The Crimson Swampert
Cold Blooded
- 1
- Posts
- 15
- Years
- The Land of the Dunsparce
- Seen Dec 12, 2009
Team Rocket Whales
a Crimson Swamp Production
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a Crimson Swamp Production
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I've tried quite a few things since the Colour of Blood, including an Uber-awesome SubCM Latias set whose supporting cast sucked. By the way, if anybody uses that idea successfully, the least you could do is give me a little credit (lol). Well, I've never strayed very far from the worn-down bulky offensive scene. To be honest, stall bores me to pieces and one wrong move in hyper offense can lead to cataclysmic results. I'd been having some luck with RestTalk Kingdra, a set that was wrongfully kicked from the analysis, and realized how nicely it paired with Jirachi. I tried the SubCM set for the first time in a while and lo-and-behold, success!
Now let's get this party started...
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Heatran**Too Many Tears Shed
Item: Shuca Berry
Nature: Naive
Ability: Flash Fire
HP 6/SATK 252/SPE 252
- Magma Storm
- Earth Power
- Stealth Rock
- Explosion
Opinion: I love Heatran so much. He loses to accuracy hax because of Magma Storm sometimes, but people rely on Focus Blast too, right? He has won matches before, and I'm simply not trying if I don't manage to KO some poor sucker with this ace up my sleeve. I'll definitely be using this lead in the near future. He's got a nice bit of defense; certainly enough to use a Shuca Berry, but while LO Mamo is a pain in the neck, is there anyone actually uses that? It loses to everybody but Heatran. Really, I rarely see any Mamoswines to begin with.
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Machamp**Shattering Force
Item: Leftovers
Nature: Adamant
Ability: No Guard
HP 196/ATK 252/SPE 60
- DynamicPunch
- Payback
- Ice Punch
- Substitute
Opinion: Machamp has really pulled me out of some tight spots before. I considered SD Lucario in this spot for a half-second, and decided that the much bulkier Machamp would better fit the bulky offense theme. I also considered running Guts over No Guard and using Low Kick or Close Combat to gain the 1.5x boost that switching into Will-o-Wisp offers, but DynamicPunch has proved itself too damn useful to get rid of. It's really quite a shame that people don't use Machamp more often, because, like Jolteon, he can tear unprepared teams open. USE HIM NOW!
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Scizor**Ruthless Hunt
Item: Iron Plate
Nature: Adamant
Ability: Technician
HP 248/ATK 252/SPE 8
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
Analysis: Scizor is a very important member of the team. Bullet Punch's priority allows him to revenge kill several potent threats, such as Salamence and Gyarados. Iron Plate is chosen over Life Orb for durability and extra set-up time, while still providing a boost to my main move, Bullet Punch. Roost will ensure along day for anybody who can't 2HKO me, and allows for even more set-up. I chose Bug Bite over Superpower, since Superpower doesn't do enough to Skarmory to make me feel like it merits a moveslot. Bug Bite helps immensely when fighting Hippowdon, Swampert, and the likes. Scizor also serves as an ever-useful Dragon-type resist, and being so awesome at that a Draco Meteor Latias becomes set-up fodder. Technician is an obvious choice, as without it Quick Attack would be worthless and Bullet Punch would certainly be less useful. The EV spread is the same as the typical Choice Bander; I may opt for more speed, although the extra bulk makes it easier to set up.
Opinion: OH WAAA WAAA IT'S SCIZOR MOMMY WAAA WAAA HE'S SO OVERUSED WAAAAA WAAAAAAAAAA. Shut up and deal with it. He's the most used Pokemon because he's one of the very best and that's all that needs to be said. People use him not to OU, but because he fits in well to almost any situation and is very versatile and powerful. Scizor is awesome beyond belief, and really fun and easy to use. I mean, give me 5 reasons not to use Scizor. Can't come up with any? 'Nuff said.
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Rotom-C**Casper
Item: Choice Scarf
Nature: Timid
Ability: Levitate
HP 124/SATK 132/SPE 252
- Thunderbolt
- Shadow Ball
- Leaf Storm
- Hidden Power Ground
Analysis: Rotom-C was a bulkier spin-blocker, back when I had Roserade setting up Toxic Spikes, but with her gone, I moved the HP EVs into Special Attack and the fun started. CS Rotom is a solid check to many threats. Thunderbolt is the STAB of choice, 2HKOing a lot of Pokemon and dealing oodles of damage to Lucario. Shadow Ball is my other STAB, and it 2HKOs Latias, OHKOs more fragile Rotoms, and deals all-around decent damage. Leaf Storm is my biggest way of handling Swampert, one of Jirachi's biggest counters. Trick was foregone for HP Grond to better handle Heatran. Rotom counters Gyarados and Lucario very well; Discharge OHKOs +1 Gyarados (who is out sped) and severely hurts Lucario, who really does not like paralysis either. Machamp pairs well with Rotom, taking out Tyranitars and Weaviles that would trap him. In turn, Rotom provies paralysis for the big guy.
Opinion: Forget Honda brand, this one doesn't even use gasoline! It's Rotom, the Electric Lawnmower! Although he is (incredibly) prone to short-circuits. Oh, and high-jacking the rest of your appliances in a mad take-over scheme. Rotom is a great revenge killer, and I find it impossible to keep him off my teams. Is it love? No. Is it that Rotom's stalking me? Possibly. But no matter what, this guy will find a purpose to be on my team. Now, if only he was usable on Wi-fi. 5th generation, I'm waiting!
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Kingdra**Hippocampus
Item: Leftovers
Nature: Adamant
Ability: Sniper
HP 252/ATK 200/SPE 56
- Outrage
- Dragon Dance
- Rest
- Sleep Talk
Opinion: I'd go psycho-crazy about how Smogon booted this set from the analysis, but that just gives me an element of surprise. Once this dude sets up, not much saves you from being swept other than the low speed total, making him prone to revenge kills even at +2. It's a bit sad that this is the closest thing to a whale on a team called Rocket Whales, but that didn't stop me. Then again, not much does. Except for the mafia. And Chuck Norris. And the conservative nutballs who made the banned books list. And pedophiles. And Mojonbo.
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Jirachi**Cosmic Annihilation
Item: Leftovers
Nature: Timid
Ability: Serene Grace
HP 252/SATK 80/SPE 176
- Substitute
- Calm Mind
- Psychic
- Thunderbolt
Opinion: FlichHax Jirachi is soooo gay. Iron Head is such a pain to deal with, dealing decent damage totals and flinch a woefully irritating 60% of the time. SubCM Jirachi has been used successfully by a number of grizzled trainers, although I just don't think that he gets enough love. He's one of the greatest sweepers in existence, and while most newbs spring for the easy way out with CB Scizor and SD Lucario, Jirachi will be held to a secluded use of it's own. Am I one of those great trainers? Not really, I've never made it to the leaderboard. Is this opinion (of Jirachi use) wrong? Maybe. But this Jirachi set will forever remain one of the biggest threats in the OU metagame.
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Well, there you have it. I hope my two cents made you laugh and my descriptions made you applaud. Is this team really that good? I think so, but that's really up to you to decide. Now, rate, hate, and have fun!
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