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Team Rampagers

Pokedra

Retired
  • 1,661
    Posts
    16
    Years
    • Seen Aug 21, 2016

    Introduction
    I deleted all my crappy old teams to start fresh again. I created a team a few weeks back but I didn't like it and scrapped it. This is my attempt at a somewhat decent OU team. So I present Team Rampagers.

    At a Glance
    [PokeCommunity.com] Team Rampagers
    [PokeCommunity.com] Team Rampagers
    [PokeCommunity.com] Team Rampagers
    [PokeCommunity.com] Team Rampagers
    [PokeCommunity.com] Team Rampagers
    *image removed*​

    The Team In Detail
    [PokeCommunity.com] Team Rampagers

    Swampert @ Leftovers
    Nature : Relaxed
    EV : 240 HP | 212 Defence | 52 Special Attack

    • Stealth Rock
    • Ice Beam
    • Earthquake
    • Roar
    MixPert Lead is a tough lead that rarely fails to get the rocks up for me. Roar can shift through their team and Ice Beam/Earthquake offers decent coverage. He helps my team take on Tyranitar better as well as eating up those TWaves.


    [PokeCommunity.com] Team Rampagers
    Kingdra @ Life Orb
    Nature : Adamant
    EV : 252 Attack | 24 Special Attack | 232 Speed

    • Dragon Dance
    • Hydro Pump
    • Waterfall
    • Outrage
    Outrage/Waterfall provides nice coverage and after a DD it can dish out some good damage. Hydro Pump is really filler, LO and its high base power let it hurt Skarmory and Forretress who otherwise wall her.



    [PokeCommunity.com] Team Rampagers

    Rotom-H @ Leftovers
    Nature : Bold

    EV : 252 HP | 168 Defence | 88 Speed

    • Will-O-Wisp
    • Overheat
    • Shadow Ball
    • Thunderbolt
    My check to the ever common Scizor and Gyarados. He also burns powerful physical Pokemon to cripple them.


    [PokeCommunity.com] Team Rampagers

    Salamence @ Life Orb
    Nature : Rash

    EV : 80 Atk | 252 Special Attack | 176 Speed

    • Draco Meteor
    • Fire Blast
    • Brick Break
    • Roost
    My wall-breaker, he breaks most walls. 280 speed beats all Base 90 neutral natured Pokemon and the rest were thrown into his offensive stats. Draco Meteor is extremely powerful are destroys anything not resistant to it. Fire Blast hurts Steel-types like Skarmory and Bronzong. Brick Break hurts Blissey as well as Tyranitar and Roost to give him more staying power.

    [PokeCommunity.com] Team Rampagers

    Heatran @ Choice Scarf
    Nature : Naive

    EV : 4 HP | 252 Special Attack | 252 Speed

    • Fire Blast
    • Earth Power
    • HP Ice
    • Explosion
    ScarfTran appeals to me somewhat, he can take those Fire attacks aimed at Scizor/Metagross as well as Ice-attacks aimed at Salamence. He is also a fairly useful revenge-killer. I'm kinda thinking of Specs....



    *image removed*
    Scizor @ Choice Band
    Nature : Adamant

    EV : 248 HP | 252 Attack | 8 Speed

    • Bullet Punch
    • Pursuit
    • Superpower
    • U-Turn
    CBScizor is a reliable check to Salamence in most cases plus it packs a hell of a punch. Bullet Punch picks off weakened Pokemon, Scizor generally takes moves aimed at Salamence/Kingdra[Ice Beam/Outrage/Dragon Claw].


    Conclusion
    Obviously I need help and I hope you can help me lol
    Don't worry I won't post another RMT for ages :D
     
    Last edited:
    T-Wave Blissey tanks over your whole team lol. <---lol, but it actually does. o___o, i guess Meta and Rotom can kinda take status...well not really, but eh. =/

    I also dislike that people use Max Speed Naive DD Mence which poops on base 100 speed scarf revenge killers aka your zappy, so you lose to it badly.

    | Salamence | Nature | Naive | 25.2 |<-Most used Nature btw
    | Salamence | Nature | Adamant | 21.3 |
    | Salamence | Nature | Naughty | 16.1 |

    | Salamence | Speed EV | Max | 68.2 |

    | Salamence | Move | Earthquake | 80.3 |
    | Salamence | Move | Outrage | 70.0 |
    | Salamence | Move | Fire Blast | 48.4 |
    | Salamence | Move | Dragon Dance | 47.1 |

    | Salamence | Item | Life Orb | 63.3 |


    Id put in a CB Scizor so you can revenge kill it better >> Zappy (SR + CB Bullet Punch kills it after LO recoil), this also can handle your MASIVE Tar weak to an extent along with Meta as Scizor and Meta can take Crunches and Stone Edges respectively. In addition this also gives you some priority, something which you currently lack.


