my rocks and spikes, Toxic Spikes to wear down bulky waters for Doom.
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Foresight
- Rapid Spin
- Close Combat
- Sucker Punch
Best Spinner in UU imo. Foresight+Rapid Spin takes care of any ghosts trying to spin block me, CC hits Tomb for Super Effective post Foresight, and Sucker Punch for Ghosts that think I'm gonna use foresight and decide to attack me
*bulbagarden.net image removed*
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP/108 Def/148 SDef
Impish nature (+Def, -SAtk)
- Curse
- Rest
- Shadow Sneak
- Sleep Talk
Cursetomb is epic.
Curse lol's at pretty much every wall in UU, bar Clefable,lol's at things trying to sweep me,rest to heal off damage the 50% health loss from Curse. Shadow Sneak so I can do damage and go first against stuff that aren't Normal-typed, Sleep Talk sometimes nets me another curse, taking half their health each turn
Torterra @ Leftovers
Ability: Overgrow
EVs: 212 HP/252 Def/44 Spd
Impish nature (+Def, -SAtk)
- Wood Hammer
- Earthquake
- Leech Seed
- Stealth Rock
Defensive Tank, and pretty good at it.Wood Hammer and Earthquake cause massive damage to things that don't resist, even with no Attack EV's. Leech Seed helps my team get health and causes more damage, SR to wear down stuff for Houndoom.
*bulbagarden.net image removed*
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Dark Pulse
- Hidden Power [Flying]
- Nasty Plot
THE most important to the team, without Doom, this team is useless, as it is Team DOOOOOOOOOM.
Nasty Plot for boosting SpA a lot. Flamethrower does tons of damage after NP and doesnt miss nearly as often as Fire Blast. Dark Pulse makes Slowbro a non-factor. The things that resist both Fire and Dark are weak to Flying/Psychic. HP Flying>HP Psychic because nothing that resists both Fire and Dark resist Flying. Obviously the MVP of the team.
Enjoy.
Team At a Glance
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*pokemonelite2000 image removed*"image removed""image removed""image removed""image removed"*pokemonelite2000 image removed*
![[PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT) [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)](https://www.serebii.net/584.jpg)
Froslass @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Destiny Bond
- Ice Beam
Taunts slower leads to keep them from setting up rocks if theyve got em, usaually gets up 2 layers of spikes after that, sometimes 3.Ice Beam for some damage if i ever decide to attack, and destiny bond for when i got low hp
![[PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT) [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)](https://media.animevice.com/uploads/0/55/82443-j_s_drapion_thumb.jpg)
Drapion @ Leftovers
Ability: Battle Armor
EVs: 252 HP/186 Def/68 SDef
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Whirlwind
- Crunch
- Taunt
Taunt is lol's at phazers and anything with recovery. Crunch so it can do damage, Whirlwind to abuse my rocks and spikes, Toxic Spikes to wear down bulky waters for Doom.
![[PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT) [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)](https://s299.photobucket.com/albums/mm282/Blitz99/Woah/Pokemon/th_Hitmontop.jpg)
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Foresight
- Rapid Spin
- Close Combat
- Sucker Punch
Best Spinner in UU imo. Foresight+Rapid Spin takes care of any ghosts trying to spin block me, CC hits Tomb for Super Effective post Foresight, and Sucker Punch for Ghosts that think I'm gonna use foresight and decide to attack me
*bulbagarden.net image removed*
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP/108 Def/148 SDef
Impish nature (+Def, -SAtk)
- Curse
- Rest
- Shadow Sneak
- Sleep Talk
Cursetomb is epic.
Curse lol's at pretty much every wall in UU, bar Clefable,lol's at things trying to sweep me,rest to heal off damage the 50% health loss from Curse. Shadow Sneak so I can do damage and go first against stuff that aren't Normal-typed, Sleep Talk sometimes nets me another curse, taking half their health each turn
![[PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT) [PokeCommunity.com] Team Nom Nom Nom DOOOOOOOOOOM (UU RMT)](https://archives.bulbagarden.net/media/upload/1/15/Paul_Torterra.png)
Torterra @ Leftovers
Ability: Overgrow
EVs: 212 HP/252 Def/44 Spd
Impish nature (+Def, -SAtk)
- Wood Hammer
- Earthquake
- Leech Seed
- Stealth Rock
Defensive Tank, and pretty good at it.Wood Hammer and Earthquake cause massive damage to things that don't resist, even with no Attack EV's. Leech Seed helps my team get health and causes more damage, SR to wear down stuff for Houndoom.
*bulbagarden.net image removed*
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Dark Pulse
- Hidden Power [Flying]
- Nasty Plot
THE most important to the team, without Doom, this team is useless, as it is Team DOOOOOOOOOM.
Nasty Plot for boosting SpA a lot. Flamethrower does tons of damage after NP and doesnt miss nearly as often as Fire Blast. Dark Pulse makes Slowbro a non-factor. The things that resist both Fire and Dark are weak to Flying/Psychic. HP Flying>HP Psychic because nothing that resists both Fire and Dark resist Flying. Obviously the MVP of the team.
Looking to Change
Sleep Talk on Tomb has worked nice, but it doesnt do its job nearly as well if Sleep Talk hits Curse. So pretty much looking for something to replace Sleep Talk on Tomb.
Conclusion
This team is pretty nice when it works well, and works well enough when not everything goes to plan. I've gotten up to around 1050 on an alt with this, but I don't really get on Smogon much anymore, and if I do its usually about 2 matches and then I get bored of noob teams and get off, so yeah.
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