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- Seen Nov 17, 2023
I'm trying to add a section into my game where the Pokémon in the player's party and all of the items in their bag are taken away temporarily.
Ideally, I would like all of the party Pokémon to just be force stored into the PC automatically, but using a script to save them would work as well, so long as there's a way for me to give the Pokémon back to the player later on, ideally through a switch or variable.
For the items, I want the player's entire bag emptied out, and for the items to be saved with a script so that (like their party Pokémon) I can give the player their stuff back later on through a switch or variable.
I already checked the Battle Frontier in the demo to see how it removes certain Pokémon that the player doesn't select to compete with, but those events bug out when they run, which means they don't even work properly. In addition, the only way I currently know how to "take away" items is to delete them, which is not what I want to do. Does anyone know how I would do either of these things?
Ideally, I would like all of the party Pokémon to just be force stored into the PC automatically, but using a script to save them would work as well, so long as there's a way for me to give the Pokémon back to the player later on, ideally through a switch or variable.
For the items, I want the player's entire bag emptied out, and for the items to be saved with a script so that (like their party Pokémon) I can give the player their stuff back later on through a switch or variable.
I already checked the Battle Frontier in the demo to see how it removes certain Pokémon that the player doesn't select to compete with, but those events bug out when they run, which means they don't even work properly. In addition, the only way I currently know how to "take away" items is to delete them, which is not what I want to do. Does anyone know how I would do either of these things?