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I first played DKC in a hospital waiting room when i was like 3 or 4, and I had the time of my life. It was also then that I realized I was good at platformers, because I was able to complete several levels, which I guess was impressive for someone my age :P It's still one of my favorite games ever <3
(Psst. Rabi. Might wanna fix your CopyPasta first post. Your example isn't from Final Fantasy! Ps you might want to include the youtube tags in that section just for those who don't know them.)
Day 1 - Very First Video Game
Spoiler:
The original Half-Life... One of the most perfect and revolutionary games for story telling and believable environments that I know of. It also happens to be the first game I played at the ripe age of 5-6, and before you ask, yes I have always been exploding people with a shotgun.
This game currently holds the title for most anticipated sequel which also seems to be the most anticipated piece of vaporware out there with the missing third installment. But it's not all on a ledge as it has a sequel and 5 (3 for the first two for the second) currently out there, not to mention all the fan content put into both the gaming and real world (Listen to this mysterious occurrence call show prank for example)
All and all it's my favorite series, with the remake of the first game currently taking my favorite game slot as well.
Usually the first questions asked in this of type of thread, and I still don't really have a concrete answer for it, lol. It was so long ago, that it's pretty much a toss up of some of the more popular NES games. Coulda been either Super Mario Bros, Paper Boy, Duck Hunt or the Ninja Turtles games. Didn't actually own a console until the SNES came out.
My first game was Tetris for the original Game Boy! I mean honestly, I was like 3 or 4 so I had no idea how to play, I just liked pushing buttons and making blocks fall. The first game that was bought for me would be Pokémon Red, which I got when I was 5-6, but I'm pretty sure Tetris was the very first video game I ever experienced.
Day 1: How i lost my video game virginity i mean my very first video game
If I remember my past correctly, the very first video game that I ever played was probably Battle City. Yep, that NES game where you play as a tank pilot along with another tank pilot just blowing up other tanks in different terrains and tilesets. Simple days.
The best part, this is also one of the few games that came with a level editor called "Construction". I remember making my own maps as young as whatever the heck my age was that time, that also explains my love for level editors or something in other games.
From the games I've played in my life, and mostly the ones in my childhood, Jazz Jackrabbit 2 will always be my first video game. I say it that way because of course there would be a game I've played before it or whatsoever, but this one has sticked to me the most and is the one I used to spend the most time on. It's also the first game I used to play on PC, which is my main go to now, and thus why I'd call it my first video game.
This doesn't come as a surprise to myself (and fellow forum friends who are familiar with me)
Spoiler:
The Doom Marine, Doomguy, or how the reboot calls him, The Doom Slayer.
I actually had a difficult time choosing which character should be my top favorite considering that there's a fu*kton of characters who i can easily mention, but I'll just keep it reel here.
The reason why I chose Doomguy or Doom Slayer as my favorite character because of how the 2016 Reboot has completely turned him into such a memorable character despite not having any piece of dialogue. The Doom Slayer manages to be the most expressive character that I have seen who's expressions are purely displayed through hand and eye motions, a very rare and difficult feat to achieve. A lot of people who may not have the same level of critical thinking as I do (and the most long time Doom fans) can easily write off Doomguy as an expressionless silent protagonist who merely represents the player character's avatar as the demon slaying mother f**ker, but again, I would like to mention how Doom Slayer/Doomguy is able to express his emotions through just simple Hand and Eye motions.
Doom 2016's intro sequence is a sample of how expressive the Doom Guy really is, despite him not saying or making any noise himself.
Somehow, we live in an era of gaming where video game protagonists should show a lot of emotion, dialogue, and whatever who has that the modern gaming market and philosophy often considers as their bench marks. But The Doom Guy in the 2016 Reboot is able to show much more character and emotion as simply the Doom Guy compared to your typical mopey final fantasy protagonist or the hundreds of other Super Soldier or soldier dude protagonists who may speak more dialogue than Doomguy, but has far less color and character. And I like to mention, once again, The Doomguy is able to express more of his emotions than most other typical talking protagonists with nothing but his pair of arms and his own head and eye movement. A very remarkable feat.
