During my 13 hour shift at work last night, my mind has created yet another awesome thing! This isn't really a D/P Blueprints team, but something I'm interested in.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 208 HP / 164 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Mirror Coat
- Rapid Spin
- Toxic Spikes
- Ice Beam
I realize ToxiSpikes is nubish, but I use it because I can't think of any other fillers.
Now with Ice Beam action.
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 80 Atk / 180 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Substitute / Rapid Spin
- Earthquake
- Gyro Ball
Still gotta decide on Rapid Spin. Don't want to be redundant with 2 Rapid Spinners.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 32 Def / 224 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Fire Blast / Overheat
- Land Power
- Flash Cannon
- Dragon Pulse
Flash Fire + Scarf Abuse is awesome. Good for throwing off Infernapes that try to attack Forretress.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 188 HP / 144 Atk / 112 Def / 64 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Roar
- Rock Slide / Ice Fang
Never hurts to have too many tanks.
Drifblim @ Liechi Berry
Ability: Unburden
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature (+Spd, -Atk)
- Hypnosis
- Substitute
- Baton Pass
- Thunderbolt
Because Baton Pass is awesome okay
Lucario @ Focus Sash
Ability: Steadfast
EVS: 252 Atk / 64 Spd / 192 SAtk
Lonely Nature (+Atk, -Def)
- Agility
- Reversal
- Crunch / Dark Pulse
- Hidden Power (Ice)
This is my latest creation, the IceCario. Agility for that nice Speed Boost w/Focus Sash support, then it's a big ReversalFest. HP Ice cuts across the idiot Salamence that wants to lower my attack with Intimidate. Crunch / Dark Pulse bypasses Ghost Types. The Speed EVs are to outspeed incoming Ninjasks and KO them too.
Although when I was typing this, I didn't intend for it to be a TSS team, but I guess that's what came out o.O
And yes, this team has a Gyarados weakness (you know, like a lot of TSS Teams have). I'm working around that now.
Comments?
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 208 HP / 164 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Mirror Coat
- Rapid Spin
- Toxic Spikes
- Ice Beam
I realize ToxiSpikes is nubish, but I use it because I can't think of any other fillers.
Now with Ice Beam action.
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 80 Atk / 180 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Substitute / Rapid Spin
- Earthquake
- Gyro Ball
Still gotta decide on Rapid Spin. Don't want to be redundant with 2 Rapid Spinners.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 32 Def / 224 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Fire Blast / Overheat
- Land Power
- Flash Cannon
- Dragon Pulse
Flash Fire + Scarf Abuse is awesome. Good for throwing off Infernapes that try to attack Forretress.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 188 HP / 144 Atk / 112 Def / 64 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Roar
- Rock Slide / Ice Fang
Never hurts to have too many tanks.
Drifblim @ Liechi Berry
Ability: Unburden
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature (+Spd, -Atk)
- Hypnosis
- Substitute
- Baton Pass
- Thunderbolt
Because Baton Pass is awesome okay
Lucario @ Focus Sash
Ability: Steadfast
EVS: 252 Atk / 64 Spd / 192 SAtk
Lonely Nature (+Atk, -Def)
- Agility
- Reversal
- Crunch / Dark Pulse
- Hidden Power (Ice)
This is my latest creation, the IceCario. Agility for that nice Speed Boost w/Focus Sash support, then it's a big ReversalFest. HP Ice cuts across the idiot Salamence that wants to lower my attack with Intimidate. Crunch / Dark Pulse bypasses Ghost Types. The Speed EVs are to outspeed incoming Ninjasks and KO them too.
Although when I was typing this, I didn't intend for it to be a TSS team, but I guess that's what came out o.O
And yes, this team has a Gyarados weakness (you know, like a lot of TSS Teams have). I'm working around that now.
Comments?
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