Sebastien Loeb
Motorsport Trainer
- 372
- Posts
- 17
- Years
- Seen Mar 6, 2010
Once done eliminate Stramie you don't think that your team becomes too much weak to ScarfTran?
Once done eliminate Stramie you don't think that your team becomes too much weak to ScarfTran?
I know, that worries me tooone thing i noticed is your lack of walls.
I answer with this:(duh, starmie can learn rapid spin) and set up toxic spikes.
You know that Starmie is begging for Life Orb and probably max speed too. Bulky Starmie hasn't been good since the rise of offensive DD Gyarados and Yache/CB Garchomp. You might as well run the Life Orb EVs and item since the set works best with that really. Bulky Starmie can't counter Gyarados anyways so you might as well put the opponent on their heals and whatnot.
i'll change that, looks good to me too, though U-Turn doesn't seem that strong of a STAB though, same with Bullet Punch :/your current scizor set somewhat worries me in the fact that it would get ripped apart by almost any trap passer.
replacing x-scissor with u-turn could help a lot with that
superpower really isn't the best move for a life orb scizor, because it makes it more fragile.
the best set for scizor IMO is a CB priority abusing scizor.
CB scizor w/ bullet punch is one of the biggest threats in the OU metagame due to technician.
After asking related- questions and with help from Platinum i think i finally got my team fro Wifi Platinum metagame!
Advice and concerns are welcome,kthx
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Infernape@ Life Orb
Naiive Nature
24Att/252SpAtt/232Spd
Flamethrower
Grass Knot
Nasty Plot
Close Combat
Pretty much the Mixed Sweeper of the whole team. Able to take on those Bulky Water types, the heavier the are,the harder they fall, lol espically with Life Orb and Nasty Plot. Close Combat is pretty much for everything in between, and Flamethrower, you know where thats going.
Poor lead. Bulky leads won't care about the damage, except T-Tar who'll switch out, and glass cannon/suicide leads will set up then KO on their first attack.
Use the Anti-lead sets for Ambipom, Weavile, or Infernape instead.
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Staraptor@Choice Band
Adamant Nature
252Att/252Spd/6HP
Brave Bird
Close Combat
U-Turn
Double-Edge
Choice-Bander,Physical Sweeper and maybe
They do say that Staraptor is a great Choice Bander, especially with 2 powerful STABs along with Choice Band. Same as with Infernape, Close Combat is for everything else and U-Turn is mainly a "utility", letting Staraptor get a attack in before pulling out.
Three moves that affect the bad bird negatively (HP loss from Double Edge and BB, lower defense from close combat) isn't very wise for a SR weak Poke. Return over Double Edge, and Jolly nature for the additional speed.
Pursuit is available, but I don't see Staraptor forcing many switches, so it won't be nearly as useful as it should be.
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Lucario@Choice Specs
Modest Nature
252SpAtt/252Spd/6HP
Aura Sphere
Dark Pulse
Dragon Pulse
Vaccum Wave
The Special Sweeper of the team, able to take on a whole bunch of different threats, tried this set-up in Shoddy and it really worked against both a Gengar and Dusknoir.
This is fine, though I'd recommend Timid for a boost in speed. Also, don't switch with Staraptor if it U-Turns out.
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Scizor@Choice Band
Adamant Nature
6HP/252Atk/252Spd
U-Turn
Swords Dance
Bullet Punch
U-Turn
You can't have the same move on a Pokemon twice, and set up on a Choice user is useless outside of Trick. Re-think this.
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Vaporean@Leftovers
Bold Nature
188 HP / 252 Def / 68 SpA
Surf
Wish
Toxic
Protect
Toxic won't be nearly as useful as you want it to be, and this set is shut down by Taunt. Unlikely later in the game, but possible.
Ditch Toxic or Protect for a HP. HP Electric seems to be the cool thing to use for Gyarados, but HP Grass can be used for Swampert, or HP Dragon for Kingdra. Ice Beam is also an option if you want to lose both Toxic AND Protect.
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Gengar@Life Orb
Timid Nature
4 HP/252SpAtt/252Spd
Will-o-Wisp
Shadow Ball
Focus Blast
Thunderbolt
This Gengar is trying to be everywhere at once. If you want an attacking set, let it attack. If you want it to status, let it status.