    Next, wtf @ those mence evs, which base 95's are even threatening to you ? Lucario is walled by Rotom if it uses Ice Punch/Stone Edge and Jolly and walled by mence if it lacks the aformentioned moves anyway. Vire LOLROFL and Gliscor still outspeeds your mence set anyway and once again loses to defensive Rotom. 80 att / 252 sp.att / 176 speed @ Rash Plz.

    Use Roost on mence btw, EQ doesnt give ANY additional coverage, sure you hit tran but doesnt the rest of your team wall the hell out of it anyway lol ? This also lets you recover of SR damage and LO recoil and thus check said Lucario better.

    I find a bulkier spread of 172 hp / 120 sp.att / 216 speed @ timid to work better on cune too, helps with Gyarados and Heatran.


    NYCE MESS DOOD/NUBE 1/10. lol
     
    Last edited:
    CSS is unnecessary and a little over the top tbh especially since the comments and everything else is incredibly lacking to begin with >_>

    Anyway, D_A covered most of it, but a few things...

    First of all, Kingdra's EVs are really bad. Swampert can just use Earthquake instead of Ice Beam and sort of break your Sub =/ SpecsTran would be crazy to stay in on KINGDRA of all things Fire Blasting away. Irrelevant stuff, not worthy of missing out on Attack and Speed at all. Also, Sub + LO is essentially suicide, especially on something as easy to force out as Kingdra.

    Fast stuff ruins you. Jolteon...oh boy, duck for cover. You basically rely on a SR and SS weak (and actually Pursuit weak too) revenge killer that only gets rid of some of them. Yikes. And when it's gone, random stuff like NP Azelf and DDMence (who can, as D_A pointed out, get by Zapdos already) just runs you over without a second though. Another yikes.

    For an offensive team, this is pretty easy to wall. Bulky Waters (especially Suicune) and also Cresselia come in and wall your entire team really. The only real firepower you have is Salamence (and to an extent Kingdra, but that needs a DD), but Salamence can't sweep everything by itself. In general, everything that stops Salamence will stop your team...aka you have pretty poor synergy to say the very least. Maybe that explains the lacking comments I mentioned earlier?

    As for Salamence itself, D_A said it all...the EVs are pretty awful, and Earthquake is useless, especially given Heatran's troubles with this team. Without Roost, this team's already horrible survivability just goes down the tubes completely, making it even easier for stall to just wall the crap out of your team and stall it out of damage.

    So obviously this is stall weak like hell and loses pretty badly to offense too. Now fixes:

    Get sweepers that support each other. Your Kingdra + Salamence + Suicune "core" has to be completely remade. Rotom+H and Zapdos on the same team...no? I honestly wouldn't use Scarf Zapdos ever. Rotom is a pretty good anchor though, so keep it if you want...just have something to take advantage of a potential Pursuit (like Empoleon or SDLuke or something).

    Honestly this needs completely remade. Rather flimsy for both attacking and defending. No central focus or strategy, lacks synergy, several weaknesses...yeah, remake this.
     
    Status of any kind dominates your team... all of your sets depend on using one move after another. Paralysis, sleep and (lol freeze) will ruin all of the Pokemon on your team. Unfortunately, while there is a sleep clause, there is no paralysis clause, so all of your Pokemon could be crippled at once. Throw in something with Aromatherapy please. You really could use anything from Shaymin to Blissey to Jumpluff, although Blissey will be the most useful.

    "The EV's are designed so that its Sub can take a Specs Heatran's Fire Blast and a Swampert's Ice Beam"
    Okay now please tell me who in the right mind would use either of those attacks against a Kingdra. They would either switch out (Heatran) or try to tank (Swampert). Either way, neither one would ever use a move that obviously won't break the sub.

    The most important thing is Aromatherapy though. If your Kingdra (or about three others of your Pokemon) gets a Thunder Wave, it's completely useless.
     
    I added the changes and shifted the team around a little. Hopefully it's a little better now O.O
     
    Pokedra said:
    CBScizor is a reliable check to Salamence in most cases

    WHATTTTTTT

    MixMence can do up to 60% with Draco Meteor, and that's from a failed prediction. Every Salamence (besides those with Mag support who smash Scizor for Mence) carries a fire move, and Scizor is a pretty terrible check. The best it can do is revenge kill. Scizor with Occa Berry isn't a Mence check, so clearly Scizor without Occa Berry isn't either lol.