Squall is a character that I've always liked since first playing FFVIII years ago. The development of his character from a cold/distant soldier to a caring friend is really nice. His character design is also one of my favorites in the series.
Vivi from FFIX was honestly the best part about that game. Vivi's growth as a living being and going through such a crazy existential crisis from not knowing what he is, to realizing he was a prototype for mass-produced weapons. I remember getting pretty sad during the cutscene where the black mages fall from the airship. :(
The only consistent voice of reason in the entire game universe. She has to keep Neptune and co. in check despite being three feet tall, can only do stuff in at least three days, and talks with emoticons!
This is a hard one and I'm not really 100% sure of my answer, but I'm going to chose
Spoiler:
Rtas Vadum from the Halo Series
He doesn't get as fleshed out in the games as in the lore, but can still be seen as the great tactician he is with a great sense of duty and the will to do what needs to be done, even if it's not always the most gentile of tasks. He also had half of his jaw lopped off in a fight, earning him the obvious nick name of "Half-Jaw"
Maybe not underrated in the sense that the game didn't receive good ratings, because it kinda did, but I think that Luigi's Mansion is overlooked by a lot of people because it isn't a "Mario" Mario game. The gameplay is a fun and spooky Ghostbuster-like adventure game and I think it gets a lot of flak because it was launch title for the Gamecube and people were expecting a proper Mario game. I think it's a fun game and I definitely recommend checking it out.
It's got one of the best looking, alive feeling, and unique open worlds I've played (Bit restrictive for venturing off road though) As well as great characters and an actual meaningful story. Even the triads are fleshed out with their own mini-cultures.
It was a huge breath of fresh air after GTA IV for me (as a little before SD released is when I really started playing IV)
Okay, this game may not be as "underrated" as what people may usually think, heck we all know that this game borrows way too much from its older brother Borderlands 2, down from the assets to even how much of the game works. But what i feel that Borderlands TPS does better than any of the mainline BL games (1 and 2) is that Gearbox has finally learned how to create some very synergistic skill trees for ALL of the playable characters, and to me that is a VERY IMPORTANT PART in any action-RPG esque game.
However, BLTPS did have a lot of issues at launch which greatly held the game back before a couple of patches and DLCs finally came in to save the game. These issues included some bugs, bosses or unique enemies that didn't respawn which basically meant there was no way to farm certain weapons, among other things.
For what BL:TPS is, i think its a game that deserves to be at least be seen higher by its fans, as well as Gearbox themselves. Aside from other issues, BL TPS was way too similar with its older Bro BL2, which i think held the game back, but when looked at a deeper angle, TPS did things that are better than how they were in BL2: Character Skill Trees having far better synergies, Every Character unlocking their action skill at lvl3 instead of lvl5, less crappy uniques and legendaries (although TPS like BL2 still has a couple of them), and overall a less tedious version of Ultimate Vault Hunter mode because enemy health regen was really silly in BL2's UVHM along with the already ridiculous health and damage resistance scalings.
Should Gearbox really do some efforts in creating Borderlands 3 (or that rumored Borderlands 1 Remaster), they should really look more into the right things that they did for Borderlands The Presequel.
I'll keep answering this question with the two Baten Kaitos games until Monolith Soft decides to make a third one. Two overlooked games for the Gamecube, that really deserve a spot with some of the other high profiled games on the system. The games have their flaws, like the VA's (particularly in the first game). but it has arguably Sakuraba's best work, along with some of the most beautiful pre-rendered backgrounds. That game had some pretty awesome design to it; with some of the cities being the most imaginative I've seen in any game. Story in both were engaging, and while the card battle system can take awhile to get use (especially in the second game) it's pretty fast flowing and fun.
I think I'll go with The Darkness II on this one. While story-wise it's nowhere near as good as the first game, you can literally rip people in half like a wish bone. Why a guilty pleasure though? Both because I'm sure it will weird out plenty of people and because its not as good as the first game story-wise like I said above...