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Team Rocket/Galactic/etc Transition on vs sequence

Niteslayer

Shogun
  • 28
    Posts
    9
    Years
    • Seen Jul 27, 2024
    I would like to know if there is a possible way when you start a battle with an evil gang member for example to appear the symbol of its team on transition like what happens when you battle team plasma on bw or team galactic on dppt. This shouldnt be like a normal vs bar transition like when battling with rivals example hugh but an intro picture transition of the team symbol. If anyone knows anything about this please help.

    Ps: I don't have much experience in scripting so please tell me the steps of how to do it if you can help...
     
    Last edited:
    Do you just need to show a picture before the battle or do you also need to animate the picture with some effects like this?

    Because if it's the former you'd just need to use the event command "show picture". If you need to show an animation you might require some coding.
     
    Nice idea about showing a picture, but about the second part, is there a script that does the job of the animation or something? It would be nice if it would be animated!

    ps: The problem with the "show picture" command is that when the battle ends the picture stays for about 1 second on the screen and then gets erased....
    If there's a way to fix that i'm done with this. I mean, battle end, return to overworld without any picture show up even for 1 second..
     
    Last edited:
    I did this once and just used a battle animation. Make an animation in the animation editor in RMXP (not the essentials one.)

    sooo, show battle animation, wait some frames then put in the code for the battle.
     
    Thanks dude, but the animation starts then it stops and the battle begins... I mean it doesn't stay until the battle starts...
     
    Last edited:
    Thanks dude, but the animation starts then it stops and the battle begins... I mean it doesn't stay until the battle starts...

    Well yeah, they're not a part of the whole battle system initialization. If you want to add them just like the stock VS sequences are, and play them where those are, you'll unfortunately have to go down the manual route and code in your custom animation/transition in def pbBattleAnimation. [NOTE: This requires moderately advanced programming knowledge]
     
    Thanks dude, but the animation starts then it stops and the battle begins... I mean it doesn't stay until the battle starts...

    There's a fix for that. if your animation, for example, is 15 frames long, change it to 30 frames or something higher. Then copy the animation on the 15th frame (your last frame) to frames 16-30.

    In the event that activates the battle play the animation and wait for 15-20 frames. This way the battle starts mid-animation and the symbol will still be on the screen.
     
    Did it, thanks everyone.
     
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