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Team Spikes

Pokedra

Retired
  • 1,661
    Posts
    16
    Years
    • Seen Aug 21, 2016
    Team Spikes

    Introduction
    This is my newest UU team I've been using on the ladder. It's a simple offense team which benefits enormously from Spikes + SR support. I've found a few problems with the team which I will list below and hopefully you guys can help me and yes this one should have better descriptions.

    __________

    Problems
    - SubCMRaikou is a significant problem for me, usually I have to sacrifice Tomb to beat it and if Tomb is down I have problems.
    -If I lose Honchkrow then bulky Grass-types (Venusaur mainly) give me a
    lot of trouble as well.

    __________

    Team At A Glance
    "image removed" | "image removed" | "image removed" | "image removed" | "image removed" | "image removed"

    __________

    Under the Microscope
    [PokeCommunity.com] Team Spikes

    Omastar @ Leftovers
    Nature : Bold
    EV : 252 HP / 176 Def / 80 SpD
    - Surf
    - Ice Beam
    - Stealth Rock
    - Spikes

    Omastar leads my team and his role is simply to lay down SR and hopefully a layer or 2 of Spikes if not then come back later with his handy resistances and try lay them down. He fares well against most common leads, EV's were tweaked to give him a little bulk on the special side. Personally this has helped me take random special attacks from walls much better and in matches has allowed me another layer of Spikes.

    [PokeCommunity.com] Team Spikes

    Spiritomb @ Leftovers
    Nature : Impish
    EV : 252 HP / 176 Def / 80 SpD
    - Taunt
    - Sucker Punch
    - Pain Split
    - Will-O-Wisp

    I got to keep Spikes and SR on the field so Spiritomb is my spin-blocker preventing people from spinning away my vaulable Spikes + SR. Spiritomb also serves as a check to many physical threats running since he can burn them and make then much easier for the rest of the team. However I have noticed this particular moveset can be setup on quite easily if I mispredict so any changes to him are appreciated.

    [PokeCommunity.com] Team Spikes

    Sceptile @ Choice Specs
    Nature : Timid
    EV : 4 HP / 252 SpAtk / 252 Spe
    - Leaf Storm
    - Energy Ball
    - Focus Blast
    - Hidden Power [Ice]

    SpecsTile is an absolute monster, I use him early-game to leave massive dents and lategame I can use him to pick off stuff. He's also extremely useful for smashing some physical walls which lets the rest of the team sweep much easier.

    [PokeCommunity.com] Team Spikes

    Honchkrow @ Life Orb
    Nature : Adamant
    EV : 4 HP / 252 Atk / 252 Spe
    - Brave Bird
    - Night Slash
    - Sucker Punch
    - Superpower

    Honchkrow is such a great Pokemon, I use him mid-game to wreck absolute havoc. His role for the team is to weaken everything and to hopefully break a some of the opponent's walls to make it easier for Gallade. Honchkrow is definetely my MVP.

    [PokeCommunity.com] Team Spikes

    Milotic @ Leftovers
    Nature : Bold
    EV : 252 HP / 248 Def / 8 Spe
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Milotic is a great Pokemon, she packs a handful of resistances which help the team plus she can check some threats which really give me some problem otherwise(RP Rhyperior) and also kinda helps with rain teams. Though she is great I am considering Quagsire over her to kinda help with Raikou.

    [PokeCommunity.com] Team Spikes

    Gallade @ Life Orb
    Nature : Jolly
    EV : 4 HP / 252 Atk / 252 Spe
    - Swords Dance
    - Close Combat
    - Night Slash / X-Scissor
    - Shadow Sneak

    Gallade is my cleanup sweeper, when Honchkrow and Sceptile have done their work and hopefully wiped out all his counters then he can come in and attempt to wipe out the remaining Pokemon.

    __________

    Team-Building Process

    When I started this team I really wanted to try Honckrow, it was being a great wall-breaker and looked very good on paper. After testing it on a random UU team I decided to put him in.

