• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Team Rocket Whales {OU}

The Crimson Swampert

Cold Blooded
  • 1
    Posts
    15
    Years
    Team Rocket Whales
    a Crimson Swamp Production


    ---------------------------------------------------------
    The Swamp is here, and he brought Team Rocket Whales! No Wailords in this bunch, but this team has been doing exceptionally well, only plagued by unavoidable hax. I've never kept a horribly accurate record for any of my teams, but off of pure prediction I'd say 30-6, which rounds to about an 85% win-loss percentage. Pretty nice, right? Well, this team has brought me happiness in the way of victory. So keep on reading, my friend.

    I've tried quite a few things since the Colour of Blood, including an Uber-awesome SubCM Latias set whose supporting cast sucked. By the way, if anybody uses that idea successfully, the least you could do is give me a little credit (lol). Well, I've never strayed very far from the worn-down bulky offensive scene. To be honest, stall bores me to pieces and one wrong move in hyper offense can lead to cataclysmic results. I'd been having some luck with RestTalk Kingdra, a set that was wrongfully kicked from the analysis, and realized how nicely it paired with Jirachi. I tried the SubCM set for the first time in a while and lo-and-behold, success!

    Now let's get this party started...
    ---------------------------------------------------------


    Heatran**Too Many Tears Shed
    Item: Shuca Berry
    Nature: Naive
    Ability: Flash Fire
    HP 6/SATK 252/SPE 252


    • Magma Storm
    • Earth Power
    • Stealth Rock
    • Explosion
    Analysis: Heatran gets the upper hand on so many different leads. The combination of typing, moveset, and item kills a great number of leads. Magma Storm may look odd to you. You might ask 'Why not Fire Blast?', but as a few have done before me, Magma Storm helps me defeat most sashers. Azelf has only a 40% chance of surviving the initial blow, and has only and 8% chance of living through the following damage. With a Sash, Azelf will almost always lose. Mamoswine loses if it is sashed, because with the extra power provided by the Life Orb, it cannot OHKO Heatran through the ever useful Shuca Berry. Explosion is a no-brainer that rips through a lot of more fragile Pokemon when Heatran is weakened beyond repair. The only leads I regularly lose to are Smeargle, Empoleon, Mence, Gyarados, and Nape. With Smeargle, I can switch to either of my RestTalkers and absorb the sleep, although Smeargle is becoming more of a pain thanks to what at least seems like an increase in the use of Explosion. For Infernape, I can switch to Rotom to take the Fake Out/Close Combat and retaliate with a speedy Discharge. Empoleon, Gyarados, and Salamence are all a bit rarer, but Rotom can safely handle them most of the time. I chose Heatran in particular for the way it matches up type-wise with Kingdra, taking Outrages and Draco Meteors for it while Kingdra switches in painlessly on water attacks.

    Opinion: I love Heatran so much. He loses to accuracy hax because of Magma Storm sometimes, but people rely on Focus Blast too, right? He has won matches before, and I'm simply not trying if I don't manage to KO some poor sucker with this ace up my sleeve. I'll definitely be using this lead in the near future. He's got a nice bit of defense; certainly enough to use a Shuca Berry, but while LO Mamo is a pain in the neck, is there anyone actually uses that? It loses to everybody but Heatran. Really, I rarely see any Mamoswines to begin with.

    ---------------------------------------------------------




    Machamp**Shattering Force
    Item: Leftovers
    Nature: Adamant
    Ability: No Guard
    HP 196/ATK 252/SPE 60


    • DynamicPunch
    • Payback
    • Ice Punch
    • Substitute
    Analysis: Machamp is an awesome Tyranitar counter, which just happens to be the bane of Psychic-using CM Jirachis. Machamp switches in with ease, resisting both powerful STABs, and scaring Tyranitar off with the threat of a STAB DynamicPunch. He also scares off the same Pokemon who would give Rotom a hard time, such as (whoop dee doo) Tyranitar and Weavile. DynamicPunch has to be the greatest thing ever; 100% confusion and 100 base damage with 100% accuracy (thanks to Machamp's ability, No Guard) can save a battle from going over the edge. Ice Punch crushes Salamence behind a Substitute, as well as Gliscor, who will almost never switch out. Payback nails Latias, Starmie, and especially Rotom-A, who all resist DynamicPunch, for super effective damage. Machamp's decent defenses can hold up a pretty solid Substitute, and while the opponent flails around hopelessly in a 'Stop hitting yourself' sort of thing, Machamp can cruch them with his powerful attacks. Substitute can be easy to set up on fleeing Tyranitars and Weaviles, and it give Machamp a safety net against faster Pokemon, such as Salamence and Rotom.