Want it to attack? Ditch WOW for an appropriate HP, or Explosion. Status calls for Wide Lens, Hypnosis, and Subsitute. The strategy is to come in on an immunity, force a switch, set up Subsitute, and fire away at a status. Without a chance to sub-up, Gengar doesn't stand a chance at setting up WOW and surviving.
I replaced Hypnosis with Will-o-Wisp to help cripple
Chomp shouldn't be considered in the OU metagame since it's uber, and Starmie has no business being a dragon counter anyway..You know that Starmie is begging for Life Orb and probably max speed too. Bulky Starmie hasn't been good since the rise of offensive DD Gyarados and Yache/CB Garchomp. You might as well run the Life Orb EVs and item since the set works best with that really. Bulky Starmie can't counter Gyarados anyways so you might as well put the opponent on their heals and whatnot.
As to your answer about Starmie from earlier:
Chomp shouldn't be considered in the OU metagame since it's uber, and Starmie has no business being a dragon counter anyway..
I know, I was saying that one Garchomp started carrying Yacvhe Berry, Starmie could no longer switch into it successfully, and that realluy began to mark the decline of the set.
And Starmie can come in on three of Gyarados moves with little/no damage (DD, Ice Fang, Waterfall) and survive the fourth (Earthquake/Stone Edge).
A +1 DD LO Stone Edge or Earthquake rips through Starmie like tissue paper, especially with SR down. At full health, Starmie beats it, even taking SR, but Starmie isn't always going to be at full health and hoping that it will be is a terrible way to stop the second best Dragon Dancer in standard play.
Will it always force a switch or KO? It's situational. Some might say "Starmie will get destroyed if it has a DD or two up", but the same can be said about almost ANY Pokemon who sets up a DD/SD/NP/Calm Mind twice. Really, defensive Starmie isn't about how many Pokemon it can take down, but how it can help your team, and with something as fragile as yours is, it'll help a great deal.
It really is though. The whole point of a defensive pokemon is to stop sweepers from ripping your team apart. If it can't do that, what is it good for? Everything Starmie used to counter easily runs it over now, or in Garchomp's case, could run it over and then was banned.
EDIT: I apologize to the OP, since I realized that the quote about Starmie isn't coming from him.
Poor lead. Bulky leads won't care about the damage, except T-Tar who'll switch out, and glass cannon/suicide leads will set up then KO on their first attack.
Use the Anti-lead sets for Ambipom, Weavile, or Infernape instead.
You can't have the same move on a Pokemon twice
HP. HP Electric seems to be the cool thing to use for Gyarados, but HP Grass can be used for Swampert, or HP Dragon for Kingdra.
*sigh* Yea i know that, its already been stated a number of times already
Understood. However, I didn't see an edit for it, and I tend to only rate what's in the first post, not what may or may not be edited into it based on responses. Nothing wrong with some re-enforcement though, right?
i'll fix that
If you decide to keep it Banded, U-Turn is good to switch on. It can also absorb an Ice Beam aimed for sTaraptor.
HP never worked for me
As a Wi-Fi exclusive player, I completely understand. It is a PAIN to breed for specific IVs to get a halfway decent HP typing AND with good power AND with a good nature. Unfortunately, Vaporeon's moves are otherwise kind of limited. Outside of HP, Shadow Ball, Ice Beam/Blizzard, and Icy Wind are your only other options for Vaporeon, as far as offense goes.
think about them this way.i'll change that, looks good to me too, though U-Turn doesn't seem that strong of a STAB though, same with Bullet Punch :/
lol, i know i know alright i'll switch back to StarmieUnfortunately, Vaporeon's moves are otherwise kind of limited. Outside of HP, Shadow Ball, Ice Beam/Blizzard, and Icy Wind are your only other options for Vaporeon, as far as offense goes.
Damn! thats strongwith bp's base (40)+stab(20)=60+technician(30), that would equal a 90 base power attack with priority.
now think about that, and add scizor's massive attack PLUS the choice band, and you have got a move that does up to 297 damage to standard tyranitar, WITH PRIORITY.
i think that is an amazing move right there.
