Crazed_One
Lalala
- 70
- Posts
- 16
- Years
- Shoddy battle
- Seen Sep 24, 2010
Hey I have been running this team for a while, and its really done well on both ladders. So rate away please! There are no colors because of the responce I got last time =/.
Porygon2 @ Leftovers
Ability: Trace
EVs: 240 HP/164 Def/8 SAtk/98 SDef
Bold nature (+Def, -Atk)
- Magic Coat
- Ice Beam
- Recover
- Discharge
This guy can make an amazing lead. Its surprising how Bulky he can be! With Magic Coat you can rebound status from the likes of Gengar, Yanmega, or Zong, right back at them. Discharge and Ice Beam give me my coverage, and Para support, as well as being standard. Recover is there so I can live longer than three turns. I try to keep this guy alive after the start because Trace can be invaluable with the likes of Heatran, Salamence, and Gyarados. The nature and EV spread are for the standard for the bulky lead set. Leftovers is there so I can live up to attacks and recover some damage. This guy in conclusion really helps out the team, and works great as a lead!
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 72 HP/252 Atk/186 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
I have DD Gyara on every team of mine now a'days. You just DD on a switch and 6-0 the enemy. Its surprising how many people don't have a Gyarados counter. I sure do. Waterfall is there for a reliable STAB move, that always comes in handy. Earthquake is a wondeful move that helps with all the evil water resistant pokemons. Stone Edge is a filler that could be either Taunt, or Ice Fang. I decided to go with Stone Edge because of Flinch, the absence of Chomp, and Salamence coverage. The nature of the EV spread is to give Salamence a little more bulk so that he has more of a chance to survive attacks. Overall Gyara really helps out late game, when I have killed their only reliable Gyara counter, or I just DD on a switch. In conclusion, he is a wonderful late-game sweeper.
---
Mamoswine (F) @ Life Orb
Ability: Snow Cloak
EVs: 172 HP/252 Atk/86 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Substitute
Instead of having Peck, or Ice Fang, I chose substitute, with Substitute you can use it on a switch, when normally you just attack and hope for the best. The EV Spread also gives me 101 HP Subs, which is something that I have just gotten into the habbit of doing. Ice Shard is the for many reasons, first of all a reliable method of disposing of DDNite, an Salamence. Secondly it is there for finishing off Focus Sash Survivors, and enemies with low HP that are just asking to get picked off. Earthquake is sef explanatory and is his main method of attacking. Stone Edge is mostly a filler and a good way to deal with Hera. LO is just a preferance about the amount of damage.
---
Machamp (M) @ Choice Band
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- DynamicPunch
- Payback
- Thunder Edge
- Ice Punch
This is one humungous beauty that packs over five hundred attack. The EVs are for high attack, while being bulky in HP. There is no point in investing in speed as it is below almost every poke in it's tier, maybe all of them. Adamant is given, and Choice Band is for ensurred KOs. The Ice and Thunder Punch combo is for dual coverage on many types, backed up with a now one hundred percent accuracy Dynamic Punch, because of No Guard. Payback is mostly a filler that helps with Ghosts, and Psychics.
---
Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Hidden Power [Electric]
- Stealth Rock
Just your everday standard ScarfTran, with a twist, its Timid, so it outspeeds other ScarfTrans. This is probobly my MVP, as it does the most for the team. It also has HP Electric over Ice because of the absence of Chomp +). The reason for Stealth Rock is that I already have basicly zero support already on my team, so I thought it wouldn't hurt if I added Stealth Rock. This thing can finish up and sweep with a set of Fire Blast like nobody's buisness. This guy has finished games on his own, just like Garchomp...
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden Power [Ice]
This is one of my favorite pokemon for many reasons. It can finish up many low health pokes with its one hundred and eight speed, and it is truly spectacular how many teams and MixApe weak! The entire set is standard, except I run Hidden Power over Nasty Plot for added coverage, Life Orb helps on both ends of the damage spectrum, and the Nature is Hasty because I am expected more Special based attacks than Physical ones. The EV spread is also quite standard. This guy is practictly unreplacable.
