- 62
- Posts
- 11
- Years
- ADL
- Seen Nov 18, 2016
Hi All
So this is the first team I have made for OU (after hanging around UU for the past few weeks). Its a pretty alright team but there are holes in it. I tried basing my team around Mega Mawile and thought I could get swords dance baton passed from Scolipede but I haven't really been able to get it to work. The team is a pretty offensive team as I've worked out that that is how I tend to like to play.
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Stone Edge
I wanted to build the team around Mawile. Her role is to hit and hit hard - preferably with swords dance baton passed on it. As I said, that hasn't really worked out.
Scolipede (M) @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Baton Pass
- Protect
- Swords Dance
- Megahorn
Scolipedes sole existance is to baton pass to Mawile. Although, I haven't really been able to do that all that well. I am quite happy to replace scolipede with anything to be honest. Maybe another special attacker because whenever I come up against a Cofagrigus I am stuck!
Swampert (F) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 Spe
Lonely Nature
- Earthquake
- Curse
- Waterfall
- Ice Punch
Swampert is my lead usually. My understanding is that most believe it to be used to set up hazards and not a physical attacker. It has knocked out its fair share of foe. He is also here for the electric immunity that enables me to switch to Greninja and avoid the electic attack.
Greninja (M) @ Choice Specs
Ability: Protean
EVs: 220 SpA / 252 Spe
Timid Nature
- Hidden Power [Grass]
- Scald
- Dark Pulse
- Extrasensory
Greninja is my speedy special attacker. I run scald on it instead of hydro pump because of the burn chance as this is the only status inducing move I have on my team.
Hidden Power Grass is soley there to knock out Rotom Wash and I have extrasensory instead of ice beam as my Ice move sits on Swampert.
Krookodile (M) @ Assault Vest
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Superpower
- Knock Off
- Stone Edge
Krookodile deals well with Mega Charizard X and Heatran with EQ. Knock off to get rid of Chansey's eviolite and the other two for coverage.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- U-turn
- Zen Headbutt
Victini is the speedy Physical attacker. Its a very obvious move set but it works well.
Had some pretty good tips last time I posted here so I thought I'd ask for some of your valuable advice again!
Thanks!
So this is the first team I have made for OU (after hanging around UU for the past few weeks). Its a pretty alright team but there are holes in it. I tried basing my team around Mega Mawile and thought I could get swords dance baton passed from Scolipede but I haven't really been able to get it to work. The team is a pretty offensive team as I've worked out that that is how I tend to like to play.
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Stone Edge
I wanted to build the team around Mawile. Her role is to hit and hit hard - preferably with swords dance baton passed on it. As I said, that hasn't really worked out.
Scolipede (M) @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Baton Pass
- Protect
- Swords Dance
- Megahorn
Scolipedes sole existance is to baton pass to Mawile. Although, I haven't really been able to do that all that well. I am quite happy to replace scolipede with anything to be honest. Maybe another special attacker because whenever I come up against a Cofagrigus I am stuck!
Swampert (F) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 Spe
Lonely Nature
- Earthquake
- Curse
- Waterfall
- Ice Punch
Swampert is my lead usually. My understanding is that most believe it to be used to set up hazards and not a physical attacker. It has knocked out its fair share of foe. He is also here for the electric immunity that enables me to switch to Greninja and avoid the electic attack.
Greninja (M) @ Choice Specs
Ability: Protean
EVs: 220 SpA / 252 Spe
Timid Nature
- Hidden Power [Grass]
- Scald
- Dark Pulse
- Extrasensory
Greninja is my speedy special attacker. I run scald on it instead of hydro pump because of the burn chance as this is the only status inducing move I have on my team.
Hidden Power Grass is soley there to knock out Rotom Wash and I have extrasensory instead of ice beam as my Ice move sits on Swampert.
Krookodile (M) @ Assault Vest
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Superpower
- Knock Off
- Stone Edge
Krookodile deals well with Mega Charizard X and Heatran with EQ. Knock off to get rid of Chansey's eviolite and the other two for coverage.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- U-turn
- Zen Headbutt
Victini is the speedy Physical attacker. Its a very obvious move set but it works well.
Had some pretty good tips last time I posted here so I thought I'd ask for some of your valuable advice again!
Thanks!