Teh Sand. RMT.

Outlawed

Think you can beat me?
  • 237
    Posts
    17
    Years
    This is the fixed version of my team, it is 24-2 till now, doing really well, and I need some insight from people.

    [PokeCommunity.com] Teh Sand. RMT.

    Hippowdon (F) @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP/4 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Ice Fang
    - Stealth Rock
    - Slack Off
    - Earthquake
    Hippowdon is a usual, and from experience I think it's safe to say does a better lead than Tyranitar. More like preference. Physical Wall + Lead + Setter.

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    [PokeCommunity.com] Teh Sand. RMT.

    Forretress (M) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/4 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Explosion
    - Rapid Spin
    - Toxic Spikes
    - Stealth Rock
    Yet physical beast, setting SR if the first one were blown away, and toxic spikes + rapid spinner. With the sand hitting them this dude is just deadly. Explosion for obviouse reasons. Physical Wall + Spinner + Setter.

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    [PokeCommunity.com] Teh Sand. RMT.

    Garchomp (M) @ Leftovers
    Ability: Sand Veil
    EVs: 4 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Swords Dance
    - Substitute
    - Dragon Claw
    - Earthquake
    The best form of attacking you can get in a sandstorm, right next to T-Tar, however, this is just lovely. Comes in on a switch and subs swords dance, we all know how it goes. In my opinion, Sub-Dance Chomp >>>> ScarfChomp. Physical Sweeper.

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    [PokeCommunity.com] Teh Sand. RMT.

    Lucario (M) @ Expert Belt
    Ability: Steadfast
    EVs: 252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Aura Sphere
    - Dark Pulse
    - Vacuum Wave
    - Hidden Power [Ice]
    Yes, Expert Belt. His movepool almost covers everything, and when I aura Sphere something and they send out a gengar thinking my choice specs will force me out. Guess what? it's Belt Luke. Special Attacker.

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    [PokeCommunity.com] Teh Sand. RMT.

    Blissey (F) @ Leftovers
    Ability: Natural Cure
    EVs: 148 HP/252 Def/4 Spd/104 SAtk
    Bold nature (+Def, -Atk)
    - Aromatherapy
    - Softboiled
    - Seismic Toss
    - Ice Beam
    Cleric + Special Wall.

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    [PokeCommunity.com] Teh Sand. RMT.

    Bronzong @ Leftovers
    Ability: Levitate
    EVs: 200 HP/36 Def/252 SAtk/20 SDef
    Calm nature (+SDef, -Atk)
    - Grass Knot
    - Hidden Power [Fire]
    - Hypnosis
    - Charge Beam
    SpecialZong, ahhh, very surprising to opponenets, and can really sweep things with ease, Charge Beam boosts me up alot and If it gets a chance, it's gg. Mixed Wall + Special Sweeper.

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    As most of you will propably see, I have a huge fire weakness in this team. However, that is not really the case. In game, I've seen that switching into either Blissey, or Garchomp will give me an advantage in any situation. SpecMence and other dragons that carry flamethrower are no threat, Blaziken and Infernape are also a bit frisky, but garchomp comes in, and subs on the switch no problem.
    Please your respected feedback.​

    Ok since all the posts are now gone for some reason, I have posted the fixed eddition of this team please check it out, considering to put gliscor over Bronzong but worried about Weavile, only Luke can take them.
     
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    When a fighting pokemon can't kill Blissey, I find it rather pathetic. Expert Belt Special Lucario doesn't beat Blissey. Don't think of surprising Gengar with Dark Pulse [also Shadow Ball is superior if you don't wanna be completely walled by Heracross], you'll be dead beforehand by Focus Blast.


    Infernape pretty much rapes you. Especially if it carries both HP ice and Grass Knot.
     
    It's a good team but I'm just afraid that mixape might come in after or if Garchomp faints and destroy this side. Hippowdon might be able to take it on but still. Aerodactyl might be able to solve that problem but it does get easily walled at times and you do lose a whole heap of power. On one other note, your side does get easily walled by the Skarmbliss combo so you might want to think about that.
     
    It's a good team but I'm just afraid that mixape might come in after or if Garchomp faints and destroy this side. Hippowdon might be able to take it on but still. Aerodactyl might be able to solve that problem but it does get easily walled at times and you do lose a whole heap of power. Other than that your sandstorm team is good. If you want some more speed would be nice but that's just my opinion.

    Mix-Ape (the second standard) runs Grass Knot usually. This is the more common, so Hippowdon doesn't wall it at all. Hippowdon needs 68 Sp. Def to survive a Life Orb Grass Knot from 252 Sp. Atk Naive.

    Aerodactyl does 2/5 of Jack btw.

    I don't like your zong. It won't be sweeping anything. Calm Mind Zong would do better.

    Bronzong@Leftovers/Shed Shell
    Sassy
    252 HP, 232 Def, 24 Sp. Atk
    Levitate

    Calm Mind
    Grass Knot
    Flash Cannon/Gyro Ball/Explosion
    Hypnosis

    ~T_S
     
    Ok, first off, I don't care if Lucario doesn't OHKO Blissey. What Blissey in the right mind will come out on a lucario O.o.. it's either Physical or it has a Choice Specs, and that is why I surprise with it and it works.
    Mixape does give me problems actually, nothing I have can do anything against it, and the best I can hope for is my Garchomp coming out before and having sub up :\
    Bronzong, hmm, He usually hits with a charge beam and then gets a sp.atk up and 2HKO's stuff, sometime 3HKO, Calm Mind will just get me hit more wouldn't it?
    I might ditch my forretress for a Gliscor. Giving I have all those steel types where Ice attacks pose no problem. yet again, Garchomp, Gliscor, and Hippowdon -_-
     
    Ok, first off, I don't care if Lucario doesn't OHKO Blissey. What Blissey in the right mind will come out on a lucario O.o.. it's either Physical or it has a Choice Specs, and that is why I surprise with it and it works.

    When people know its special 40 HP / 216 SP.DEF Calm Blissey says hi.

    Special luke really wants Choice Specs or Metal Sound.


    Mixape does give me problems actually, nothing I have can do anything against it, and the best I can hope for is my Garchomp coming out before and having sub up :\

    *Looks at Tentacruel, Starmie etc*




    Comments n suggestions in bold etc


    Also why have you got SR on Forry AND Hippow ? Roar on Hippow noaw !!!


    What concerns me most of all is that Gyarados can just come in on anything and dd up, Zong needs a about 2 sp.att boosts if it wishes to do much and in the meantime it can DD up some more. Starmie would really be nice, it spins and counter mixape for you.


    Whats scarier is Breloom for your team, seriously if that comes in on Hippow, Blissey, Zong or forry, which it can easily, and spores something and sets a sub up, its over, as it just Pimp smacks all of your team, so i think Gliscor would be nice or Zapdos.
     
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    Ok, update time, I've been trying Gliscor over Forretress and haven'y lost a match since.
    Gyara and Brellom can't touch this.... at all actually. When I see a brellom, Garchomp, or Gliscor say Hi, and with Sand Veil it misses alot, if they do get a sub though i can get in trouble, however I have been able to manage all Breloom threats. Gyara posses no trouble for me actually, Bronzong just takes care of in all honesty, easy Charge Beam 2HKO's it with 1 boost. so I get an SR hit, then Charge Beam while they DD and get a boost and then they cant do anything.
     
    Am I the only person who thinks having two SRers is lol? Spikes on Forretress >:0
     
    Forretress only does this, it helps Infernape come out and nasty plot then destroy my whole team therefore Gliscor > Forry
     
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