    [PokeCommunity.com] Team Spikes


    Next I came up with the concept for the time, basically a offense team which uses entry hazards to net KO's. I wanted Spikes + SR so I needed a lead that could lay both them down as I didn't want a SR lead and a Spiker. Omastar was the only Pokemon I found in UU which could use both moves plus looking at the Top 10 leads he stacked out reasonably well against all of them.

    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes


    Next I would need a spin-blocker to prevent my hazards from being blown away. I had two choices, Rotom and Spiritomb. Spiritomb is definitely bulkier and having used him before I decided to use him.

    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes


    Next I wanted something that could leave holes early-game and sweep late-game and was fast. I had a few choices here but I settled on SpecsTile because it helped cover Omastar and also was very fast and from previous experiences a very powerful Pokemon.

    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes


    Now I looked for a late game sweeper, something that wasn't stopped too easily and wasn't too fragile. I went for Gallade because it had some bulk but also could sweep with relative ease once stuff like Weezing and Spiritomb were gone.

    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes


    Lastly I checked over the team and realized that RP Rhyperior gave me alot of problems. Plus stuff like DD Ferligtar looked troublesome so I decided to get a bulky water. I was planning on Gastrodon first for a Rock resist but it was way too slow and that x4 Grass weak was ass so I went with good old Milotic.

    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes
    [PokeCommunity.com] Team Spikes


    __________

    Conclusion

    I am overall pleased with this team, it has done pretty well while still having some drawbacks which I would like fixed. Another minor problem is that Toxic Spikes are very troublesome since they basically screw up 5/6 of my team but eh who uses them?
     
    Ok im gonna rate your team like Loe--Yoda

    Weak of the beswath Riakou of you is, suggesting of you i have the Venusaur >> Sceptile as of the factor of the bulk and shuffles spikes is of your opponent is with Roar has of them!

    Wow that was hard lol, but yeah Venu also absorbs T-Spikes.

    Venusaur@Leftovers
    252 HP / 252 SP.DEF / 6 DEF
    Careful / Sassy Nature
    - Synthesis
    - Roar
    - Power Whip / Sludge Bomb
    - Earthquake

    Sludge Bomb + EQ has good coverage but Power Whip is available for powerful STAB and hits Gallade harder than anything else.

    Venusaur >> Sceptile


    Also if your team is based around Krow and your team is screwed by SR/Spikes etc then i suggest you add a spinner.

    What i would suggest is that you put

    Kabutops@Leftovers
    252 HP / 252 DEF / 6 SPEED
    - Stealth Rock
    - Rapid Spin
    - Stone Edge
    - Aqua Jet

    >> Omastar.


    Is the set i use and its pretty cool. Beats most leads, SE+A-Jet crap all over Froslass and also A-Jet keeps Blaziken and Houndoom in check and the priority is helpful. Stone Edge pretty much owns all the spin blockers.

    Now you lack Spikes ? NP, use this dood.

    Froslass@Leftovers
    248 HP / 236 DEF / 28 SPEED
    Timid Nature
    - Taunt
    - Spikes
    - Pain Split
    - Ice Beam

    >> Tomb

    Honchkrow used Night Slash.
    It's super effective!
    Froslass lost 69% of its health.

    +2 LO SS OHKO's this 66% of the time with SR from Gallade, which should show you just how HARD this can take hits. It also still blocks spin and keeps your Spikes. This set is actually very broken. :x

    Pursuit/HP Grass >> Night Slash on Honchkrow, Pursuit beats Chansey etc and plays mid games and lets you trap things like ghosts (Easier spinning ? Yes please!) whilst HP Grass beats Rhyperior, Oma, Kabutops etc.

    Lastly id suggest rest talk Milotic, you cant take status for crap, especially sleep. >_< Toxic + Surf is cool though.

    Sure replacing Tomb might open you up to Gallade slightly, but does that matter when you can revenge kill with Sucker Punch etc and cover more threats better, that and A-Jet can pick it off at low health, so yeah.

    I hope you try these, good luck!
     
    Ok im gonna rate your team like Loe--Yoda

    Weak of the beswath Riakou of you is, suggesting of you i have the Venusaur >> Sceptile as of the factor of the bulk and shuffles spikes is of your opponent is with Roar has of them!

    Wow that was hard lol, but yeah Venu also absorbs T-Spikes.