---
Spoiler:
Newbish comments ignored.
Porygon2 @ Leftovers
Ability: Trace
EVs: 240 HP/164 Def/8 SAtk/98 SDef
Bold nature (+Def, -Atk)
- Magic Coat
- Ice Beam
- Recover
- Discharge
This guy can make an amazing lead. Its surprising how Bulky he can be! With Magic Coat you can rebound status from the likes of Gengar, Yanmega, or Zong, right back at them. Discharge and Ice Beam give me my coverage, and Para support, as well as being standard. Recover is there so I can live longer than three turns. I try to keep this guy alive after the start because Trace can be invaluable with the likes of Heatran, Salamence, and Gyarados. The nature and EV spread are for the standard for the bulky lead set. Leftovers is there so I can live up to attacks and recover some damage. This guy in conclusion really helps out the team, and works great as a lead!
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 72 HP/252 Atk/186 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
I have DD Gyara on every team of mine now a'days. You just DD on a switch and 6-0 the enemy. Its surprising how many people don't have a Gyarados counter. I sure do. Waterfall is there for a reliable STAB move, that always comes in handy. Earthquake is a wondeful move that helps with all the evil water resistant pokemons. Stone Edge is a filler that could be either Taunt, or Ice Fang. I decided to go with Stone Edge because of Flinch, the absence of Chomp, and Salamence coverage. The nature of the EV spread is to give Salamence a little more bulk so that he has more of a chance to survive attacks. Overall Gyara really helps out late game, when I have killed their only reliable Gyara counter, or I just DD on a switch. In conclusion, he is a wonderful late-game sweeper.
---
Mamoswine (F) @ Life Orb
Ability: Snow Cloak
EVs: 172 HP/252 Atk/86 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Substitute
Instead of having Peck, or Ice Fang, I chose substitute, with Substitute you can use it on a switch, when normally you just attack and hope for the best. The EV Spread also gives me 101 HP Subs, which is something that I have just gotten into the habbit of doing. Ice Shard is the for many reasons, first of all a reliable method of disposing of DDNite, an Salamence. Secondly it is there for finishing off Focus Sash Survivors, and enemies with low HP that are just asking to get picked off. Earthquake is sef explanatory and is his main method of attacking. Stone Edge is mostly a filler and a good way to deal with Hera. LO is just a preferance about the amount of damage.
---
Machamp (M) @ Choice Band
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- DynamicPunch
- Payback
- Thunder Edge
- Ice Punch
This is one humungous beauty that packs over five hundred attack. The EVs are for high attack, while being bulky in HP. There is no point in investing in speed as it is below almost every poke in it's tier, maybe all of them. Adamant is given, and Choice Band is for ensurred KOs. The Ice and Thunder Punch combo is for dual coverage on many types, backed up with a now one hundred percent accuracy Dynamic Punch, because of No Guard. Payback is mostly a filler that helps with Ghosts, and Psychics.
---
Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Hidden Power [Electric]
- Stealth Rock
Just your everday standard ScarfTran, with a twist, its Timid, so it outspeeds other ScarfTrans. This is probobly my MVP, as it does the most for the team. It also has HP Electric over Ice because of the absence of Chomp +). The reason for Stealth Rock is that I already have basicly zero support already on my team, so I thought it wouldn't hurt if I added Stealth Rock. This thing can finish up and sweep with a set of Fire Blast like nobody's buisness. This guy has finished games on his own, just like Garchomp...
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden Power [Ice]
This is one of my favorite pokemon for many reasons. It can finish up many low health pokes with its one hundred and eight speed, and it is truly spectacular how many teams and MixApe weak! The entire set is standard, except I run Hidden Power over Nasty Plot for added coverage, Life Orb helps on both ends of the damage spectrum, and the Nature is Hasty because I am expected more Special based attacks than Physical ones. The EV spread is also quite standard. This guy is practictly unreplacable.
---
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