The Attack of IceCario!

Iceman3k

Kickin' it Tribal GO Style
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    During my 13 hour shift at work last night, my mind has created yet another awesome thing! This isn't really a D/P Blueprints team, but something I'm interested in.

    Tentacruel @ Black Sludge
    Ability: Liquid Ooze
    EVs: 208 HP / 164 Def / 136 SDef
    Calm Nature (+SDef, -Atk)
    - Mirror Coat
    - Rapid Spin
    - Toxic Spikes
    - Ice Beam
    I realize ToxiSpikes is nubish, but I use it because I can't think of any other fillers.
    Now with Ice Beam action.


    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 80 Atk / 180 Def
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Substitute / Rapid Spin
    - Earthquake
    - Gyro Ball
    Still gotta decide on Rapid Spin. Don't want to be redundant with 2 Rapid Spinners.

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 32 Def / 224 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Fire Blast / Overheat
    - Land Power
    - Flash Cannon
    - Dragon Pulse
    Flash Fire + Scarf Abuse is awesome. Good for throwing off Infernapes that try to attack Forretress.

    Hippowdon @ Leftovers
    Ability: Sand Stream
    EVs: 188 HP / 144 Atk / 112 Def / 64 SDef
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Slack Off
    - Roar
    - Rock Slide / Ice Fang
    Never hurts to have too many tanks.

    Drifblim @ Liechi Berry
    Ability: Unburden
    EVs: 252 HP / 40 Def / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Hypnosis
    - Substitute
    - Baton Pass
    - Thunderbolt
    Because Baton Pass is awesome okay

    Lucario @ Focus Sash
    Ability: Steadfast
    EVS: 252 Atk / 64 Spd / 192 SAtk
    Lonely Nature (+Atk, -Def)
    - Agility
    - Reversal
    - Crunch / Dark Pulse
    - Hidden Power (Ice)
    This is my latest creation, the IceCario. Agility for that nice Speed Boost w/Focus Sash support, then it's a big ReversalFest. HP Ice cuts across the idiot Salamence that wants to lower my attack with Intimidate. Crunch / Dark Pulse bypasses Ghost Types. The Speed EVs are to outspeed incoming Ninjasks and KO them too.

    Although when I was typing this, I didn't intend for it to be a TSS team, but I guess that's what came out o.O

    And yes, this team has a Gyarados weakness (you know, like a lot of TSS Teams have). I'm working around that now.

    Comments?
     
    Last edited:
    During my 13 hour shift at work last night, my mind has created yet another awesome thing! This isn't really a D/P Blueprints team, but something I'm interested in.

    Tentacruel @ Black Sludge
    Ability: Liquid Ooze
    EVs: 208 HP / 164 Def / 136 SDef
    Calm Nature (+SDef, -Atk)
    - Mirror Coat
    - Rapid Spin
    - Toxic Spikes / Ice Beam? Salamence in the lead owns it...
    - Surf
    I realize ToxiSpikes is nubish, but I use it because I can't think of any other fillers.

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 80 Atk / 180 Def
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Substitute / Rapid Spin (If Tenta dies, and Stealth Rock / Spikes come in, Lucario dies)
    - Earthquake
    - Gyro Ball
    Self-Explanatory. No Rapid Spin because Tentacle Hentai handles that role.

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 32 Def / 224 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Fire Blast / Overheat
    - Land Power
    - Flash Cannon
    - Dragon Pulse
    Flash Fire + Scarf Abuse is awesome. Good for throwing off Infernapes that try to attack Forretress.

    Aight, never thought of that =3.


    Hippowdon @ Leftovers
    Ability: Sand Stream
    EVs: 188 HP / 144 Atk / 112 Def / 64 SDef
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Slack Off
    - Roar
    - Rock Slide / Ice Fang
    Never hurts to have too many tanks.

    Drifblim @ Liechi Berry
    Ability: Unburden
    EVs: 252 HP / 40 Def / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Hypnosis
    - Substitute
    - Baton Pass
    - Thunderbolt
    Because Baton Pass is awesome okay

    Lucario @ Focus Sash
    Ability: Steadfast
    EVS: 252 Atk / 64 Spd / 192 SAtk
    Lonely Nature (+Atk, -Def)
    - Agility
    - Reversal
    - Crunch / Dark Pulse
    - Hidden Power (Ice)
    This is my latest creation, the IceCario. Agility for that nice Speed Boost w/Focus Sash support, then it's a big ReversalFest. HP Ice cuts across the idiot Salamence that wants to lower my attack with Intimidate. Crunch / Dark Pulse bypasses Ghost Types. The Speed EVs are to outspeed incoming Ninjasks and KO them too.


    OMFG, that's awesome! O_O


    Although when I was typing this, I didn't intend for it to be a TSS team, but I guess that's what came out o.O

    And yes, this team has a Gyarados weakness (you know, like a lot of TSS Teams have). I'm working around that now.

    Comments?
    Comments are in BlueBold. Awesome team. Remember after Tentacruel has died, and a Stealth Rock / Spikes come in, Lucario is finished if you don't give 'Tress 'Spin...
     