    Oh, your Salamence is missing 40 SAtk EVs.

    Your fixes didn't actually do much though besides help with Cresselia somewhat. This...

    Anti said:
    Honestly this needs completely remade. Rather flimsy for both attacking and defending. No central focus or strategy, lacks synergy, several weaknesses...yeah, remake this.

    ...still applies pretty much. It STILL rather obviously lacks a central theme, nothing helps Kingdra sweep late game (since it's the only thing capable of a sweep since Salamence wears itself out so easily), and your defenses still seem rather easy to bypass. Actually, this is a lot like a poorly made triple Dragon & triple Steel team with Rotom added over one of the Dragons for a (Pursuit/status/no recovery/SR/SS weak) glue. Not only do your offenses suffer, but your defenses aren't enough to make up for it at all.

    ...And if you have some kind of strategy (though I doubt it since none of this gels together at all), you certainly don't explain it in any detail. The comments are basically "Outrage for STAB, Fire Blast for Steels, Roost for recovery" which isn't insightful at all. That's okay and all, but in this case I think it kind of reflects the "character" of this team, which is basically 6 OU standards thrown together hoping that it will work. Clearly, it hasn't.

    A couple of minor changes aren't going to fix this mess. This needs a major revamp.

    EDIT: With Vance's comments about the CSS in mind, in-depth set comments are much more important than a rather unattractive format that doesn't add anything. Comments and other things RMTs commonly have would be so much more useful. In fact, making a threat list probably would have stopped you from posting this since it's just overflowing with weaknesses @_@
     
    Last edited:
    Bandzor is completely pointless... outsped by anything that you claim it "checks" and more... with some speed investment (or sometimes not), Salamence, Dragonite, Infernape, etc. can easily outspeed (so can majority of the metagame) but no Bullet Punch whether boosted, crit or neither of those will save you from a OHKO Fire Blast/Flamethrower/Flare Blitz.

    I suppose I need to verify
    THIS IS AN EXAMPLE OF HOW SCIZOR DOESN'T CHECK SALAMENCE
     
    Last edited:
    Bandzor is completely pointless... outsped by anything that you claim it "checks" and more... with some speed investment (or sometimes not), Salamence, Dragonite, Infernape, etc. can easily outspeed (so can majority of the metagame) but no Bullet Punch whether boosted, crit or neither of those will save you from a OHKO Fire Blast/Flamethrower/Flare Blitz.

    There are so many things wrong with this post. It makes me sick. First of all, CB Scizor is not bad because Infernape can beat it. I'm guessing Tyranitar, Rhyperior, Lucario, MixMence, and a good portion of the metagame is terrible simply because Infernape "KOs it". Guess what: Infernape is strong. It's got amazing coverage. It's fast, it's got high powered moves, and also checks a large portion of the metagame. Want to know why Tyranitar, and Gengar lost a lot of usage?

    THIS GUY ------> *image removed*

    It doesn't need to be extremely fast, it's fast enough to outpace things like Magnezone, Tyranitar, and common walls. That's honestly good enough for Scizor, since it'll be U-turning from most threats to keep momentum in battle, as well as Bullet Punch faster threats (you can ask DD Tyranitar and DD Mence after SR and LO damage). Scizor is also one of the best users of Pursuit, taking out things like Gengar on the switch. You know Gengar, right? That guy who runs around with 359 Special Attack and 350 Speed firing off Shadow Balls and Focus Blasts, and can potentially land Hypnosis, right? You must know him. Well guess what, Scizor knows him too. And Scizor would gladly knock Gengar's face right off with a Bullet Punch or Pursuit if he decides to play it like a coward and run. I can't understand why you would call CB Scizor "pointless". You're making it sound like the Swords Dancer is better, which is hilarious because it loses to Infernape all the same unless it runs Quick Attack or gets lucky with BP doing a ton after SR (Hasty anyone?). So yeah, my two cents on your post.

    Anyway, I really hate CSS format. It's irritating and annoying, but I'll try and make a post that can help you. First off, you have a really hard time beating things like heavy offense. You had no defenses bar Rotom and Metagross, both of whom can't take fast Life Orb users like Jolteon or Infernape to save their life. You basically have to keep predicting and relying on Scarftran, who gets done in by common bulky offensive walls like Swampert. CM Latias can really hurt you also, as a CM LO Surf can 2HKO with Stealth Rock, and Scizor has to play that Pursuit vs. U-turn mind game, which means if you lose Scizor, you essentially lose the match. A remedy to this would be making Scizor a bit more defensive. You could take out some HP EVs, delegate it to SpD, and maybe remove a few Atk EVs and distrubute them. I run a 176 HP / 176 SpD Scizor, and it's lived random crap like HP Fire from Latias. It's a suggestion, and makes handling Latias a lot easier. As for Jolteon, the best thing I can see you dealing with it is Heatran, who can't really switch in. Don't worry though, it's not that big of a deal. You can still handle it.