I know i know, the set on Infernape won't work well, i don't intend on using him as lead,I agree with the others that NPmixape will not lead well.
because you are using the standard priority abusing scizor set (please change SD to pursuit) you might want to lead with that instead, and for godsakes, shove a focus sash on that infernape LOL
Okay, then i'll try CB ScizorCB scizor leads very well, especially with all the aerodactyl leads, it OHKO's leftovers aero with B-Punch, and 2hko's with focus sash, and then if you have a chance, you can bring in your starmie and rapid spin.
just a thought.
EDIT:
Saw your edit to Scizor. If you're going to keep the Band on, ditch Swords Dance for Pursuit.
think about them this way.
u-turn is basically a way to trick people.
bring the scizor out on a slow wall (like blissey) use u-turn, and then bring out something like a swampert or in your case starmie, to let it use flamethrower on.
people never see it coming.
bullet punch is an amazing stab for CB scizor because it for 1 is priority, and for 2, scizor has technician.
with bp's base (40)+stab(20)=60+technician(30), that would equal a 90 base power attack with priority.
now think about that, and add scizor's massive attack PLUS the choice band, and you have got a move that does up to 297 damage to standard tyranitar, WITH PRIORITY.
i think that is an amazing move right there.
After asking related- questions and with help from Platinum i think i finally got my team fro Wifi Platinum metagame!
Advice and concerns are welcome,kthx
Infernape@ Life Orb
Naiive Nature
24Att/252SpAtt/232Spd
Flamethrower
Grass Knot
Nasty Plot
Close Combat
Pretty much the Mixed Sweeper of the whole team. Able to take on those Bulky Water types, the heavier the are,the harder they fall, lol espically with Life Orb and Nasty Plot. Close Combat is pretty much for everything in between, and Flamethrower, you know where thats going.
Why a Mixape lead? Most other leads outspeed you and OHKO and even if you do survive and get a hit in, they'll be packing a Focus Sash. It'll just be a waste. Go with Standard leadape.
Staraptor@Choice Band
Adamant Nature
252Att/252Spd/6HP
Brave Bird
Close Combat
U-Turn
Return
Choice-Bander,Physical Sweeper and maybe
They do say that Staraptor is a great Choice Bander, especially with 2 powerful STABs along with Choice Band. Same as with Infernape, Close Combat is for everything else and U-Turn is mainly a "utility", letting Staraptor get a attack in before pulling out.
OK, nothing wrong I guess.
Lucario@Choice Specs
Modest Nature
252SpAtt/252Spd/6HP
Aura Sphere
Dark Pulse
Dragon Pulse
Vaccum Wave
The Special Sweeper of the team, able to take on a whole bunch of different threats, tried this set-up in Shoddy and it really worked against both a Gengar and Dusknoir.
Go with Timid, then you can use a lure strategy and try to bring out Scizor's counters and take them out. HP Rock > Dragon Pulse though. Dragon Pulse nets you coverage against OU Dragons but....which one's are you going to be able to outrun? HP Rock lets you hit Zapdos and Gyarados harder.
Scizor@Choice Band
Adamant Nature
6HP/252Atk/252Spd
U-Turn
Swords Dance
Bullet Punch
Brick Break
Why Swords dance on a Bander? You'll just be locked into it. A Swords Dancer set does make a better late game sweeper too and it's not walled by Hippowdon and other Bulky Grounds like CBer is.
Starmie@ undecided
Nature: undecided
EV: undecided
Rapid Spin
Reflect
undecided
undecided
Bulky Starmie is hardly useful anymore with Rotom-A around. Offensive Starmie can be a good revenge killer.
Gengar@Life Orb
Timid Nature
4 HP/252SpAtt/252Spd
Will-o-Wisp
Shadow Ball
Focus Blast
Thunderbolt
I replaced Hypnosis with Will-o-Wisp to help cripple
Why not make this your lead and change Will-o-wisp to Trick and run a Scarf? Trick also gives you a way to combat Blissey. Outside of Explosion of course.
Why a Mixape lead? Most other leads outspeed you and OHKO and even if you do survive and get a hit in, they'll be packing a Focus Sash. It'll just be a waste. Go with Standard leadape.
HP Rock lets you hit Zapdos and Gyarados harder.
Why Swords dance on a Bander?
Bulky Starmie is hardly useful anymore with Rotom-A around. Offensive Starmie can be a good revenge killer.
Why not make this your lead and change Will-o-wisp to Trick and run a Scarf? Trick also gives you a way to combat Blissey.
You got something better? i got a few resources that tells that set is a powerful set