    No one will waste time draining Tentacreul's health, although Cler Body isn't so benifitial on it either.
     
    Made some minor changes.

    And for Tenta, I run with Liquid Ooze for anyone who wants to attempt to SubSeed on me.
     
    You smuck! Now my Sceptile can't Subseed! Well played, worthy advisary.
     
    Ice beam can't take mence leads since EQ from CBmence really hammers it. Even if it's specsmence, you can't take your chances. You only need one spinner. Just to point that out.
     
    Well since you all say Salamence is a common Starter, perhaps I should run HP Ice on Heatran instead of Dragon Pulse...
    ...Any feedback on this before I proceed to constantly reset my Pearl Version?

    And I'm coming to this conclusion since IceCario is basically my only defense against Salamence, but he's suited to be the final sweeper.
     
    just get rid of flash cannon on heatran already XD. hidden power ice/electric is a popular option, but considering he's a legendary, it's like... umm, incredibly difficult? also, both choice scarf AND timid? your team has a x2 weakness to fire, sure, but it also has a x3 weakness to ground, which i gotta say, makes it harder for heatran to be all that it can be =(

    tentacruel is awesome. you should really just run it with protect over rapid spin so that you can completely defeat the problem of starters like salamence who are known to have both physical and special attack options. it might also come in handy for allowing tentacruel to stall with toxic spikes damage slowly killing of those who are unprepared. i've actually had my tentacruel (teamed up with my award-winning tropius ^.^) destroy a couple teams with toxic spikes + leech seed stalling. on the other side of that -- steel types resist toxic spikes anyway, so i wouldn't give tenta ice beam. surf and sludge bomb are decent options. mine has sludge bomb.

    i think having lucario with focus sash is kinda... well, not good when you have drifblim passing it subs and berries anyway.
     
    just get rid of flash cannon on heatran already XD. hidden power ice/electric is a popular option, but considering he's a legendary, it's like... umm, incredibly difficult? also, both choice scarf AND timid? your team has a x2 weakness to fire, sure, but it also has a x3 weakness to ground, which i gotta say, makes it harder for heatran to be all that it can be =(
    I got a Modest Zapdos with HP Ice one time. It'd be on my Diamond Version now if I didn't get mugged that time ='(

    Anyway, I'm hooked on Flash Cannon because of the STAB, but I guess it's sacrificable since it basically only hits the same things that Fire Blast and Land Power can handle. But it's also rather redundant running both HP Ice and Dragon Pulse. And I run with Timid AND Scarf because it's Speed doesn't notch Scarf's Basic Maximum (270) + (x1.5) with just a Modest Nature.


    tentacruel is awesome. you should really just run it with protect over rapid spin so that you can completely defeat the problem of starters like salamence who are known to have both physical and special attack options. it might also come in handy for allowing tentacruel to stall with toxic spikes damage slowly killing of those who are unprepared. i've actually had my tentacruel (teamed up with my award-winning tropius ^.^) destroy a couple teams with toxic spikes + leech seed stalling. on the other side of that -- steel types resist toxic spikes anyway, so i wouldn't give tenta ice beam. surf and sludge bomb are decent options. mine has sludge bomb.
    Switching it back to Surf then.

    i think having lucario with focus sash is kinda... well, not good when you have drifblim passing it subs and berries anyway.
    It won't lose any HP, therefore Focus Sash should still be able to work. Also, if I pass Liechi, it'll make Lucario much more dangerous. I also have it included as a way to bypass Gyarados / Salamence's Intimidates.

    But then again, if Baton Pass doesn't work, then it'll be back to what the original plan was, which is just basic AgiliSash and Final assault.
    Fillers, lobsters, and all that good stuff
     
    Flash Cannon's type coverage is pretty much covered by Earth Power on Heatran isn't it? Ice Types excluding Weavile aren't so common in competitive battles these days (PLEASE! DON'T KILL ME FOR NOT SAYING MAMOSWINE!)
     
    ooh yes! zapdos + lucario make an awesome combo. zapdos with ground resistance is only weak to rock type moves and ice moves, both of which lucario resist. also, zapdos has both substitute and baton pass, giving it the option to switch to lucario who will allow the sub to take the innefective hit and set up.

    oh wait... i just read that you lost it XD. never mind lol

    edit: and nameles, yeah, but flamethrower/fireblast/overheat hits weavile even harder in all instances too.
     
    I really like this team. I'd advice HP ice on Scarf Heatran; used it a lot myself and caught a lot of opponents by surprise. However, I'm not that keen on Heatran anymore, especially the Scarf version of it, because of Blissey. Explosion is pretty awesome on Heatran, you might want to try Explosion + HP ice instead of Flash Cannon and Dragon Pulse.

    Lucario is just... sex. Zapdos/Drifblim sub passing to it is great.. I don't know if the sub takes the stealth rock damage tho... if it does, then super awesome - you can remove 1 rapid spin, and have another attack on Forretress or Tentacruel.
     
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