It works now thanks for the help
i tried putting the script but after everything the script does not work in the game.
(i walk over the supposed script tile but nothing happens)
Spoiler:
#dynamic 0x??????
#org @begin
lock
message @stop
boxset 0x6
applymovement 0xFF @move
waitmovement 0
release
end
#org @stop
= I should take my pokemon \non the table first.
#org @move
#raw 0x10 0xFE
and how do i make it so that i cannot pass this script without taking my pokemon?
the take pokemon script is success.
'-----------------------
#org 0x??????
lock
faceplayer
msgbox 0x871AED1 '"Guess I'll use Larvitar today."
callstd 0x6
givepokemon 0xF6 0x5 0xCB 0x0 0x0 0x0
hidesprite 0x1
release
end
'---------
' Strings
'---------
#org 0x71AED1
= Guess I'll use Larvitar today.
Well, it's kinda obvious i used an actual offset.
And i just tried using a 500 byte space offset, but my body hangs when i step on the tile while the game music plays as normal.
so it's kinda no diff to all the times i trial and error.
still need help *sobs*
thx anyway
Well, it's kinda obvious i used an actual offset.
And i just tried using a 500 byte space offset, but my body hangs when i step on the tile while the game music plays as normal.
so it's kinda no diff to all the times i trial and error.
still need help *sobs*
thx anyway
Another pointless tidbit of information, when you are scripting a line of movements in XSE (example #raw 0x10 0xFE )Spoiler:
#dynamic 0x8806B0
#org @begin
checkflag 0x828
if 0x1 goto @done
message @stop
callstd 0x6
applymovement 0xFF @move
waitmovement 0x0
release
end
#org @done
release
end
#org @stop
= I should take my pokemon \non the table first.
#org @move
#raw 0x10 0xFE
This worked perfectly on my ROM.
Put the Unknown: 0003
and the varnumber: 5040, 4050, or 7C40.
When you did the givepokemon script, did you put setflag 0x828 before the release command?
Sorry it didn't help.
Hi I'm having a problem scripting every time I click on the guy or pokemon to activate the script it won't active meaning it won't give the the blastoise or I can't fight Ho-oh (note: It was a test run)
#dynamic 0x3B4DF4
#org @emergencygivepokemon
lock
faceplayer
message @give
boxset 6
givepokemon 9 70 0 0 0 0
release
end
#org @give
= Quick!/pTake Blastoise to kill/nHo-oh!
Ho-Oh script:
#dynamic 0x3B4DF5
#org @bossfight
lock
faceplayer
message @Ho-Oh
boxset 6
cry 0xA1 250
nop
nop
wildbattle 250 70 0 0 0 0
fadescreen 0
#raw 53 0F 80
setflag 200
release
end
#org @Ho-Oh
= HO-OH: KYOOOO
and also I can't press the compile button because it won't come up, but the debug thing next to it when I click on it it compiles
also I downloaded this from studio pokemon XSE
I just realized that that would be a great, and helpful program! (Unfortunately, I can't use Visual Basic, because my PC is just to slow, Almost to slow to even run an emulator to test my ROMs)This was something I was looking for today!
Thanks a lot, I was thinking of making the transferring of scripting from Poke Script to XSE.
How will it be useful? They aren't even that different, to be honest. If you knew what you were doing in PokeScript, then XSE should be a breeze.I just realized that that would be a great, and helpful program! (Unfortunately, I can't use Visual Basic, because my PC is just to slow, Almost to slow to even run an emulator to test my ROMs)
But if you need help transferring a Pokescript into XSE format, I could do it.
Also, Does anyone know of a programing language, that I can use to make programs, that would work on a slow PC. (I think mine has like, either 256mb of RAM, or 512mb of RAM, really slow you see...)
Well, then it must be my processing speed... And I think it would be useful for the people that cant seem to grasp how to convert Pokescript OR ScriptEd into XSE, don't get me wrong, I am very skilled in both.How will it be useful? They aren't even that different, to be honest. If you knew what you were doing in PokeScript, then XSE should be a breeze.
Also VB6 worked fine on my computer for years, and I had 192MB of RAM. >_>
Sorry if anyone else has asked but what would a mareep be for the xse scipt?A basic one would look like this, just incorporate a givepokemon event into the script where you want it to be.
Code:#dynamic 0x800000 #org @givepokemon lock faceplayer Message @give boxset 6 givepokemon 1 5 0 0 0 0 release end @org @give = Here is a Bulbasaur