    Venusaur@Leftovers
    252 HP / 252 SP.DEF / 6 DEF
    Careful / Sassy Nature
    - Synthesis
    - Roar
    - Power Whip / Sludge Bomb
    - Earthquake

    Sludge Bomb + EQ has good coverage but Power Whip is available for powerful STAB and hits Gallade harder than anything else.

    Venusaur >> Sceptile


    Also if your team is based around Krow and your team is screwed by SR/Spikes etc then i suggest you add a spinner.

    What i would suggest is that you put

    Kabutops@Leftovers
    252 HP / 252 DEF / 6 SPEED
    - Stealth Rock
    - Rapid Spin
    - Stone Edge
    - Aqua Jet

    >> Omastar.


    Is the set i use and its pretty cool. Beats most leads, SE+A-Jet crap all over Froslass and also A-Jet keeps Blaziken and Houndoom in check and the priority is helpful. Stone Edge pretty much owns all the spin blockers.

    Now you lack Spikes ? NP, use this dood.

    Froslass@Leftovers
    248 HP / 236 DEF / 28 SPEED
    Timid Nature
    - Taunt
    - Spikes
    - Pain Split
    - Ice Beam

    >> Tomb



    +2 LO SS OHKO's this 66% of the time with SR from Gallade, which should show you just how HARD this can take hits. It also still blocks spin and keeps your Spikes. This set is actually very broken. :x

    Pursuit/HP Grass >> Night Slash on Honchkrow, Pursuit beats Chansey etc and plays mid games and lets you trap things like ghosts (Easier spinning ? Yes please!) whilst HP Grass beats Rhyperior, Oma, Kabutops etc.

    Lastly id suggest rest talk Milotic, you cant take status for crap, especially sleep. >_< Toxic + Surf is cool though.

    Sure replacing Tomb might open you up to Gallade slightly, but does that matter when you can revenge kill with Sucker Punch etc and cover more threats better, that and A-Jet can pick it off at low health, so yeah.

    I hope you try these, good luck!
    lol Loeb

    Yush, I'll give Venusaur a shot. Absorbing TSpikes will be awesome, I loathe to get rid of Sceptile but I could use something more bulky.

    Hmm...I'll test that Kabutops later. Having a spinner does look appealing =)

    I've seen that Froslass a few times today actually, not the same spread but basically defensive Spiker. I'll give that a shot as well later.

    Thanks you ginger elf x3
     
    Id agree with the ST to Fross but keep the sceptile!
    I use them as speed sweepers/wrackers-

    Modest - 252 Speed/252 SpAttack/4 Hp -Wise Glasses
    Energy Ball
    Focus Blast
    Dragon Pulse
    Synthesis

    Adamant - 252 Attack/252 Speed/4 Hp - Shell Bell
    Crunch
    Outrage
    Leaf Blade
    Drain Punch or Earthquake (i use Drain Punch cause i have a Feral-Waterfall, Avalanche, Dragon Dance and Earthquake)
     
    After testing Froslass/Kabutops out I do like how they work on this team however I'm not gonna use Venusaur, honestly hasn't worked out for me :[

    Id agree with the ST to Fross but keep the sceptile!
    I use them as speed sweepers/wrackers-

    Modest - 252 Speed/252 SpAttack/4 Hp -Wise Glasses Energy Ball
    Focus Blast
    Dragon Pulse
    Synthesis

    Adamant - 252 Attack/252 Speed/4 Hp - Shell Bell
    Crunch
    Outrage
    Leaf Blade
    Drain Punch or Earthquake (i use Drain Punch cause i have a Feral-Waterfall, Avalanche, Dragon Dance and Earthquake)
    This movesets look okay but I'm sticking with Specs...sorry :P
     
    Well honestly you need Venusaur to cover Raikou better or honestly its really going to 6-0 you and so do Toxic Spikes. :/ OR MAYBE YOU LIKE GETTING SCHOOLED BY STALLREIN @ T-SPIKES SUPPORT? <---YEAH I WANT THERE. ;D
    I'll give him a few more shots, he does do good for the team. I just hate how it makes my team really slow.
     
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