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- Seen Oct 28, 2020
Hello. The last months I've been reverse engineering Pokemon Firered. Now I'm tired of it and I want to make a clone of Pokemon for the GBA (like OpenPoke but more organized^^) in C or Assembler. And this will be the main project of this team. Since it's enough work to create the engine the story will be the same as in the original games. I don't need spriters, mappers, <whatever>-inserters, composers because all these resources can be extracted from the official ROMs. I need programmers. Lot's of them. Being able to read and understand ASM and the GBATEK is the only condition.
Feature wishlist:
Current Members: knizz
Application form: Proof of work/Contact information
Feature wishlist:
- Working overworld
- Working scripts
- Working battlemode
- Removing features that nobody needs. For example Berries and Pokemon-nature. Or items that can only help one single pokemon to evolve.
- Whatever someone is willing to add (infinite size maps, wild 6 vs 6 battles, cut-scenes, new designs for the pokedex, physics^^, etc.)
- Multilingual textboxes (Voice-over^^)
- Pikachu makes "Pikachu!" and not "l4JK4nMAkd56xy8shli!!!!!"
Current Members: knizz
Application form: Proof of work/Contact information
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