    Oh well, have fun with the team. Eww @ CSS though.
     
    There are so many things wrong with this post. It makes me sick. First of all, CB Scizor is not bad because Infernape can beat it. I'm guessing Tyranitar, Rhyperior, Lucario, MixMence, and a good portion of the metagame is terrible simply because Infernape "KOs it". Guess what: Infernape is strong. It's got amazing coverage. It's fast, it's got high powered moves, and also checks a large portion of the metagame. Want to know why Tyranitar, and Gengar lost a lot of usage?

    Anyway, I really hate CSS format.
    K, glad to know you skipped over portions of my post that was all of 54 words. I'll do the same with yours. I should have put THIS IS AN EXAMPLE OF HOW SCIZOR DOESN'T CHECK SALAMENCE although I figured it everyone would figure that out. Did I even come close to saying that it was bad only because Infernape KOs it? No, I didn't, and I don't understand why that was in quotes. Almost-max HP investment doesn't count as a defensive check for half of the things that outspeed Scizor and aren't KO'd by Bullet Punch... let's observe the options from this point:
    -Use a Fire move, which in most cases will OHKO
    -Burn, Paralyze, Sleep, K?
    -I'd say do something random like Knock Off or Trick but Scizor is usually better without a Band.

    Oh and I've wanted to ask someone this for a while... why would you EVER put U-Turn on a choice set? You either have to switch into a counter or always assume that the opponent is switching in a counter, which eliminates the purpose of the rest of the set.

    I never said Band Scizor was "bad", but Life Orb and/or Swords Dance gives it a whole parking lot of new options so it's not both slow *and* forced to switch out every time a new Pokemon is sent out. Yeah, it's still outsped, but at least you aren't constantly worried about having to rely on U-Turn as your primary attacking method (or not using it at all, causing it to waste space).

    But *if* you're going to run Bandzor, X-Scissor > U-Turn because you're better off just switching out if there's a counter. (assuming you even had a choice)
     
    K, glad to know you skipped over portions of my post that was all of 54 words. I'll do the same with yours. I should have put THIS IS AN EXAMPLE OF HOW SCIZOR DOESN'T CHECK SALAMENCE although I figured it everyone would figure that out. Did I even come close to saying that it was bad only because Infernape KOs it? No, I didn't, and I don't understand why that was in quotes. Almost-max HP investment doesn't count as a defensive check for half of the things that outspeed Scizor and aren't KO'd by Bullet Punch... let's observe the options from this point:
    -Use a Fire move, which in most cases will OHKO
    -Burn, Paralyze, Sleep, K?
    -I'd say do something random like Knock Off or Trick but Scizor is usually better without a Band.

    Your post didn't have anything relevant to what we're discussing. Scizor obviously can't switch-in on a Fire move. It CAN however, switch-in on resisted hits, and retaliate with Bullet Punch. Scizor is a Salamence check, as SR weakness, neutrality to BP, and inability to take CB BPs without losing well over half its half makes Scizor a fairly good late minute check. And the things Scizor checks, Tyranitar, Gengar, Salamence, etc...are all hit by Bullet Punch, buddy. Latias is beaten down by sheer force of U-turn and inability to OHKO without HP Fire. I sometimes wonder if you even know if Bullet Punch is priority, because your post is completely ridiculous.

    Oh and I've wanted to ask someone this for a while... why would you EVER put U-Turn on a choice set? You either have to switch into a counter or always assume that the opponent is switching in a counter, which eliminates the purpose of the rest of the set.

    Oh my god, you've got to be joking. U-turn is to add momentum to the battle. It lets you switch-in a counter to a Pokemon. Say it's Scizor vs Tyranitar. Obviously, Tyranitar will switch in fear of Bullet Punch. Let's say you do Bullet Punch, and they bring in Heatran. Now what? The opponent is guaranteed a hit on you, or a Toxic, or even a gimmicky SubSalac Tran thing (lol). However, if you U-turn, you get to hit Heatran on the switch, and bring in a counter. Now tell me that's easier than just switching, hoping for Heatran to come in.

