Delgalatchi
Developing Pokemon Generations!
- 9
- Posts
- 8
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- On The Internet!
- Seen Aug 6, 2016
Ahhh, ok thanks, I'll send a link to download the fire sound effects sometime this week.
Correct.In the wiki it often says "Version 2 in Essentials v13" (or something along these lines), it means that I don't need to import these animations because I'm running the last version of essentials?
Make animations with whatever you want. Currently, having animations is better than not having animations, because so many moves don't have any.Second question, Is it ok to make animations with gen 3 graphics? It's awkward to look at 3D like graphics for move animations for me. Would be sad if I couldn't release my animations for these project just because of that.
Hello, I took a look at the animations, and to be sure moves which have a different orientation between player and opponent (like water gun, rollout...) need 2 different animations? One for each side?
I made a water sport and rollout animation but the rollout one isn't correctly placed when used by the opponent so I guess it needs another animation.
Edit : I forgot to ask : rollout is a 5-turn move (if it doesn't miss), so it should be possible to make 5 animations (first rollout will be slow, last one will be fast)?
Another thing, is it possible to delete a pokémon sprite in an animation? For now I just move the sprite outside of the battle window but if someone use a big sprite (legendaries tends to be huge), the top may still be visible.
I'm also looking for the decrease stat sound from B/W... I got the increase sound in the video with all animations, but there isn't the decrease one sadly in.