    Opinion: Machamp has really pulled me out of some tight spots before. I considered SD Lucario in this spot for a half-second, and decided that the much bulkier Machamp would better fit the bulky offense theme. I also considered running Guts over No Guard and using Low Kick or Close Combat to gain the 1.5x boost that switching into Will-o-Wisp offers, but DynamicPunch has proved itself too damn useful to get rid of. It's really quite a shame that people don't use Machamp more often, because, like Jolteon, he can tear unprepared teams open. USE HIM NOW!

    ---------------------------------------------------------


    Scizor**Ruthless Hunt
    Item: Iron Plate
    Nature: Adamant
    Ability: Technician
    HP 248/ATK 252/SPE 8


    • Swords Dance
    • Bullet Punch
    • Bug Bite
    • Roost

    Analysis: Scizor is a very important member of the team. Bullet Punch's priority allows him to revenge kill several potent threats, such as Salamence and Gyarados. Iron Plate is chosen over Life Orb for durability and extra set-up time, while still providing a boost to my main move, Bullet Punch. Roost will ensure along day for anybody who can't 2HKO me, and allows for even more set-up. I chose Bug Bite over Superpower, since Superpower doesn't do enough to Skarmory to make me feel like it merits a moveslot. Bug Bite helps immensely when fighting Hippowdon, Swampert, and the likes. Scizor also serves as an ever-useful Dragon-type resist, and being so awesome at that a Draco Meteor Latias becomes set-up fodder. Technician is an obvious choice, as without it Quick Attack would be worthless and Bullet Punch would certainly be less useful. The EV spread is the same as the typical Choice Bander; I may opt for more speed, although the extra bulk makes it easier to set up.

    Opinion: OH WAAA WAAA IT'S SCIZOR MOMMY WAAA WAAA HE'S SO OVERUSED WAAAAA WAAAAAAAAAA. Shut up and deal with it. He's the most used Pokemon because he's one of the very best and that's all that needs to be said. People use him not to OU, but because he fits in well to almost any situation and is very versatile and powerful. Scizor is awesome beyond belief, and really fun and easy to use. I mean, give me 5 reasons not to use Scizor. Can't come up with any? 'Nuff said.

    ---------------------------------------------------------



    Rotom-C**Casper
    Item: Choice Scarf
    Nature: Timid
    Ability: Levitate
    HP 124/SATK 132/SPE 252


    • Thunderbolt
    • Shadow Ball
    • Leaf Storm
    • Hidden Power Ground

    Analysis: Rotom-C was a bulkier spin-blocker, back when I had Roserade setting up Toxic Spikes, but with her gone, I moved the HP EVs into Special Attack and the fun started. CS Rotom is a solid check to many threats. Thunderbolt is the STAB of choice, 2HKOing a lot of Pokemon and dealing oodles of damage to Lucario. Shadow Ball is my other STAB, and it 2HKOs Latias, OHKOs more fragile Rotoms, and deals all-around decent damage. Leaf Storm is my biggest way of handling Swampert, one of Jirachi's biggest counters. Trick was foregone for HP Grond to better handle Heatran. Rotom counters Gyarados and Lucario very well; Discharge OHKOs +1 Gyarados (who is out sped) and severely hurts Lucario, who really does not like paralysis either. Machamp pairs well with Rotom, taking out Tyranitars and Weaviles that would trap him. In turn, Rotom provies paralysis for the big guy.

    Opinion: Forget Honda brand, this one doesn't even use gasoline! It's Rotom, the Electric Lawnmower! Although he is (incredibly) prone to short-circuits. Oh, and high-jacking the rest of your appliances in a mad take-over scheme. Rotom is a great revenge killer, and I find it impossible to keep him off my teams. Is it love? No. Is it that Rotom's stalking me? Possibly. But no matter what, this guy will find a purpose to be on my team. Now, if only he was usable on Wi-fi. 5th generation, I'm waiting!

    ---------------------------------------------------------


    Kingdra**Hippocampus
    Item: Leftovers
    Nature: Adamant
    Ability: Sniper
    HP 252/ATK 200/SPE 56

    • Outrage
    • Dragon Dance
    • Rest
    • Sleep Talk
    Analysis: Kingdra's RestTalk set can set up in nearly any situation. Dragon Dance until I'm within the opponent's KO range, Rest, and start the end game. Outrage is my sole attack because of its great neutral coverage. Behind Sleep Talk, I can set up and fire off Outrages without getting locked in and becoming set-up fodder. Choice Scarf Jirachi, Blissey, Choice Scarf Heatran, and a number of Pokemon that rely on status are all Dragon Dance fodder, as Kingdra excellent typing combined with the bulk of 252 HP makes him pretty durable. Kingdra pairs very well with Heatran, Scizor, and Jirachi type-wise, taking Fire and Water attacks without breaking a sweat while they set up on Dragon attacks, especially Outrage. The spread I'm currently using outspeeds positive-natured base 100s after a single Dragon Dance. I may opt for more speed to get the jump on Latias after a single Dance, and a lot of Scarfers after two. Suggestions are welcome. I chose Sniper over Swift Swim since I'm boosting my speed already, and a 3x crit can be very useful against Skarmory and Metagross. Although Kingdra suffers from the same problems many RestTalkers have (not drawing the right move when you need it, ect.), Kingdra is a very solid sweeper.