    I never said Band Scizor was "bad", but Life Orb and/or Swords Dance gives it a whole parking lot of new options so it's not both slow *and* forced to switch out every time a new Pokemon is sent out. Yeah, it's still outsped, but at least you aren't constantly worried about having to rely on U-Turn as your primary attacking method (or not using it at all, causing it to waste space).

    I don't know how to respond to your post at all. Are you saying that SDer is better because it doesn't have to worry about using U-turn? A beneficial move that helps it scout and wear down counters?

    But *if* you're going to run Bandzor, X-Scissor > U-Turn because you're better off just switching out if there's a counter. (assuming you even had a choice)

    Any new player reading this, disregard this post entirely. U-turn is better for reasons I have stated. X-Scissor is better on the SDer, but U-turn is superior on the CBer.
     
    @ Anti : Well i didn't really throw 6 OU Pokemon randomly into a team but I see some of your points. Err...I'll give it a few tests on Smogon and I'll see what I'll do, maybe I'll scrap it =/

    @Vance : Hmmm would 176 HP / 252 Atk / 80 SpD work since I'd rather not drop his attack? Hmmm..Jolteon I honestly haven't seen too many, Specs shouldn't be too bad but I'll keep an eye out :)

    Oh and I've wanted to ask someone this for a while... why would you EVER put U-Turn on a choice set? You either have to switch into a counter or always assume that the opponent is switching in a counter, which eliminates the purpose of the rest of the set.
    Why not? It lets you deal some damage and run, on stuff like Zapdos and Flygon it can be used for scouting =/

    But *if* you're going to run Bandzor, X-Scissor > U-Turn because you're better off just switching out if there's a counter. (assuming you even had a choice)
    Only on SDScizor cause that sticks around, CBScizor hits hard and pulls out.
     
    C'est I hate to be the bearer of bad knews but nothing walls anything.

    This day and age, checks are better for the fast pace of the metagame.
     
    This is just my opinion, but you should go for Choice Scarf Rotom. Still checks Gyarados, Luke and Scizor but also totally stuffs Blissey and other things that wall you silly with Trick.

    Rotom@ Choice Scarf
    108 HP / 176 SpA / 224 Spe
    Timid

    Overheat
    Thunderbolt
    Will-o-wisp/Shadow Ball
    Trick

    With Rotom scarfed he can also revenge kill.

    Then you could use Specstran over your current Scarftran. He's one hell of a beast, I know from experience.
     
    Agreeing with Overrated, though Life Orb Heatran is a lot more fun. Stronger Explosion and stuff for killing bulky Waters and stuff lets you make way for a Kingdra sweep.
     
    I hate how people say Rotom "checks" Scizor. It doesn't.. Scizor "checks" Rotom, if anything. CB Pursuit on a predicted Shadow Ball and it's over. 1 wrong move.
     
    I hate how people say Rotom "checks" Scizor. It doesn't.. Scizor "checks" Rotom, if anything. CB Pursuit on a predicted Shadow Ball and it's over. 1 wrong move.

    But wouldnt he just Overheat, W-o-W or even T-Bolt it ? (His also outspeeds said Scizor with the evs he has).

    Sure your statement is kinda true for choice rotom but his isnt choiced so i dont get that. >:
     
    They suggested Scarf Rotom.. I don't think Rotom 2hko's with Tbolt anyway, and being locked in WoW is also bad for Rotom because Scizor still has the upper hand with CB Pursuit, although it does ruin Scizor for later in the game.
     
    They suggested Scarf Rotom.. I don't think Rotom 2hko's with Tbolt anyway, and being locked in WoW is also bad for Rotom because Scizor still has the upper hand with CB Pursuit, although it does ruin Scizor for later in the game.

    I thought you were referring to the op since you didnt say, but yeah i agree in that case.

    Anyways i still dont like this teams inability to take T-Waves. T-Wave/S-Toss/Flamethrower Blissey causes you really immense problems. I mean you could put something >> Metagross (who seems the most replaceable atm) with something that can take T-Waves or doesnt care about them and luckily for you most things that can take T-waves can set up SR too so Meta can be replaced without a problem. Think ground types aka Mamoswine, Pert, heck even Nidoqueen, the latter also gets T-Spikes which might make scarf trans job easier with their bulky water crippled although this would conflict with Rotoms Will-o-Wisp in which case you just put reflect over it. Zong could work too i guess.

    Just some stuff to consider here.
     
    Last edited:
    I was always thinking of replacing Metagross and Swampert works better for me as I've used him in the past and he can take those Twaves.

    ScarfRotom is interesting, I'll consider it :)
     
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