    Opinion: I'd go psycho-crazy about how Smogon booted this set from the analysis, but that just gives me an element of surprise. Once this dude sets up, not much saves you from being swept other than the low speed total, making him prone to revenge kills even at +2. It's a bit sad that this is the closest thing to a whale on a team called Rocket Whales, but that didn't stop me. Then again, not much does. Except for the mafia. And Chuck Norris. And the conservative nutballs who made the banned books list. And pedophiles. And Mojonbo.

    ---------------------------------------------------------


    Jirachi**Cosmic Annihilation
    Item: Leftovers
    Nature: Timid
    Ability: Serene Grace
    HP 252/SATK 80/SPE 176

    • Substitute
    • Calm Mind
    • Psychic
    • Thunderbolt
    Analysis: The (Uber cliche) star of the team. Jirachi is the ultimate stall-breaker, being the only Special Attack to beat Blissey bar Infernape and Lucario. Lots of Special Attackers are fodder for Jirachi, such as Rotom and Latias. With multiple CMs and a Substitute, Jirachi will really give you one for. I've used Flash Cannon-Hidden Power Ground before to some success, although I felt that this time I would go with the old favorite. Psychic is the ever reliable STAB that a sweeper needs, and with Serene Grace, Special Defence drops really squash Blissey. Thunderbolt pairs decently type-wise, hitting Heatran and Scizor for neutral damage and smashing Skarmory and bulky waters. There's no Toxic Spikes support, which may seem like a bummer, although when I had somebody setting them up I felt it just messed up my rythym, going out of the way to set them up, and they never made too much of a difference. With Machamp taking care of Tyranitar and Scizor setting up on Latias, the two biggest counters to this set are dead and seep has just begun. Past the sweepy-ness, Jirachi pairs nicely type-wise with Kingdra, and can use Draco Meteors and Outrages as set up time. Jirachi beats Lucario as well, as he can Sub twice in front of Close Combat and then OHKO with Psychic, meaning alongside Rotom that threat is solidly checked.

    Opinion: FlichHax Jirachi is soooo gay. Iron Head is such a pain to deal with, dealing decent damage totals and flinch a woefully irritating 60% of the time. SubCM Jirachi has been used successfully by a number of grizzled trainers, although I just don't think that he gets enough love. He's one of the greatest sweepers in existence, and while most newbs spring for the easy way out with CB Scizor and SD Lucario, Jirachi will be held to a secluded use of it's own. Am I one of those great trainers? Not really, I've never made it to the leaderboard. Is this opinion (of Jirachi use) wrong? Maybe. But this Jirachi set will forever remain one of the biggest threats in the OU metagame.

    ---------------------------------------------------------

    Well, there you have it. I hope my two cents made you laugh and my descriptions made you applaud. Is this team really that good? I think so, but that's really up to you to decide. Now, rate, hate, and have fun!
     
    Last edited:
    Remove the swearing, including the censored stuff.

    Anyway, I have no idea what you do against Magnezone, especially the Substitute variants. They easily trap and kill both Scizor and Jirachi, and it walls Kingdra easily. The worst part is that beyond that, everything on your team takes a fair amount of damage trying to come in, even Rotom. Your offensive core of Scizor/Jirachi/Kingdra has trouble with the same things, so I doubt it would be too effective against a well-put together stall or defensive team.

    If you don't want to replace actual team members, I would first replace Bug Big on Scizor and also change its EV spread. I wouldn't even bother with Roost and would just go with the standard SD sweeper, including the Speed EVs (which Scizor really does need). That way you can at least hit Steels (especially Magnezone) on the switch with a Brick Break or Superpower, which supports Kingdra way better. I mean I'm not really sold on Jirachi and Kingdra as an offensive duo since they get walled by a lot of the same things...

    On the weaknesses front, DDMence + Magnezone is going to sweep you every time. CB Scizor is also going to wear you down very quickly if you blow up Heatran early. Rotom really isn't a very good answer when it's basically the only thing you have to beat it, since 2 U-turns and Stealth Rock and it's basically dead. I would point out MixMence as an issue but that is a weakness of basically every team so it's about impossible to fix. This is a pretty good team, but there are troubles with the offensive core.
     
    Back
    Top